- Jul 29, 2023
- 750
- 545
Its interesting actually as I am currently working on a bug with starting one of the new quests that was only in the game as a placeholder before.. but because of the way the old save is merged into the new, the old trigger was still in the new version..I will take a look at that now.. thanks for hitting the nail right on the head.. this should make it really easy for me to fix. a few versions ago I changed the steps so instead of being each frame was a step, I now count a single step as having multiple frames (that might not make alot of sense.. but its where the number change came from lol)
The public release of v0.5(1) is going to be coming out soon.. so the fix will be included in that.
And its kinda a similar issue here with the ending of a quest.. so I have totally altered the code so that it doesnt copy all info about a quest from an old save.. only the info that is relevant to your progress..
This should make future versions more robust when opening old saves!