I am not aware of a way of exporting the save data out of the browser (or putting it back in)... sorry..Is there no way to save to file? My browser deletes all cookies upon close so any saves made while playing end up disappearing. Kind of pointless to play if I have to start over every single time.
Thank you.. and yes SOB is very much on of my inspirations.. and yes the game is still a long way from having enough content to be considered in its league.. and yes as you said the game is in need of sex scenes but at the same time, I want that to be built to.. and so I have to decide between following one char all the way to a finish put to give them the sex scene or to build starting content for all the others..I like the idea of the game, reminds me of the early releases of SoaB and so on, but the lack of content is naturally clear with early releases. Maybe you should at least add some MC sex scenes and not just teasing but i understand the slow build up.
Looking at the code a few things are done a bit convoluted but i also see why you've done it that way. But i would add for your own sanity a few more comments into your code (or have them in your own version and hide them in the release version i guess).
Then you might want to get in contact with some of the devs of the other HTML games since Save to Disk and Load from Disk are both staples in most other HTML games and seems to follow a very basic standard format. Looking at the current content in the game it's clear this is still VERY early on in development so better to get a handle on that sooner than later.I am not aware of a way of exporting the save data out of the browser (or putting it back in)... sorry..
But to be clear, just because I dont know of a way,, really does not mean there isnt.. its just not something I have looked into.
So most other HTML games are built ontop of engines that already exist. Mine has been built entirely by me. I wont go into all the reasons why..Then you might want to get in contact with some of the devs of the other HTML games since Save to Disk and Load from Disk are both staples in most other HTML games and seems to follow a very basic standard format. Looking at the current content in the game it's clear this is still VERY early on in development so better to get a handle on that sooner than later.
Oh ok.. so Lexi the teacher is like a machine.. she dont eat lol...My apologies. I'm getting the character wrong. I'm always looking for Lexi Luna and not Lexi XD. What patience you have with us HAHAHAHAHA
The game isn't puzzling. It's arbitrary. You can intuit your way through a puzzle or solve it with logic, which is not how anything in this game works.I want the game to be puzzling, to be stat driven and require the player to need to raise stats by interacting with people and objects.
I agree with you on most of what you have said.. and you are right that at the moment the puzzle aspect to the game is lacking.. I will agree with you 100% on that, and that is something I need to work on to get it to where I want to be.. I should have been clearer when I compared it to monkey island.. in that its my aim / destination.. not current state...The game isn't puzzling. It's arbitrary. You can intuit your way through a puzzle or solve it with logic, which is not how anything in this game works.
To use Monkey Island as an example, since you've repeatedly mentioned it, the enjoyment of that game comes from how nonsensical the solutions are and the joy of the absurd adventuring while trying to solve the puzzles. There's an abstract form of logic at play in that, and you can figure out how it works.
Neither the navigating nor problem solving in this game do anything remotely similar, there are zero puzzles or challenge in this game. It's purely grinding and chores while navigating a game with no guidance while you do hyper specific actions to progress at entirely arbitrary times. Which is all compounded by the nearly unusable state of the UI.
Also, paywalling a walkthrough in a game that presents itself as virtually unplayable without one is yet another layer on the mountain of poor decisions made for this game. Save yourself the backlash and don't do that.
I will say that the best way to get supporters is honestly to just put out a good product and maintain a level of communication and feedback similar to what you're already doing, incentives don't cultivate loyal customers but rather short-term or inconsistent ones. Both pirates and non prefer supporting the person, not the paywall, provided the game's worth their time.I have to try to balance an insentive to become a patreon / stay as one..
Uncaught TypeError: $testArray[17][37] is undefined
mergedata file:///C:/Users/phoenix/Downloads/newgames/Lifelived/lifelived.html:1210
loaddata file:///C:/Users/phoenix/Downloads/newgames/Lifelived/lifelived.html:1226
onclick file:///C:/Users/phoenix/Downloads/newgames/Lifelived/lifelived.html:1
Thanks.. Can I ask a few questions..Trying to load 0.35 old save in 0.351 gives me this error in the browser log, and won't load the save
Code:Uncaught TypeError: $testArray[17][37] is undefined mergedata file:///C:/Users/phoenix/Downloads/newgames/Lifelived/lifelived.html:1210 loaddata file:///C:/Users/phoenix/Downloads/newgames/Lifelived/lifelived.html:1226 onclick file:///C:/Users/phoenix/Downloads/newgames/Lifelived/lifelived.html:1
Ok I got it .. I can see the error... Going to rerelease the patch nowThanks.. Can I ask a few questions..
what browser are you using...
did you load a old save into the v0.35 successfully previously (so have you used the v0.35 load from an old save successfully before)