Boehmi

Member
Dec 11, 2017
154
165
You have to go there in the afternoon when both Cait and Rae are in the library, it's not every day but you can easily check in the map that is in the upper right corner (you'll see the markers for both in the same place).
On the top left corner u can see that its Friday afternoon. so both are sitting there. If i enter nothing happens, if i talk with them the same - nothing
 

ptrchp

Member
Oct 6, 2018
101
112
On the top left corner u can see that its Friday afternoon. so both are sitting there. If i enter nothing happens, if i talk with them the same - nothing
I replayed just now from the end of previous version and when that hint appears i find them both in the library on a sunday afternoon, two days after the first trip in the ether, so outside of their usual routine.
 

Skeltom

Engaged Member
Oct 9, 2017
2,631
3,183
This IMHO is why one should stick to vanilla Renpy as much as is possible - make porting or running via SDKs a lot eaiser.
I'm curious what these mods are, and what benefit or significant changes are made. I've only just recently started with repay but having a look at the code it doesn't seem like they are engine changing. I probably just don't know enough about it yet but the coding doesn't look like anything you couldn't do on a vanilla build.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
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I'm curious what these mods are, and what benefit or significant changes are made. I've only just recently started with repay but having a look at the code it doesn't seem like they are engine changing. I probably just don't know enough about it yet but the coding doesn't look like anything you couldn't do on a vanilla build.
IIRC there are some syntax features that are in experimental branches that streamline certain language features. It should be quite apparent because the trace if you try to run it using standard Renpy will tell you what it was the interpreter couldn't understand.
 
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Skeltom

Engaged Member
Oct 9, 2017
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IIRC there are some syntax features that are in experimental branches that streamline certain language features. It should be quite apparent because the trace if you try to run it using standard Renpy will tell you what it was the interpreter couldn't understand.
So is that what it meant by the state is not defined then? Like a said still very much a noob. Can you point me to some documentation on it perhaps?
 
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Master of Puppets

Conversation Conqueror
Oct 5, 2017
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So is that what it meant by the state is not defined then? Like a said still very much a noob. Can you point me to some documentation on it perhaps?
Probably not, any Renpy features that haven't been officially released yet aren't likely to be documented, and anything Zanith has changed himself definitely won't have documentation.
 

Konstantinus

Engaged Member
Feb 25, 2019
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First of all, thank you for new content and even more the Bunny Lounge.
Though Azraesha did a thoughtplay with Cait where she comes up with realizing how bad her idea is.
Is it only me being slow on uptake or what did Az told her with that?
 
Nov 9, 2017
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I think some of the mods also affect the animations as well.
I doubt it as Corrupted Kingdoms, Four Elements, and Harem Hotel do animations well and they are launchable via the vanilla SDK. Also that "experimental branches" part is a red flag. If it is experimental than it may never be implemented or worse a change will make the code totally unusable with later versions.

This seems to been what happened with the old Mac World Builder program - the assembly compiler used "experimental" code causing the code to be totally uncompilable with later compilers. Then that compiler became unusable on later versions of the MacOS because they were doing weird stuff.
 
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