Sorreah

Active Member
Feb 15, 2023
603
1,547
I just started playing this, and right off the bat...you have some weird formating and syntax stuff you need to fix in your code. There is a game called "Becoming a slut" on here, that people have been griping for the dev to fix the UI for literal YEARS...and frankly, you should fix this now before something like that happens with your game. I'm not sure what you're doing exactly, but here is how your game appears in my browser:

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^As you can see, you just have a ton of space and the dimensions are off. I am not sure if you tried to make this compact to appear on mobile or what, but it looks really funky on a desktop screen. HTML 5/Twine should have some coding options that will adjust the format to the user
 

joker2008

Member
Jan 3, 2019
385
134
Ok so on the screen there nav is on the left side.. in your bedroom if you try to leave it says you need to be fully dressed.. you are start without a top on.. there are two tops in your room.. if you click on of them.. there is an option appears to put it in your bag or to wear it.. if you wear it, you can then leave the room...
I might need to put a screen grab explaining the pannels in the help....
Hope ths helps you get out of the room!

Thanks for your comments though :)
So I figured out the navigation system. Now I'm just kind of wondering what is the best guide to what you're actually supposed to be doing? I'm assuming I'm doing something wrong because it seems like a lot of wondering and NPC's are repeating statements so I'm assuming I'm not progressing right.
 

Oliz82

Active Member
Mar 15, 2021
861
807
Hello.

Ok so events happen based on the hour not the minute.. So if an event happens at 9, i mean it can happen at 9:00, 9:15, 9:30 or 9.45... So the hour skip shouldnt be a problem.. I do have a function to skip to the next full hour, so 9.15 would take you to 10:00... but I didnt feel it was needed as a button..
So that means a :15 lesson is as rewarding as an hour one in term of stats? Then, it's useless from a player perspective (either talk or learn).

There are going to be scenes with M/F M/F/F M/M/F M/T Maybe even M/M/F/F and M/F/F/F etc.. it will be upto the user to choose which paths they take as if they want to be part of each type.
It's nice that everything will be possible but do you have enough material for it or will it be text based? I'm not familiar enough with the porn stars you chose to assess it.

I started a new playthrough with the QOL Edition and I'll share some remarks before continuing further :
If you talk to an NPC it will raise their like.. (this can be done 1 every 2 hours for each npc).
Once like is high enough you can then also corrupt them.
I talked to the shopkeeper at 9:00 and couldn't gain another like before 12:00 (I did 11:00, 11:15, 11:30 and 11:45 before). I wanted to see if 20 likes was possible the first week to start working the first saturday but it seems impossible currently.
In the end, is it really every 2 hours or does it depend on the NPC? Or did you just forget the shopkeeper?

To improve like its talking (once every 2 hours counts) or sending a text.
I talked to dad, mom and sister before school, sent them a text after 12:00 and again no like point added.

I don't know if it's doable with your engine but it would be better to stay in the shop system after buying or selling something. For example, if I want to loan all the books, I have to come back again and again for each of them, making it tedious. Also, speaking of books, they shouldn't be available once loaned.

The event to get money in the morning from mother can take an hour if we do it at 8:00 :oops:.

Good continuation.
 

Troqu

Well-Known Member
Aug 6, 2017
1,271
1,921
If, as you've said, your goal is for the grind to feel organic, you've currently failed in a lot of ways imo. All characters apparently start out hating the player (including his family) if you consider the stats requires for some of the quests. Additionally they have no idea who anyone in their life is outside of their sister, mother, and father somehow. Even if this supposed to be just a "players don't have this info" deal, the fact that your grandmother, aunt, or cousins aren't there automatically as well and that can't add someone to the list of known people without doing a chat conversation (and thats like 60+ conversations just to find out basic information like who their name is and what their current relation ship level (though I suppose since everyone loathes you, you don't really need the help there) is, not to mention increasing it beyond that for any available quests) is just weird. Even the most bullied loner in school generally knows his bullies names/faces.

Suggestions for making the grind more organic:
1. Taking the same classes as someone who isn't a bully should have a chance to increase their relationship with you.
2. Don't make the mobile optional. It's silly that it's not something you have anyway for a game set in this day but if you want to make it not something you start with then make it a mandatory starting quest that works as a tutorial for talking to someone, passing time, buying something and inventory management. (Suggestion start with $40 and a broken phone, make the player get money from mom, then use the newly acquired $50 to buy the replacement phone).
3. Allow repeating days. With the numbers as they are, you're going to need to do a lot of days of repeating the same stuff over and over again. Even if you were to add a quest with 0 relationship requirement for every character that gives a little background and some relationship (lets assume 5 or even 10), you're still going to end up needing to grind for days longer on everyone to get to the next questline with the current numbers. This game is kind of a nightmare to navigate so I can't imagine wanting to do the same day 5/10/15 times just to get the next quest.

Not a grind suggestion but one I want to make anyway:
Make a dedicated spot for actually listing the name of your current location. The descriptions often say it, but not always. And if it's its own separate section you won't have to keep it in mind to do so.
 

JustDJ

Newbie
Jul 30, 2019
15
8
Ok so the strength can be raised by going to the gym.. you can train once a day.. but also if you talk to the teacher when she is in there, you will take part in her lessons (if its durring the lesson times). This wil also improve strength..
However at the moment it is the sub/dom stat that is important to bullying (I am going to tweek this to make it more about strength though).. as at the moment the strength is not too important.

You can get £5 a day from mother in the kitchen in the morning (I am going to raise it to 10).. You can also sell your sisters panties to arnold. more ways to make money will be coming..

Will look at adding their name when talking to them.. but also I like the suggestion about a hint to events on the NPC info page..

Sorry but the phone is really important to alot of the game.. so not getting it does really bugger you up.. I need to think about this.
Raising the mother corruption at the moment has little value.. however the kitchen in the morning does change pic depending on her corruption but really takes a lot and it not worth it.. that is something you will see when more content comes in and mothers corruption goes up via other quests etc..

The plan is for the quest to be listed that you have either started or can be started..
One of the biggest quests which is called upskirt king.. only appears when you buy and set up the mobile phone (I know that damn mobile phone again)...
There are currently 7 quests but only 6 are available straight away (that being the 7th)..

Thanks again for your comments :)
That makes sense regarding the bullying, my sub/dom was also quite negative at that point. Thanks for the clarification!

I think I always went to school too early, before the mother went to the kitchen. She was usually in her bedroom or bathroom and then I went out and started talking to various NPCs to raise their stats.

Again, it seems like there are a lot of good ideas for systems in place here, just waiting for the content to be added (which is fine, certainly on first release). For example the mother's pic changes based on corruption.

Sounds good regarding the quest system as well, I like that quests will become available as you progress rather than having them all viewable but not doable.


I'll be looking forward to future updates (especially with Bailey and Natalie content). Will there be player sissification or is that more for other characters such as Ella/Jean Hollywood's character and maybe some of the males?
 

eggplantq

Newbie
Aug 13, 2019
48
47
I have tried to build my own engine 100%.. The save system works ok from what I can tell.. I intend to work on allowing multiple saves.. and a bit more of a clear system to confirm you have saved when you press the button.
Thanks for your comment :)
The main problem is that we cant import/export saves (as far as Im aware) also the ui is quite basic and Im pretty sure twine can help you with templates and such
 
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ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
717
522
I just started playing this, and right off the bat...you have some weird formating and syntax stuff you need to fix in your code. There is a game called "Becoming a slut" on here, that people have been griping for the dev to fix the UI for literal YEARS...and frankly, you should fix this now before something like that happens with your game. I'm not sure what you're doing exactly, but here is how your game appears in my browser:

You don't have permission to view the spoiler content. Log in or register now.

^As you can see, you just have a ton of space and the dimensions are off. I am not sure if you tried to make this compact to appear on mobile or what, but it looks really funky on a desktop screen. HTML 5/Twine should have some coding options that will adjust the format to the user
Hi. I have looked at tryng to make the game screen scaleable to the users desktop size. and I felt the easiest way was to suggest using the magnify option built into the browser (this is mentioned on the help page).. I might revisit this in the future but it does feel like its going to be very difficult to acheive..
Did you try to use the browser magnify option? if so did that help at all? or did that not work for you?

Thanks for your feed back :)
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
717
522
So I figured out the navigation system. Now I'm just kind of wondering what is the best guide to what you're actually supposed to be doing? I'm assuming I'm doing something wrong because it seems like a lot of wondering and NPC's are repeating statements so I'm assuming I'm not progressing right.
The new quality of life edition gives a bit more hints to what content you can find.
A lot of the NPC are there as future development..
The quests icon on the bottom right will open up a list of quests you can complete, and if you click on one of them, it will give you some info.. there is a hint (rollover) word in the quest description that should really help if you need it.
Hopefully you will find some more content from there.. (I promse there is some content!)

Thanks
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
717
522
Hello.


So that means a :15 lesson is as rewarding as an hour one in term of stats? Then, it's useless from a player perspective (either talk or learn).


It's nice that everything will be possible but do you have enough material for it or will it be text based? I'm not familiar enough with the porn stars you chose to assess it.

I started a new playthrough with the QOL Edition and I'll share some remarks before continuing further :

I talked to the shopkeeper at 9:00 and couldn't gain another like before 12:00 (I did 11:00, 11:15, 11:30 and 11:45 before). I wanted to see if 20 likes was possible the first week to start working the first saturday but it seems impossible currently.
In the end, is it really every 2 hours or does it depend on the NPC? Or did you just forget the shopkeeper?


I talked to dad, mom and sister before school, sent them a text after 12:00 and again no like point added.

I don't know if it's doable with your engine but it would be better to stay in the shop system after buying or selling something. For example, if I want to loan all the books, I have to come back again and again for each of them, making it tedious. Also, speaking of books, they shouldn't be available once loaned.

The event to get money in the morning from mother can take an hour if we do it at 8:00 :oops:.

Good continuation.
I am going to update the lesson system a little in the next big update.. I am going to have the lesson as a seperate action.. so you can talk to the teacher in the lesson room as well.. But the idea is going to be if you take the lesson, it will take you upto the end of that hour.. so if you want to get the most out of the time, I guess turning up for lesson with 15mins before the end is going to be best.

I am hopeful on the material side.. I have picked cast who are active and have a decent back catalogue.. Some more than others. Also picked certain cast as they have content with others.. which will drive certain stories to fit.. This is not going to be a text based game :)

The like system 2 hour cooldown was designed to slow players from being able to spam a charectors like. Also I want to encourage the players to engage the NPCs at different times / locations (where possible) as with the sister at the moment. she has a different response at every time place and weekday/weekend.. So if you just spam her like for a few hours, you would miss all that and possible events..
I think I might of reduced the number of like you need with shop keep to start the quest, so that might help (if I did).
If the text is not adding likes, then I might need to look at that..

I will look and remind myself of the buy system.. there is possible a screen refresh after purchase that you are asking to be removed.. which will leave the shop open.
Regarding the books still being available to loan after you have already loaned it.. This is a big library. Our librarian is well stocked with more than 1 copy of each book. However if you try to loan another it should tell you, you already have it.. This is the same for buying items that are already in your inventory...

Are you saying that the mother event takes an hour or you can do it 4 times to take an hour?
Hopefully if I have thought of this, I dont want you getting the money from your mother 4 times.. so it probably advances time to the end of the hour to avoid this..

Thanks :)
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
717
522
If, as you've said, your goal is for the grind to feel organic, you've currently failed in a lot of ways imo. All characters apparently start out hating the player (including his family) if you consider the stats requires for some of the quests. Additionally they have no idea who anyone in their life is outside of their sister, mother, and father somehow. Even if this supposed to be just a "players don't have this info" deal, the fact that your grandmother, aunt, or cousins aren't there automatically as well and that can't add someone to the list of known people without doing a chat conversation (and thats like 60+ conversations just to find out basic information like who their name is and what their current relation ship level (though I suppose since everyone loathes you, you don't really need the help there) is, not to mention increasing it beyond that for any available quests) is just weird. Even the most bullied loner in school generally knows his bullies names/faces.

Suggestions for making the grind more organic:
1. Taking the same classes as someone who isn't a bully should have a chance to increase their relationship with you.
2. Don't make the mobile optional. It's silly that it's not something you have anyway for a game set in this day but if you want to make it not something you start with then make it a mandatory starting quest that works as a tutorial for talking to someone, passing time, buying something and inventory management. (Suggestion start with $40 and a broken phone, make the player get money from mom, then use the newly acquired $50 to buy the replacement phone).
3. Allow repeating days. With the numbers as they are, you're going to need to do a lot of days of repeating the same stuff over and over again. Even if you were to add a quest with 0 relationship requirement for every character that gives a little background and some relationship (lets assume 5 or even 10), you're still going to end up needing to grind for days longer on everyone to get to the next questline with the current numbers. This game is kind of a nightmare to navigate so I can't imagine wanting to do the same day 5/10/15 times just to get the next quest.

Not a grind suggestion but one I want to make anyway:
Make a dedicated spot for actually listing the name of your current location. The descriptions often say it, but not always. And if it's its own separate section you won't have to keep it in mind to do so.

Ok to start from the last comment.. I will see about adding the name of the location as a heading to the text output.. that should be really easy to do for the next release.. (like litterally 5 mins work)

The organic grind is currently failing as the content that will make it feel more organic is not built yet.. so I totally agree with that statement. This is something I hope will build in time, and hopefull the QOL edition has helped to address a little as I have lowered some of the requirements to get quests started.
I can see your point that it is strange that you dont know the people outside of your house.. and I did put a few extra like points on certain charectors to start with. like Riley and Arnold.. I previous did have them on extended family but last minute took them off.. I might look to add them back.. but the need to speak to people once to unlock their profile screen is someting I want to keep as it feel like an achievement (even though it does not sync with real life).. Hope that makes sense..

More organic grind points..
Group event will be coming, like taking classes.. and that will help to work on like of people in that group.
I do like your Idea of a starter quest, which make sense is to push the user to get the mobile.. and being used as more of a tutorial.. I am going to think about working this is to the next version if possible. big thanks on this...
When you say allow repeating days.. monday to friday are basically the same day, and sat/sun are the same day.. and the next week just repeats.. so I didnt see a requirement to repeat a day as such.. the only content at the moment that works on the actual day number is the social media.. the NPCs post more conent at certain days.. but no one seems to have even look (or at least mentioned the social media) Which I spent like forever building lol...
Rereading your comment do you mean the weekend days?

Anyways.. thanks for your comments and some very interesting food for thought :)
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
717
522
That makes sense regarding the bullying, my sub/dom was also quite negative at that point. Thanks for the clarification!

I think I always went to school too early, before the mother went to the kitchen. She was usually in her bedroom or bathroom and then I went out and started talking to various NPCs to raise their stats.

Again, it seems like there are a lot of good ideas for systems in place here, just waiting for the content to be added (which is fine, certainly on first release). For example the mother's pic changes based on corruption.

Sounds good regarding the quest system as well, I like that quests will become available as you progress rather than having them all viewable but not doable.


I'll be looking forward to future updates (especially with Bailey and Natalie content). Will there be player sissification or is that more for other characters such as Ella/Jean Hollywood's character and maybe some of the males?

Thanks for your possitive commens :) Very strange still to imagine people actually playing through something Ive made and talking about it in such a way.. really great feeling :)

There is 1 scene with bailey at current.. Player sissification is going to be possible.. you can already wearing your sisters panties (but with no value yet).. Ella is starting off as a boy.. and that is going to be a story / quest where you will help them forward in their journey.. this will bring in natalie and bailey more.. And allow the player to engage wtih them.. (if you choose that path)

Hopefully trying to keep everyone happy with future content is not going to disappoint everyone as their chosen branch takes longer to develop... I am going to try to be lead by what the players here are asking for, what I have in mind from some of the media I have and ofcourse what any patreons are asking for as to be fair they are funding this :)
 
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ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
717
522
The main problem is that we cant import/export saves (as far as Im aware) also the ui is quite basic and Im pretty sure twine can help you with templates and such
I dont think there will be a way to import / export saves.. unless I build it.. (oh wow thats gonna be fun!)
The UI is sleak , simple and classy.. I think you mean.. lol....
I wanted to keep the ui to fit to a page.. so to avoid any scrollbars.. as I find them a nightmare when playing games on here.. (personal taste im sure)...
I think the UI might become more familar as you play the game.. to be fair no one has ever played a ui exactly like this. where as some of the other games on here but in things like qsp/rags/twine etc all follow is standard set up.. but also its restrictions.
I have tried to build something that has a feel of a qsp layout but with a more graphical buttons and slightly more modern look..
Maybe I have missed the bullseye on that...

Thanks for your comments though :)
 

Mister_M

Engaged Member
Apr 2, 2018
2,444
4,733
Ok to start from the last comment.. I will see about adding the name of the location as a heading to the text output.. that should be really easy to do for the next release.. (like litterally 5 mins work)

The organic grind is currently failing as the content that will make it feel more organic is not built yet.. so I totally agree with that statement. This is something I hope will build in time, and hopefull the QOL edition has helped to address a little as I have lowered some of the requirements to get quests started.
I can see your point that it is strange that you dont know the people outside of your house.. and I did put a few extra like points on certain charectors to start with. like Riley and Arnold.. I previous did have them on extended family but last minute took them off.. I might look to add them back.. but the need to speak to people once to unlock their profile screen is someting I want to keep as it feel like an achievement (even though it does not sync with real life).. Hope that makes sense..

More organic grind points..
Group event will be coming, like taking classes.. and that will help to work on like of people in that group.
I do like your Idea of a starter quest, which make sense is to push the user to get the mobile.. and being used as more of a tutorial.. I am going to think about working this is to the next version if possible. big thanks on this...
When you say allow repeating days.. monday to friday are basically the same day, and sat/sun are the same day.. and the next week just repeats.. so I didnt see a requirement to repeat a day as such.. the only content at the moment that works on the actual day number is the social media.. the NPCs post more conent at certain days.. but no one seems to have even look (or at least mentioned the social media) Which I spent like forever building lol...
Rereading your comment do you mean the weekend days?

Anyways.. thanks for your comments and some very interesting food for thought :)
I didn't even know there are social media here :D I stopped playing before I earned enough money for the laptop. (Spent few in game days not knowing that mom gives cash around 9, then got bullied and after buying a phone I didn't feel like I want to do more clickity-click). That makes me think tho: in the pic of MC's room we can see he has PC, why can't he use it? :)
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
717
522
I didn't even know there are social media here :D I stopped playing before I earned enough money for the laptop. (Spent few in game days not knowing that mom gives cash around 9, then got bullied and after buying a phone I didn't feel like I want to do more clickity-click). That makes me think tho: in the pic of MC's room we can see he has PC, why can't he use it? :)
There is a few bits of content that I think people will find.. possible in later versions.. as they experiment more..
Hopefully the clickity click will be more meaninful in time too...
 
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Sorreah

Active Member
Feb 15, 2023
603
1,547
Hi. I have looked at tryng to make the game screen scaleable to the users desktop size. and I felt the easiest way was to suggest using the magnify option built into the browser (this is mentioned on the help page).. I might revisit this in the future but it does feel like its going to be very difficult to acheive..
Did you try to use the browser magnify option? if so did that help at all? or did that not work for you?

Thanks for your feed back :)
I mean...that works but...well its up to you when you want to keep that as a solution.

Now that I played the game more, some feedback:

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Good luck, this is a game I kinda want to support, but I also kinda want to just wait and see what this looks like down the road. It's ambitious and I worry about your ability to maintain something this ambitious and not sure how well you can keep content coming like this with like....what, 20+ NPCs to manage? You have tons of content available to you given the models that I've seen before, which might be hard for you as well to get to any content that might be of interest to players when you have such a diverse amount of kinks and fetishes floating around
 
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chan1986

Member
Aug 21, 2018
197
41
I have the pic of the mother, but cant find a way to sell it or show it to the shopkeeper...? This game need a better hintsystem or a walkthrough....
How did you get this the door is locked on the weekend and the lock pick option is not showing
please help
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
717
522
I mean...that works but...well its up to you when you want to keep that as a solution.

Now that I played the game more, some feedback:

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Good luck, this is a game I kinda want to support, but I also kinda want to just wait and see what this looks like down the road. It's ambitious and I worry about your ability to maintain something this ambitious and not sure how well you can keep content coming like this with like....what, 20+ NPCs to manage? You have tons of content available to you given the models that I've seen before, which might be hard for you as well to get to any content that might be of interest to players when you have such a diverse amount of kinks and fetishes floating around
First can I say a big thanks for your detailed and positive feedback..
Can I check, are you playing the newer Quality of life edition.. as The hint system in there is better. and also, i have added hints on the npc stats page to show where some bonus events can be found..
I wanted the help to be a little vague (like see x in morning before school).. as I didnt want it to be a literally .."go here. click this, at this time..place fidget A in to sproket C" or its less of a game and more of a set of ikea constuction instuctions.. if that makes sense.

I do get what you are saying about holding back on some of the npc.. but I think others would complain the school is like a ghost town.. I do hope that by the next release that about 10 more NPC will have at least some event. .and there will be even more quests.. some adding to the current, so basic intro to a person type ones.

The lesson have already been rebuilt today (omg omg omg... wait until you guys see)... Ok so I have not built group events into the engine.. with lessons being an example of them.. I intend to also add something in the canteen and dinner table at home for the next release.. Hopefully that will make some people happier :)

regarding the size / reach / ambition of this project.. I really want this to be one of the best games on this site.. this will not be tomorrow.. might not even be in a year.. but each release should bring it a bit closer to that. Games like Girl Life, SOB, Tower, badboy bobby, love and vice, lust for life and probably a few more I could mention have been some of my personal favs, and where I hope to aspire to be...

Just hope the comments stay possitive as the journey goes :)

---Forgot to say... Does the magnify option work well enough for you? I was going to leave this as the best solution as it doesnt mean LOADS of work on my side and means I can concentrate more on content.. but at the same time.. if it means however good the content is, people will be turned off by the screen size.. then I am going to have to fix it...
 
Last edited:

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
717
522
How did you get this the door is locked on the weekend and the lock pick option is not showing
please help
What step are you on in the getting a job quest? the phone of mother is like the last step before finish.. So if you are not at that stage in the quest you wont be able to get that..
The parents bedroom door is only shut between 10-12 pm.. its open after midnight.
lockpick is not needed anywhere in the game at this time (this is a future thing to come)
 

Troqu

Well-Known Member
Aug 6, 2017
1,271
1,921
When you say allow repeating days.. monday to friday are basically the same day, and sat/sun are the same day.. and the next week just repeats.. so I didnt see a requirement to repeat a day as such.. the only content at the moment that works on the actual day number is the social media.. the NPCs post more conent at certain days.. but no one seems to have even look (or at least mentioned the social media) Which I spent like forever building lol...
Rereading your comment do you mean the weekend days?
I mean that because M-F are basically the same I'd like the ability to get up on Tuesday, realize that nothing new will change based on my current stats if I did the exact same actions as Monday and hit a "do it again" button and wake up on Wednesday.
 
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