Having played the previous version to most of the content, I got stuck in a few quests.
- workout quest hanged where you should learn something about the fitness instructors. No more events popped there, and I couldn't figure out what else to do. Hints suggested to investigate, but how? No options with the laptop.
- grandfather quest wouldn't advance after I reached 25 relationship, hints don't mention a specific time or place and I tried every chance to talk with him for a couple of game weeks.
If these quests have no more content for now, that isn't stated like what happens with others.
Overall the game now has plenty of content, but I find that two frequent complaints people make here are valid: almost no sex at all. Even if it's coming and getting added to later, the curve of the game can be pretty discouraging to most people who don't think it's fun to invest many actual hours of their time into quests that may not get you laid, or only after a very long stretch. So far, all quests follow a very similar pattern, where you the MC plan and work to slowly seduce the character. The fact I mentioned before, alternating weekend and weekday events, means you can't progress fast enough... usually can't play for more than a couple of hours and I always feel like I log off without having got to the point where I wanted to get. It's pretty frustrating. Now, I hate to see problems without thinking about solutions, so, please excuse my suggestions, don't mean to be rude. But it would help a lot if you diversified your NPC quests a lot more. Why is it always the MC that tries to grind his way into someone's pants? Some NPCs could actually take the initiative. Easy lays wouldn't take the interest away from those that take more work to get a reward, and would keep things interesting right from the start. A few girls are good candidates for casual sex. Bullies at school could have some sort of progression, where if you submit consistently, they'd make you do more hardcore stuff. Both female and male bullies could fuck you and if you don't like femdom or gay content, just don't submit to them. NPC quests in general could have more different curves. Why not start a story with a one-night stand, with the NPC having remorse and the story being about the MC and the NPC trying to fix things afterwards? Just some food for thought, trying to be helpful, hate to read all those hate posts just nagging about things without giving a hint as to what would make them like the game better.
And, yeah, weekends! Posted this last time, still feels like a very "artificial" and somewhat immersion-breaking method of pacing out quests by alternating events between week days and weekends. Weekends are too crammed, I'd try and swap every event that doesn't require a weekend by logic, to a weekday instead. Such as, study sessions with any student can always take place after classes, they don't NEED to be on a weekend, so, I'd avoid forcing the weekend study sessions and allow for people to progress faster with that character. Movies and evening dates could also happen every weekday - might be realistic to assume some folks would be busy with homework during the week, but I'm only thinking about gameplay, not everything has to be ultra-realistic... If you removed most stuff from weekends, especially weekend mornings, you'd be free to work for dad, go on road trips with mum, etc. Seems like some balancing would really help make the game more fluid and satisfying.
Cheers!