- Aug 31, 2019
- 433
- 294
i am playing with my old save and nothing ai have dne everythingThey come in a certain order. First you get Rae, then Naomi, then Cait, then Lyriel, and then the most recent addition, Yona.
i am playing with my old save and nothing ai have dne everythingThey come in a certain order. First you get Rae, then Naomi, then Cait, then Lyriel, and then the most recent addition, Yona.
Have you done every mission in your journal as well ?i am playing with my old save and nothing ai have dne everything
Send your save to Zanith then, ask him on twitter or here he'll help you
...Well if it's a garage, maybe it could get a vehicle or something in it?I wonder what the garage will be used for? It's presumably not going to stay a garage, not much point when there's nowhere for them to drive. Rec room with a pool table? A better gym for Naomi and Yona? ...Kinky sex dungeon?
theres posibility that youre downloading the compressed version (0.4.16r2). not the latest version(v0-5-0r1).i am playing with my old save and nothing ai have dne everything
Yeah I haven't updated it for Yona yet. And I'm not sure why the toilet is locked again, he unlocked it when he added the downstairs bathroom. ZanithOne ?Actually the room you have as "toilet" says "Occupied. Or Not No Chance to check" when you click on the door. Room 2 is Yona's room. The garage is the one where you can see a door jam but can't click on anything. More over who has a toilet separate from the bathroom proper when they would be side by side?
Why do people want incest in every game ? Especially those where there are like NO HINT whatsoever of ever having some ? Like dude sorry to take you as an exemple but it's like "Oh look a game with a fantasy world where you have all those races with different aspect that you can explore ? HOW ABOUT YOU BANG YO MOM INSTEAD ?" (And I'm saying that as someone that doesn't have that much of a problems with the incest plots but like ... Make some sense in the integration of it ?)Talking about how many rooms are available. The MC could simply 'create' another floor of rooms. I mean, he 'created' the back yard and pool out of nothing didn't he? I dunno, maybe...maybe not. However, if one of the above posts are correct, they are only going to add 1 more character. I'd like more, maybe his mom, that might be funny and sexy. BUT the game can't go on forever, imagine having 50 characters wandering around the house....
They could 'evolve' the game, maybe, by having Azraesha disappear or be 'called back' and then the MC could have quests trying to get her back... That would involve lots more 'traveling'. ................Just mumbling.................
Adding is a bit different to changing what's there though, I think Rae might have hinted at that at one point. If he is able to make changes he might as well go all the way and change the place into a mansion or castle or something. Though I'm not really expecting much more in the way of changes than filling the last two rooms. It's possible we might get another extension out the front door I guess.Talking about how many rooms are available. The MC could simply 'create' another floor of rooms. I mean, he 'created' the back yard and pool out of nothing didn't he?
Oh no! How will Lyriel handle doing the dishes, cleaning the bathroom, and mowing the lawn!?Adding is a bit different to changing what's there though, I think Rae might have hinted at that at one point. If he is able to make changes he might as well go all the way and change the place into a mansion or castle or something. Though I'm not really expecting much more in the way of changes than filling the last two rooms. It's possible we might get another extension out the front door I guess.
If you think that the dev set a rule that lost worlds can't be accessed, the dev already threw that rule aside when he allowed the MC to access his own lost world. But I think that rule was something you implied rather than it being directly stated. Azraesha can't access the lost worlds, the MC seems perfectly able to.I mean fair enough ? But when you create a universe you create the set of rules that goes along with I believe and if I was in his place I wouldn't throw the rules I set up just to appeal to the mass you know what I mean ?
But it took someone from that world to reach it. Before he came along, even people with the same ability had no idea his world existed other than a vague idea that there are worlds no longer within reach. You also have to account for the fact that none of the mages seem to know anything about modern science, and that would be totally out of the question if a futuristic world existed within reach. This game does a pretty good job of staying consistent with the idea that we the player are the futuristic character. The things we do in daily life are seen like a strange magic to the other characters because they've never seen anything like it before.If you think that the dev set a rule that lost worlds can't be accessed, the dev already threw that rule aside when he allowed the MC to access his own lost world. But I think that rule was something you implied rather than it being directly stated. Azraesha can't access the lost worlds, the MC seems perfectly able to.
Well because he has been to it so he's connected it's like an internet connection .If you think that the dev set a rule that lost worlds can't be accessed, the dev already threw that rule aside when he allowed the MC to access his own lost world. But I think that rule was something you implied rather than it being directly stated. Azraesha can't access the lost worlds, the MC seems perfectly able to.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/navigation/navigator_scripts.rpy", line 32, in <module>
File "game/scripts/navigation/house/ground_floor/gf_hall.rpy", line 60, in execute
File "game/scripts/navigation/house/ground_floor/gf_hall.rpy", line 60, in execute
File "game/scripts/navigation/house/ground_floor/gf_hall.rpy", line 94, in execute
AttributeError: 'NoneType' object has no attribute 'item_available'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "scripts/navigation/navigator_scripts.rpyc", line 5, in script call
File "scripts/navigation/navigator_scripts.rpyc", line 11, in script
File "E:\Rescue\Stick\AHouseInTheRift\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\Rescue\Stick\AHouseInTheRift\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/scripts/navigation/navigator_scripts.rpy", line 32, in <module>
File "E:\Rescue\Stick\AHouseInTheRift\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\Rescue\Stick\AHouseInTheRift\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\Rescue\Stick\AHouseInTheRift\renpy\display\core.py", line 3094, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "E:\Rescue\Stick\AHouseInTheRift\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\Rescue\Stick\AHouseInTheRift\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\Rescue\Stick\AHouseInTheRift\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\Rescue\Stick\AHouseInTheRift\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\Rescue\Stick\AHouseInTheRift\renpy\display\screen.py", line 430, in visit_all
callback(self)
File "E:\Rescue\Stick\AHouseInTheRift\renpy\display\core.py", line 3094, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "E:\Rescue\Stick\AHouseInTheRift\renpy\display\screen.py", line 440, in per_interact
self.update()
File "E:\Rescue\Stick\AHouseInTheRift\renpy\display\screen.py", line 625, in update
self.screen.function(**self.scope)
File "game/scripts/navigation/house/ground_floor/gf_hall.rpy", line 60, in execute
File "game/scripts/navigation/house/ground_floor/gf_hall.rpy", line 60, in execute
File "game/scripts/navigation/house/ground_floor/gf_hall.rpy", line 94, in execute
File "<screen language>", line 94, in <module>
AttributeError: 'NoneType' object has no attribute 'item_available'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
A House in the Rift 0.5.0r1
Sun Jan 17 14:03:56 2021