4.10 star(s) 7 Votes

Samont3

New Member
Mar 5, 2022
13
9
79
How to get out of the village? and how to skip time?
Quest Flow in the Village (as remembered):

  1. Talk to the village chief (inside his house).
  2. Speak with all NPCs in the village area.
    Dont forget the one inside a house.
  3. Go left and talk to the NPC who saved you( In case nothing happens, check if you talked to all the NPCs in the village. )
  4. Return to the chief and speak with him again.
  5. He will send you to work on the crops.
  6. Once it's night, a cutscene should trigger in chiefs house
  7. After that, you should be able to leave to the right side of the map.
  8. To make time pass (until night), you can sleep.

After Leaving the Village:

  1. You’ll arrive in the city.
    Look for the Card Shop to continue the main story.
    Start working and buying new characters there.

Places to Sleep:

  • HCapital: School, 2nd floor – Infirmary
  • Village: Chiefs house (after prologue)
  • Residential Area: Apartment building, Room 101

    Hope it helps. If you run into any issues, I could do the prologue and send you a save file.
 
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Darkpro21

Newbie
Jul 31, 2017
29
193
214
only 2 requests: Please increase the walking/sprinting speed and add some sort of note/reminder that tells you what day/time the girls spawn.
 
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Nick60

Newbie
Sep 29, 2020
27
12
178
Can you add something to remember where to find the girls who already seduced, if you want to date them. I can't remember where to find Bitchko ...
And it'll be cool to add something to gain more money, because the date with Miho is too long to farm
 
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DickBobyson

Active Member
Dec 25, 2018
581
1,295
328
this game is another prime example that rpgm is a buggy, grindy, time wasting dogshit platform. Some characters you cant even repeat scenes in this game nor is there a gallery. wtf are you doing dev?
 
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RacoonEngine

Formerly 'kid1619'
Game Developer
Apr 12, 2025
32
240
42
this game is another prime example that rpgm is a buggy, grindy, time wasting dogshit platform. Some characters you cant even repeat scenes in this game nor is there a gallery. wtf are you doing dev?
Chill Daddy GIF - Chill Daddy Take It Easy - Discover & Share GIFs.gif

I don’t want the Gallery system in my game to feel like a giant “memory room” where players just walk around and talk to lifeless models to replay scenes. Instead, I want it to function more like an intuitive in-game system, where players can easily find and access what they’re looking for.


I’ll do my best to come up with a solution that feels natural and convenient for everyone.

By the way you can replay the scenes by talking to the girls after completing their quests by asking them for sex. It's part of maintaining the player's relationship with that girl even though their story has ended.
 
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ghostav

Member
Feb 9, 2020
162
57
193
View attachment 5341100

I don’t want the Gallery system in my game to feel like a giant “memory room” where players just walk around and talk to lifeless models to replay scenes. Instead, I want it to function more like an intuitive in-game system, where players can easily find and access what they’re looking for.


I’ll do my best to come up with a solution that feels natural and convenient for everyone.

By the way you can replay the scenes by talking to the girls after completing their quests by asking them for sex. It's part of maintaining the player's relationship with that girl even though their story has ended.
Can you add an ingame schedule for the girls like a bio or a tab of completed girls and add the ability to teleport to girls
And returning the motel dates again would be appretiated
 
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DickBobyson

Active Member
Dec 25, 2018
581
1,295
328
View attachment 5341100

I don’t want the Gallery system in my game to feel like a giant “memory room” where players just walk around and talk to lifeless models to replay scenes. Instead, I want it to function more like an intuitive in-game system, where players can easily find and access what they’re looking for.


I’ll do my best to come up with a solution that feels natural and convenient for everyone.

By the way you can replay the scenes by talking to the girls after completing their quests by asking them for sex. It's part of maintaining the player's relationship with that girl even though their story has ended.
Sorry for coming in a little hotheaded. It's just there are obvious pitfall design traps devs seem to always fall for in rpgm

You dont necessarily need a gallery, but you do you need an intuitive and easy way to find the completed girls. Last time I tried your game was about a year ago, I have no idea where any of these completed girls are now. What day, time of day, and place are a lot to memorize. Which everyone will forget by the time the next version comes out (like me) You need a tracker of sorts thats tells you where they are at, maybe fast travel to the character, etc.

Right now the most monotonous part of your game is watching the MC walk around like a 300lb Asian school kid, going slow af. The motorcycle was nice addition. But it doesnt solve the MC walk in buildings. Imagine playing an old Pokémon game not allowed to sprint. Thats what it feels like.

As the dev, you may not be bothered by this, but you have to put yourself in the players perspective. walking constantly to work 20 times to go on a date one time is not fun. Walking extremely slow is not fun. Walking around aimlessly because you have no idea where any of the girls are after you completed them is not fun, (not to mention not all of the girls scenes are even repeatable from what I witnessed). Walking into multiple buildings with absolutely no interaction available is not fun. Searching around a gigantic map (at its current state) is not fun.

I might be being harsh. But im just giving you honest criticism. Good luck, please think about these suggestions.
 
4.10 star(s) 7 Votes