- Jul 29, 2023
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- 522
Hello.
Thanks for the explainations.
I took the parents couple as an example but it was more general than that (whether they are just together, engaged, it's a gay or lesbian couple). I'm glad you're taking it into consideration though.
This is probably a me problem and I don't want to make you change your vision of the game. So I'll talk about my case.
I'm a switch, both sexually (straight and gay) and the role (dom and sub). So what I want to say is I want to be able to fuck a guy that is fucking a girl or be fucked by a guy while fucking a girl or even fuck a guy while being fucked by a girl. On the same idea, I want to be able to be a dom on monday but be a sub on tuesday. I want what happens sexually to depend on my mood most of the time (I know most people are more strict on their sexual activities but still).
Apparently, your view on a jack of all trade is negative. And my view on a specialist is also very negative (a specialist is so specialized that he often doesn't see the problem as a whole).
There are people that are able to have a vast amount of knowledge on every subject while others have difficulties even learning the basics.
I'm not against the lost of point with time, nor an overall limit to the points we can get for all the stats. In Enchanted, the body shape can regress with time but it can be maintained or recovered.
Even if we master none, we can gain a more vast panel of possibilities. For example, we can have 70/80 in cooking but not 100 the max. It's enough to have a wonderful diner but not working in a restaurant. In terms of game, I may loose the opportunity for the job but not with the character I want to seduce. There are high levels in which we can accomplish more but those level shouldn't hinder relationships. Another example, with a sporty character, while we have not enough strength to do a trail (leading to a specific and complex sex scene), we can still do a jogging, have fun and make some brownie points (for the same specific sex scene but simplified). The easier way would be corruption : the more corrupt we become, the more possibilities are opened but that doesn't mean that a low corrupted character has nothing available (like the gloryhole : you see a dick and flee, you see a dick and touch it, you see a dick and masturbate it, you see a dick and suck it, you see a dick and put it in your ass; already 5 variations based on the stat and skills; you can even play in between with how you deal with the sperm : avoid touching it, clean it, creampie, eat it).
I'm not really a fan of RPG (I played Dofus years ago but was more into crafting and the characters were more or less balanced), too limiting if we're not into role playing, though games like Y's, the vanished omen, Solstice or Shadowgate were fun.
Good continuation.
I do get where you are coming from with the switching it up lifestyle.. And I think that is a wonderful way to live.. And in many ways its an easier way to write the game.. as technically what your saying is the bi/straight/gay sub/dom stats dont exisit.. as they are not a barrier to allowing or stopping you from experience an event..
Its defo food for thought... I think at this point the way I have already written the game is that they will play a part.. As from a gaming point of view I do want the player to create a more defined character, even if that definition can be changed over time.
I am trying to build something that means the choices you make have consequences and so some paths of a quest will missed and playing a 2nd or 3rd time might be needed to experience everything..
I just feel that a true sandbox / life sim has as much freedom to roam and engage as much or little as the user wants to, but also consequences and missed events like in real life..