- Feb 7, 2018
- 339
- 334
I...have you actually played adventure games before? Like, at all?Guess we have different preferences. This seems like the creator tried to make a sandbox game but couldn't be bothered to actually code all sort of outcomes and possibilities so just slaps your hand when you try to do something he didn't finish.
The reason why it feels like an incomplete sandbox game...is because it's not a sandbox game nor was it meant to be. One of the earliest lessons that game developers had was that, sometimes, you can limit or outright sacrifice gameplay if it helps set or develop the characters in a game. It's why cutscenes exist at all.
You are, in effect, doing the equivalent of critizising the intro to Half-life 1 because it's 4 minutes of you being "trapped" in a train while the game takes you through a few panoramic scenes of the place where you were going to be playing in. It sets up a few things, like the fact that the MC is theoretical physicist, works in an underground experimental complex, the people in charge have an AWEFUL safety procedures or records, and the the place is HUGE.
You, on the other hand, would be mad because you weren't shooting people within the first few seconds of starting the game.
It's fine that you don't like it and that this is your opinion but none of it is actually legitimate criticism.