its on his patreon so guess we have to waitany update on the mod ?
yeah its usually 2 or 3 days after patreon so not to bad!its on his patreon so guess we have to wait
drop this in the game folder (override) and let me know if it fixes itfound a bug maybe : see this post :
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/UpdateScript0.09-3.rpy", line 4264, in script
if O >= 1:
File "game/UpdateScript0.09-3.rpy", line 4264, in <module>
if O >= 1:
NameError: name 'O' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/UpdateScript0.09-3.rpy", line 4264, in script
if O >= 1:
File "D:\temp\Saga\AFamilyVenture-0.09_V3_supporter-pc\renpy\ast.py", line 1842, in execute
if renpy.python.py_eval(condition):
File "D:\temp\Saga\AFamilyVenture-0.09_V3_supporter-pc\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\temp\Saga\AFamilyVenture-0.09_V3_supporter-pc\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/UpdateScript0.09-3.rpy", line 4264, in <module>
if O >= 1:
NameError: name 'O' is not defined
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
A Family Venture 0.09_V3_supporter
Sun Nov 23 21:34:01 2025
Fixed thank youdrop this in the game folder (override) and let me know if it fixes it
Ya thats a game error just checked the game files (unmodded) same thingFound another bug : saturday afternoon, when going in the lounge to ask mandy to do the backyard cleaning event, it asks me if I want to skip it (already done it once) then it goes in a loop and asks me again as if I just entered the lounge and it goes on forever. It's a loop. Looked into the code and found this in the UpdateScript0.08_1 rpy :
label too_much_screentime:
if asked_for_moms_bed or new_paid_door_conversation:
jump new_yard_chores
if painted_mandy:
scene bg BackYardChores01
with fade
"{i}\"Would you like to skip the backyard cleaning event this week?\"{/i}"
menu:
"Yes":
"{i}\"You got it! As you probably expected, it was a fairly steamy experience where Mandy ate some cum and increased her libido a little.\"{/i}"
"{i}{b}\"Mandy's Libido +1\"{/b}{/i}"
$ cousinlibido += 1
$ yard_clean_this_week = True
$ timeofdaycounter += 1
scene bg SleepBlack
with fade
$ renpy.pause ()
scene bg BackyardDay
with fade
RT "{i}God, My cousin keeps me on my toes!{/i}"
RT "{i}I just know we're going to get caught one of these days!{/i}"
RT "{i}At least the yard looks good for another week.{/i}"
$ screen_on = "yardmap"
call screen yardmap
"No":
jump too_much_screentime
As you can see, the jump brings me back to the begining of that event and loops forever. Where should that jump points to ? It's not "too_much_screentime" for sure but I don't know what to change it for.
label too_much_screentime:
if asked_for_moms_bed or new_paid_door_conversation:
jump new_yard_chores
if painted_mandy:
scene bg BackYardChores01
with fade
"{i}\"Would you like to skip the backyard cleaning event this week?\"{/i}"
menu:
"Yes":
"{i}\"You got it! As you probably expected, it was a fairly steamy experience where Mandy ate some cum and increased her libido a little.\"{/i}"
"{i}{b}\"Mandy's Libido +1\"{/b}{/i}"
$ cousinlibido += 1
$ yard_clean_this_week = True
$ timeofdaycounter += 1
scene bg SleepBlack
with fade
$ renpy.pause ()
scene bg BackyardDay
with fade
RT "{i}God, My cousin keeps me on my toes!{/i}"
RT "{i}I just know we're going to get caught one of these days!{/i}"
RT "{i}At least the yard looks good for another week.{/i}"
$ screen_on = "yardmap"
call screen yardmap
"No":
jump too_much_screentime