At first I wasnt sure what was about to play. I read a little, and had some advice, but nothing more. For example, at first I did not know if it was a VN with realism, or one that asked the player to accept some premises and suspend the judgment. I quickly learned it was the second one, and I accepted that things moved harsh without much background explanation because that was the intention, you, as a player, feeling uncomfortable without understanding what was happening, as the MC in a place surrounded with new people and strange emotions/sensations.
The description of the sensations did really well in bringing us to "feel it". It reminded me of Lovecraft descriptions where he tends to use like "synesthesia" in the metaphors (like "smell of death" or "hearing the silence").
The faces changing with the emotions are good (sometimes maybe strange but deppends on the angle) to help the player understand the emotional context.
The character development so far its good, at least in the characters that have it, like Sadie, or Maddy because we managed to learn some background about them that was really important to love them. We saw a bit of Katrina past but yet we dont interacted with her that much.
One thing that Im not sure I understand it corectly (im from Argentina and live in a big city) is if they were in a city, or like a town, because they only had one coffee shop, and people were really kind and talked with strangers easily (as I think this is common in town where are people know each other), and even the Police woman (sorry, I forgot her name, it was something like Celine?) said she knows almost everyone. But in the game description it says: "An ancient Evil returns. A murder. An age old Church conspiracy crumbles. And magic re-awakens in your city." so I wasnt sure if it was a city, or the game could move to a city later (maybe from where we were at the beginning) or maybe Im not understanding the words "city" and "town" correctly hahaha.
The game is clear with the choices. This is something that gives my headaches in other VN, where you cant know and maybe you ruined a path or something important and you dont know until later. Here it is pretty straightfoward and we even have the sound and green bar from the ring to help us.
We can always want more of this and that, but the elements used were correctly choosen and helped to build a good experience. Thats why I played almost in one time.