Mod A Family Venture - Shawn's Walkthrough + Improvements[v0.09 V3] [Shawnchapp]

Apr 22, 2017
100
98
233
I don't know if this is a mod issue, but I keep seeing the school travel location quickbar show up at bottom of the screen during scenes.

Edit: Going to school and clicking the arrows to open/close the quick travel bar fixed it for me.
 
Sep 25, 2017
124
56
154
found a bug maybe : see this post :



Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/UpdateScript0.09-3.rpy", line 4264, in script
if O >= 1:
File "game/UpdateScript0.09-3.rpy", line 4264, in <module>
if O >= 1:
NameError: name 'O' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/UpdateScript0.09-3.rpy", line 4264, in script
if O >= 1:
File "D:\temp\Saga\AFamilyVenture-0.09_V3_supporter-pc\renpy\ast.py", line 1842, in execute
if renpy.python.py_eval(condition):
File "D:\temp\Saga\AFamilyVenture-0.09_V3_supporter-pc\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\temp\Saga\AFamilyVenture-0.09_V3_supporter-pc\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/UpdateScript0.09-3.rpy", line 4264, in <module>
if O >= 1:
NameError: name 'O' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
A Family Venture 0.09_V3_supporter
Sun Nov 23 21:34:01 2025
 
  • Like
Reactions: amadeu

Shawnchapp

Engaged Member
Modder
Feb 13, 2018
2,375
8,552
610
found a bug maybe : see this post :



Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/UpdateScript0.09-3.rpy", line 4264, in script
if O >= 1:
File "game/UpdateScript0.09-3.rpy", line 4264, in <module>
if O >= 1:
NameError: name 'O' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/UpdateScript0.09-3.rpy", line 4264, in script
if O >= 1:
File "D:\temp\Saga\AFamilyVenture-0.09_V3_supporter-pc\renpy\ast.py", line 1842, in execute
if renpy.python.py_eval(condition):
File "D:\temp\Saga\AFamilyVenture-0.09_V3_supporter-pc\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\temp\Saga\AFamilyVenture-0.09_V3_supporter-pc\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/UpdateScript0.09-3.rpy", line 4264, in <module>
if O >= 1:
NameError: name 'O' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
A Family Venture 0.09_V3_supporter
Sun Nov 23 21:34:01 2025
drop this in the game folder (override) and let me know if it fixes it
 
Sep 25, 2017
124
56
154
Found another bug : saturday afternoon, when going in the lounge to ask mandy to do the backyard cleaning event, it asks me if I want to skip it (already done it once) then it goes in a loop and asks me again as if I just entered the lounge and it goes on forever. It's a loop. Looked into the code and found this in the UpdateScript0.08_1 rpy :

label too_much_screentime:
if asked_for_moms_bed or new_paid_door_conversation:
jump new_yard_chores
if painted_mandy:
scene bg BackYardChores01
with fade
"{i}\"Would you like to skip the backyard cleaning event this week?\"{/i}"
menu:
"Yes":
"{i}\"You got it! As you probably expected, it was a fairly steamy experience where Mandy ate some cum and increased her libido a little.\"{/i}"
"{i}{b}\"Mandy's Libido +1\"{/b}{/i}"
$ cousinlibido += 1
$ yard_clean_this_week = True
$ timeofdaycounter += 1
scene bg SleepBlack
with fade
$ renpy.pause ()
scene bg BackyardDay
with fade
RT "{i}God, My cousin keeps me on my toes!{/i}"
RT "{i}I just know we're going to get caught one of these days!{/i}"
RT "{i}At least the yard looks good for another week.{/i}"
$ screen_on = "yardmap"
call screen yardmap
"No":
jump too_much_screentime




As you can see, the jump brings me back to the begining of that event and loops forever. Where should that jump points to ? It's not "too_much_screentime" for sure but I don't know what to change it for.
 

Shawnchapp

Engaged Member
Modder
Feb 13, 2018
2,375
8,552
610
Found another bug : saturday afternoon, when going in the lounge to ask mandy to do the backyard cleaning event, it asks me if I want to skip it (already done it once) then it goes in a loop and asks me again as if I just entered the lounge and it goes on forever. It's a loop. Looked into the code and found this in the UpdateScript0.08_1 rpy :

label too_much_screentime:
if asked_for_moms_bed or new_paid_door_conversation:
jump new_yard_chores
if painted_mandy:
scene bg BackYardChores01
with fade
"{i}\"Would you like to skip the backyard cleaning event this week?\"{/i}"
menu:
"Yes":
"{i}\"You got it! As you probably expected, it was a fairly steamy experience where Mandy ate some cum and increased her libido a little.\"{/i}"
"{i}{b}\"Mandy's Libido +1\"{/b}{/i}"
$ cousinlibido += 1
$ yard_clean_this_week = True
$ timeofdaycounter += 1
scene bg SleepBlack
with fade
$ renpy.pause ()
scene bg BackyardDay
with fade
RT "{i}God, My cousin keeps me on my toes!{/i}"
RT "{i}I just know we're going to get caught one of these days!{/i}"
RT "{i}At least the yard looks good for another week.{/i}"
$ screen_on = "yardmap"
call screen yardmap
"No":
jump too_much_screentime




As you can see, the jump brings me back to the begining of that event and loops forever. Where should that jump points to ? It's not "too_much_screentime" for sure but I don't know what to change it for.
Ya thats a game error just checked the game files (unmodded) same thing


Python:
label too_much_screentime:
    if asked_for_moms_bed or new_paid_door_conversation:
        jump new_yard_chores
    if painted_mandy:
        scene bg BackYardChores01
        with fade
        "{i}\"Would you like to skip the backyard cleaning event this week?\"{/i}"
        menu:
            "Yes":
                "{i}\"You got it! As you probably expected, it was a fairly steamy experience where Mandy ate some cum and increased her libido a little.\"{/i}"
                "{i}{b}\"Mandy's Libido +1\"{/b}{/i}"
                $ cousinlibido += 1
                $ yard_clean_this_week = True
                $ timeofdaycounter += 1
                scene bg SleepBlack
                with fade
                $ renpy.pause ()
                scene bg BackyardDay
                with fade
                RT "{i}God, My cousin keeps me on my toes!{/i}"
                RT "{i}I just know we're going to get caught one of these days!{/i}"
                RT "{i}At least the yard looks good for another week.{/i}"
                $ screen_on = "yardmap"
                call screen yardmap
            "No":
                jump too_much_screentime
 
Sep 25, 2017
124
56
154
how can it be a game bug if I found it in the " UpdateScript0.08_1 rpy" which is from your mod file ?

BTW I just changed the " jump too_much_screentime" to "jump fixing_the_yard" and it was fixed.



I just went trough "scripts.rpa" (original game) and found the error. You were right, (who am I to question you !!:))
 
Last edited: