A Discussion on Game Over Rape (GOR)

What do you think of GOR?


  • Total voters
    156
Mar 28, 2017
189
316
I feel as if it's high time to discuss this particular topic since it's prevalent in many porn games.

I've seen a lot of situations where a review or a comment on a thread is basically "Ew G.O.R. pass." and I'd like to gauge how prevalent that is in this whole community. It's kind of strange to me since so many hentai/porn games come with this as content.

I understand if you don't like rape, but what is it specifically that throws game over rape into the territory that gets people to one-star games for it?

I save before I lose to get the scene most of the time. Is it that people don't want to do this? Is it the idea that you have to lose?

I don't mind this as content, so it's alien to me, and I'd like to understand why others do.

Edit* Ignore the mistype in the poll, I had to add a line to the beginning and didn't read through it properly.
 

Beatrix Kiddo

Member
Donor
Aug 25, 2016
402
1,037
What's the point of a fight system or whatever minigame if I don't even want nor need to know how to win. It feels absolutely empty and not rewarding at any level.

Then add that in some games to progress the story you have to win, and therefore skip the lewd content, and there you have it: a story with little to no sexual content. The lewd content is simply detached from the actual story and progression. Might as well just slap a gallery on the side.
 

arcaos

Member
Game Developer
Sep 16, 2020
326
796
What's the point of a fight system or whatever minigame if I don't even want nor need to know how to win. It feels absolutely empty and not rewarding at any level.

Then add that in some games to progress the story you have to win, and therefore skip the lewd content, and there you have it: a story with little to no sexual content. The lewd content is simply detached from the actual story and progression. Might as well just slap a gallery on the side.
This 1000x. “Fun to lose” games basically force the player to make their save screen into a gallery as they push through the game correctly.
 
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Niv-Mizzet the Firemind

Active Member
Mar 15, 2020
569
1,106
I dislike it because having whatever scene/event locked behind a game over is bad design. It's one thing to be able to continue the story after a loss, but ending the current game is undesirable. It also makes the whole fight mechanic irrelevant. Yeah, I can save before the fight, lose, reload and then progress the story, but I absolutely hate this procedure.

One exception I can think to the above is if those scenes are the bad ending in something like the final boss battle, in which case it almost doesn't matter because by that point I'll have seen the rest of the story/path and I'll have fucked up only the ending.

Lastly, (and that's a pet peeve) in 99.9% of the adult games, the fight mechanics are either total crap or very grindy or heavily rng dependant or exist as a way to stretch the time. They don't need extra crap attached to them imho.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,059
13,988
Game over rapes should be more than just a rape scene. It should be an epilogue type of thing that has decent length and some reason for the game over. Lose to slavers, have some scenes where she turns into a sex slave. That is acceptable in my opinion.

Defeat rapes that doesn't lead to game over are kind of acceptable too, I guess.

The most annoying thing with this type of thing is when there is no suicide skill and it's hard as fuck to lose.
 
Jan 9, 2021
96
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I personally really don't like it when there's GOR. In my mind, when I play a game I aim to at the very least finish it, I might do some sort of 100% completion if I especially like it, and yet the mechanic outright tells me to lose, and it's that contradiction that just messes with me. In other words, progress = no lewd.
Now, to be fair, if there are other sources of getting said lewd then I'm a bit more receptive towards it, even more so when the GOR is more like "lose a battle, get struggle snuggled but you can proceed" akin toNiplheim's Hunter.
Otherwise it's a big, fat "no" from me, dawg.
 

Deleted member 1684328

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Game Developer
Oct 2, 2019
384
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Usually I don't mind, since in most games it's your own choice if you want to lose the fight or not. But in some of the games, 90% of the scenes are when you lose the fight. So it's not for everyone.
 
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Pretentious Goblin

Conversation Conqueror
Nov 3, 2017
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I no longer play those ryona ROR/GOR games (or really anything with hard rape), but when I used to play them I saw ROR as superior, because GOR usually led to progress loss. Unless you can set it up like something like Super Meat Boy, with frequent checkpoints and near-instant loading, GOR is tedious.

What's the point of a fight system or whatever minigame if I don't even want nor need to know how to win. It feels absolutely empty and not rewarding at any level.
Not necessarily. You might not need skill to lose on a certain level or to a certain enemy, but you'll still need it to advance to later levels.
 

Pretentious Goblin

Conversation Conqueror
Nov 3, 2017
7,895
6,675
Oh, and another thing I've seen (in the game Kwarurariru), that I really liked, was different GOR bad ends depending on lose conditions. E.g. lose to the enemy with it having less than half-health, or lose to a certain attack. Just another thing that can make GOR a bit more involved.
 
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Mar 28, 2017
189
316
I read everyone's comments, and the prevailing idea is that it's pretty much just a hassle.

I do prefer ROR over GOR.

To be clear, are any GOR scenes acceptable?
 
Mar 28, 2017
189
316
What's the point of a fight system or whatever minigame if I don't even want nor need to know how to win. It feels absolutely empty and not rewarding at any level.

Then add that in some games to progress the story you have to win, and therefore skip the lewd content, and there you have it: a story with little to no sexual content. The lewd content is simply detached from the actual story and progression. Might as well just slap a gallery on the side.
I see your point, but I also ask how you would get into that type of content without losing its meaning. "The heroine/hero has lost, here is the consequences." type of deal.
 
Mar 28, 2017
189
316
This 1000x. “Fun to lose” games basically force the player to make their save screen into a gallery as they push through the game correctly.
Well, in my opinion, any game that doesn't have a gallery of some sort is failing the player at a base level.
 

khumak

Engaged Member
Oct 2, 2017
3,535
3,571
I think it's hard to get something based on the "rape on defeat" idea to really work very well most of the time. The only time it sort of works for me is if the main character is female and the intent is for her to basically get corrupted into being a slut via the rape on defeat mechanism. Not really my thing, but if I go into it with the mindset that she's going to just be a fucktoy then I can still somewhat enjoy it.

Now if we're talking something more along the lines of rough sex, bondage, or "no means yes" types of scenarios where the girl actually wants to be dominated then I can find those a lot more enjoyable.
 
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fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,140
4,278
I have no interest in games where the only way to experience sexual content (or the sexual content that's interesting to me) is intentionally losing in combat encounters and reloading after it. I feel the same way about games that put 80% of their sex scenes in "bad ends," which I guess is more of a text game thing. I feel like if you're that into rape you should just design your game around it and make it possible for the heroine to get raped and just have it be part of the narrative. Mistresses of the Forest isn't a GOR type game, but it has combat encounters which lead to different scenes based on whether you win, lose or submit. And none of them lead to a game over. If you're going to have a combat system tied to sex scenes, that's a great way to do it.
 
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Mar 28, 2017
189
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One exception I can think to the above is if those scenes are the bad ending in something like the final boss battle, in which case it almost doesn't matter because by that point I'll have seen the rest of the story/path and I'll have fucked up only the ending.

Lastly, (and that's a pet peeve) in 99.9% of the adult games, the fight mechanics are either total crap or very grindy or heavily rng dependant or exist as a way to stretch the time. They don't need extra crap attached to them imho.
Agreed 100%

I think we need to clarify if this is the ONLY sexual content in the game or if it's in addition to other mechanics. If it's the ONLY way the game provides sexual content then i hate it. Otherwise i like it.
I do tend to avoid games where it's 90% of the scenes, but I always end up running into them again because they are pretty forgettable in my mind.

Game over rapes should be more than just a rape scene. It should be an epilogue type of thing that has decent length and some reason for the game over. Lose to slavers, have some scenes where she turns into a sex slave. That is acceptable in my opinion.

Defeat rapes that doesn't lead to game over are kind of acceptable too, I guess.

The most annoying thing with this type of thing is when there is no suicide skill and it's hard as fuck to lose.
I personally prefer an epilogue style for these. It always kills it for me when they just end right after a GOR and don't have anything else to add.

I personally really don't like it when there's GOR. In my mind, when I play a game I aim to at the very least finish it, I might do some sort of 100% completion if I especially like it, and yet the mechanic outright tells me to lose, and it's that contradiction that just messes with me. In other words, progress = no lewd.
Now, to be fair, if there are other sources of getting said lewd then I'm a bit more receptive towards it, even more so when the GOR is more like "lose a battle, get struggle snuggled but you can proceed" akin toNiplheim's Hunter.
Otherwise it's a big, fat "no" from me, dawg.
What do you think of a game like Night of Revenge then? It has the "struggle snuggle" system along with a final GOR if the heroine is taken down to zero health.

Usually I don't mind, since in most games it's your own choice if you want to lose the fight or not. But in some of the games, 90% of the scenes are when you lose the fight. So it's not for everyone.
Agreed!

I usually avoid games like this because when I play a game I want to be the "hero" (or villain as it may be). Anyhow I don't like to loose.
Could you perhaps give some examples? I'm having trouble thinking about this. Something akin to the Rance games?

I hate rape-on-defeat. It feels like the game is punishing me for not sucking at it by withholding content.
I don't think the intention was to withhold content because these developers want you to find these CG's or what-not. I don't really know why they do it in this way but it is really prevalent in the adult gaming genre.