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3D-Daz Fan Art A Family Venture: Fan Art

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m4dsk1llz

Engaged Member
Feb 13, 2019
2,690
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Well i tried to add a background but could finish because it was taking hours. I removed the background and this took 20 minutes to finish:

View attachment 2242835
My GPU is not the best, but i need better times or this wont be fun.

EDIT: Well this explains a lot
View attachment 2242837
Prerender your background with focus in the correct location if you are using DOF, then render whatever you want with respect to characters, combine the images. Presto you have a complete image.
 

mammoth123

Newbie
Sep 28, 2021
78
316
Prerender your background with focus in the correct location if you are using DOF, then render whatever you want with respect to characters, combine the images. Presto you have a complete image.
Well i started a some hours ago so im not familiarized with the terms, i dont know if using a DOF xD. I think I understand you said, make a render without bakcground and only with the character like the preocious i did, the click in the eye to hide character from the viewport and activate the background, make the render and the join 2 render with GIMP?
 

WillTylor

Creating "A Family Venture"
Donor
Game Developer
Oct 8, 2017
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3,172
Well i started a some hours ago so im not familiarized with the terms, i dont know if using a DOF xD. I think I understand you said, make a render without bakcground and only with the character like the preocious i did, the click in the eye to hide character from the viewport and activate the background, make the render and the join 2 render with GIMP?
When I first started rendering, that’s exactly what I did, and still do to a degree. My card was really weak. I would render each scene in various parts and then Frankenstein them together in photoshop/Gimp to make a single image. It takes some experimentation and practice, especially when the character is interacting with the environment. Here’s a few tips; make sure you know how to hide assets and characters in the scene, rather than deleting them for each render. It’s something that you might have already figured out, but it took me a while to discover that feature. Figure out how to place assets in groups, it’s easier to hide an entire group of assets, rather than hiding each object individually. Next, when you’re rendering objects/characters without an environment, make sure the option to render its shadow is also on, and make sure the direction the shadow is being cast won’t conflict with other objects/walls/characters etc… that being said, shadows can be added, edited in photoshop. Lastly, if you’ve already rendered your background, you can render your other characters/objects with the background added in behind it by going to the environment tab and enabling the background and selecting your background image you already rendered. It will automatically add it in the background and won’t increase the amount of time it takes for your characters to render. Hope that advice helps!
 
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mammoth123

Newbie
Sep 28, 2021
78
316
When I first started rendering, that’s exactly what I did, and still do to a degree. My card was really weak. I would render each scene in various parts and then Frankenstein them together in photoshop/Gimp to make a single image. It takes some experimentation and practice, especially when the character is interacting with the environment. Here’s a few tips; make sure you know how to hide assets and characters in the scene, rather than deleting them for each render. It’s something that you might have already figured out, but it took me a while to discover that feature. Figure out how to place assets in groups, it’s easier to hide an entire group of assets, rather than hiding each object individually. Next, when you’re rendering objects/characters without an environment, make sure the option to render its shadow is also on, and make sure the direction the shadow is being cast won’t conflict with other objects/walls/characters etc… that being said, shadows can be added, edited in photoshop. Lastly, if you’ve already rendered your background, you can render your other characters/objects with the background added in behind it by going to the environment tab and enabling the background and selecting your background image you already rendered. It will automatically add it in the background and won’t increase the amount of time it takes for your characters to render. Hope that advice helps!
Thanks for the tips. I figured to hide items instead deleting, i was lucky it was intuitive for me. About edit shadow in gimp, im not that skilled :(. I want to learn how to make face expresions and poses (because im using predefined poses). I want to add Ryan too and try to make some action, but i think that will be complicated.
 

bennyblade

Member
Apr 9, 2021
107
438
Nice man! Keep at it. There's a ton of cool stuff you can do in DAZ. A lot of the learning process is having an idea for something and spending hours figuring out how to do it.

I will warn you now. Expect to be constantly frustrated by lighting. Even after years of working in DAZ, I still fight with it to get the lighting how I want.
I agree, lighting is the hardest part to sort out. Ghost Light has been a saving grace for me. I simply created a subset consisting of one horizontal light at about ceiling height and a vertical light along one edge of that facing in than grouped them together. Once I have my character set and posed I add that, make sure the camera haedlamp is off. Than simply rotate it how I need and make whatever adjustments to the presets and intensity using Iray preview to make sure the character is lit well. Than add the environment. If its interior I set the environment options to Scene only, if its outdoors and you can see the sky set it to dome and scene than either adjust the environment intensity to zero and use Ghost light for an even lighting but still have the sky visible or use the sky for shadows, turning off the top Ghost light and lowering the light intensity on the vertical light, using that more like a spotlight to brighten dark spots or angles.

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m4dsk1llz

Engaged Member
Feb 13, 2019
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DOF = Depth of Field, it is in the camera options. I always use a camera in DAZ and do not render from the viewport. You have more control over what you see if you use a camera and set the appropriate parameter's.
 

m4dsk1llz

Engaged Member
Feb 13, 2019
2,690
18,134
I agree, lighting is the hardest part to sort out. Ghost Light has been a saving grace for me. I simply created a subset consisting of one horizontal light at about ceiling height and a vertical light along one edge of that facing in than grouped them together. Once I have my character set and posed I add that, make sure the camera haedlamp is off. Than simply rotate it how I need and make whatever adjustments to the presets and intensity using Iray preview to make sure the character is lit well. Than add the environment. If its interior I set the environment options to Scene only, if its outdoors and you can see the sky set it to dome and scene than either adjust the environment intensity to zero and use Ghost light for an even lighting but still have the sky visible or use the sky for shadows, turning off the top Ghost light and lowering the light intensity on the vertical light, using that more like a spotlight to brighten dark spots or angles.

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I tend to use a ghost light that is the entire ceiling of a room if I am rendering an indoor scene. It doesn't have to be very bright, just enough so I don't have to mess with tonemapping exposure, since tonemapper is a post render process. Also setting Ghost lights outside of windows can add that extra light photographers like to use when the sun is low in the sky.
 
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bennyblade

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Thanks for the tips. I figured to hide items instead deleting, i was lucky it was intuitive for me. About edit shadow in gimp, im not that skilled :(. I want to learn how to make face expresions and poses (because im using predefined poses). I want to add Ryan too and try to make some action, but i think that will be complicated.
Expressions are more time consuming than difficult. A combination of Power Pose and the slider under Parameters>Pose Controls>Head do quite well.
 

mammoth123

Newbie
Sep 28, 2021
78
316
Expressions are more time consuming than difficult. A combination of Power Pose and the slider under Parameters>Pose Controls>Head do quite well.
What is Power Pose. I look on the parameters of the caracter and i move down lip a bit, but there is a lot, i would like a predefined expresion to start: smiling, angry etc..
 

bennyblade

Member
Apr 9, 2021
107
438
I did another one but this took a lot, the background in 2 min were ready but the character took 30 min, its because the clothes or what? View attachment 2243412
lots of things can effect times. mostly render settings. Others know better than me on that. YT was my guide.
You can fix the clipping of the Nips if you highlight the shirt in the scene tab and under parameters most clothing has sliders to expand or adjust various parts.
Progressing well tho, glad you didnt give up so soon.
 

mammoth123

Newbie
Sep 28, 2021
78
316
lots of things can effect times. mostly render settings. Others know better than me on that. YT was my guide.
You can fix the clipping of the Nips if you highlight the shirt in the scene tab and under parameters most clothing has sliders to expand or adjust various parts.
Progressing well tho, glad you didnt give up so soon.
Hey the nipples are the best thing of that image hahaha.

Good to know though
 

redle

Active Member
Apr 12, 2017
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DOF = Depth of Field is the technical term for where the focus is. Whether you are looking at something through a camera or just with your eyes you focus in on one specific thing. Your eyes adjust; maybe the camera auto-focuses or maybe you need to turn a dial/setting to do it manually. The point is, something is in focus. Other objects at roughly that same distance are also in focus. Things farther away or closer from that focal point become more and more blurry. Cameras have the option to keep everything in focus. This is actually the Daz default. It means having DOF turned off. Typically if you are only doing a scenery shot one would not want the scenery to be out of focus. However if you are making a background image to be combined with foreground images, you may want the background to be blurry even though it is the only thing being rendered at the time. The original comment about DOF was saying that you can "focus on nothing" at the empty space where your character will be.

As for render times, pretty much any and every piece added to a scene will increase render time. The biggest factor of IRAY rendering time is whether or not all the bits and pieces of a render can be loaded entirely at once into your video card. If the CPU becomes involved instead of only the GPU, you will wait a very long time. A lot of pieces in a scene use images for texturing the objects. The bigger these image files are, the more video memory will be needed and the longer the render will take. Another factor is how complex the objects themselves are. For instance a cube can be as simple as 8 corners and the edges and faces that connect them. However a cube could also be made up of many more points, edges, and faces... think Rubik's Cube. It is still basically just a cube, but it is way more complex. More complexity, more data, means more time to process.

When your render takes a massively long time (like your full scene originally did), but you can split it into 2 parts (background and character in this case) and render each half in a tiny fraction of the time... basically your scene was too big for your GPU. Each half of the scene you then rendered out fit inside your GPU.
 
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bennyblade

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More alt universe fun with Jacky

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Bonus: Take me out to the ball game

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3.50 star(s) 2 Votes