When I first started rendering, that’s exactly what I did, and still do to a degree. My card was really weak. I would render each scene in various parts and then Frankenstein them together in photoshop/Gimp to make a single image. It takes some experimentation and practice, especially when the character is interacting with the environment. Here’s a few tips; make sure you know how to hide assets and characters in the scene, rather than deleting them for each render. It’s something that you might have already figured out, but it took me a while to discover that feature. Figure out how to place assets in groups, it’s easier to hide an entire group of assets, rather than hiding each object individually. Next, when you’re rendering objects/characters without an environment, make sure the option to render its shadow is also on, and make sure the direction the shadow is being cast won’t conflict with other objects/walls/characters etc… that being said, shadows can be added, edited in photoshop. Lastly, if you’ve already rendered your background, you can render your other characters/objects with the background added in behind it by going to the environment tab and enabling the background and selecting your background image you already rendered. It will automatically add it in the background and won’t increase the amount of time it takes for your characters to render. Hope that advice helps!