when you say dialogue options.. do you mean that when you talk to the npcs you could choose multiple options? that is going to come eventually but for now I am trying to build unique dialogue for each npc for each location/time you can meet them..
However I will say.. that (and it only really is enabled for the sister) the is the ability to corrupt.. it becomes unlocked once you get the sister like to a certain level... In the future there are going to also be more different types of interactions that unlock but only once you have got certain stats of that npc to certain levels... like in the real world, you would not expect to be able to walk up to a strange and start things like flirts or corrupt or dominate.. but you can start the small talk and build that up..
also access to npcs homes are only unlocked once you are friendly with the npcs that live there..
I meant like:
Chat - Flirt - Any other option you like
Just so that you can choose whether you want to increase affection or love, or corruption, you know, not be tied to a certain time of day with a certain action required for that thing.
Some quests do require that you make small talk to get their like up to be able to start the quest(might also require other stats too)...
Most people are saying the quest requirements are too hard..
when you say the division made with the assignments.. i dont really get that.. sorry..
I was referring to how the game is presented. There are 4 boxes with specific information, which could often be grouped in a single place, or even in better distributed spaces. It gets a little confusing, going from one box to another, for actions that should be quick and fluid.
I dont plan on giving up.. and I am than used to disappointing people... but there are a small number here who are behind the project and thats support gets me through