The grandfather quest does not have a next step. This is mostly a placeholder.. once that quest is more active it will got a revamp of the help guide.
Not sure what quest and step you mention with Julia.. (have you set the quest guide to easy as the default is hard)..
There are other ways.. have you tried selling your sisters underwear. There are some others aswell.... its not meant to be a visual novel.. its meant to be that the player has to solve some things themselves (however, that said, it isnt meant to be too difficult either.. there is a balance, which I have worked on)..
I do listen when things are mentioned..
thanks for your feedback
I'm nagging you again! Know you're not a fan of QSP but your game is exactly the kind of game QSP excells at: sandbox, lots of stuff to do, grind... character development
, events and quests that can pop up as a surprise you when you're not expecting. Not nagging you to swap engines, though. Your game has come a long way and is looking good, you've ironed your engine out and got more time to put in content, that's great. There's enough to do, now, to break that grind routine. It's a fun game to unravel. Two cents, though:
- you still lose to qsp on the amount of clicking
A few shortcuts would help a lot, maybe a navigation pane with the most used destinations, or just let you pop out to the map from anywhere in any building would be cool;
- there's too much content on the weekend, feels very unbalanced. Many overlap in time and it feels frustrating to have quests you know will be queueing in your log for weeks. Father's job takes up every weekend morning in full and if you want to pursue it, you need to postpone everything else - sexy workout, grandma/aunt, mother, etc... One time I was unable to proceed with Riley's, Bailey's and Fox's quests, had to pick and choose, but in all of them, by reading the text, you're supposed to be meeting "next weekend". It's a choice and I understand choices and priorities, but you still feel like you're leaving someone hanging, and then, next day at school, they're all cool as if nothing happened. Maybe some of those weekend meetings could be on weekdays instead? Studying with Riley and Bailey could stick to weekdays. Seems like you wanted to pace them by alternating week days and weekends, rather than rushing through new events every day, but using that as a general rule on most quests seems risky, since week days are 2.5x more abundant than weekends, quests tend to clog down on weekends.
- there's still no good reason to sleep
when you can read books, use your PC and grind some skills all night long.