raserrganjer

New Member
Apr 20, 2023
2
1
Zenny! Thank you so much for your efforts. I play your game since August I think and you did a great job) Wish you luck, patience and creativity!

I'm here with a question about 1 quest that you added in this patch, where you have 2 different path to follow. "White" part of quest was very spicy, thank you. But I can't finish the "black" one. Questlog told me to follow the person again in weekend day, but nothing happens in the new place you'd added. Maybe I did something wrong? (White and Black here means hair color of persons)

THank you again!
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
787
559
Zenny! Thank you so much for your efforts. I play your game since August I think and you did a great job) Wish you luck, patience and creativity!

I'm here with a question about 1 quest that you added in this patch, where you have 2 different path to follow. "White" part of quest was very spicy, thank you. But I can't finish the "black" one. Questlog told me to follow the person again in weekend day, but nothing happens in the new place you'd added. Maybe I did something wrong? (White and Black here means hair color of persons)

THank you again!
Thank you very much for the nice comments :)

I think the quest you are referring to was from a previous update... is it the grandma vs grandma one?
And if so, I think you are on the bit when you have to go to the park.. but you might need to go to the police station first..
Send me a message if you are still stuck with the quest name and step you are.. and i can double check.
 

SicFran

Newbie
May 7, 2017
79
83
Any chance for autosave function being added?
As on occasions I manage to click out of the active window on some link on toolbar thus wiping my progress... :(
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
787
559
Any chance for autosave function being added?
As on occasions I manage to click out of the active window on some link on toolbar thus wiping my progress... :(
Id have to think out the mechanics of how this could work.. It might be possible..
*continues to think.... hmmmmm
I will revisit this idea for the v0.85 version.. (the 0.05 versions are engine updates, and I the 0.75 I am already underway working on, and got too much planned to be able to add another feature..). I cant promise anything, but I will defo look at a way of doing it..
 

lin540337312

New Member
Jul 30, 2021
1
0
Now I just want to know how to get into the game. After downloading version 0.7, the 0.4 archive cannot be loaded or deleted. This prevents me from entering the game.New archives cannot be created nor old archives deleted. Even loading a save file downloaded from someone else doesn't work:cry:
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
787
559
Now I just want to know how to get into the game. After downloading version 0.7, the 0.4 archive cannot be loaded or deleted. This prevents me from entering the game.New archives cannot be created nor old archives deleted. Even loading a save file downloaded from someone else doesn't work:cry:
I would say it sounds like an issue with your browser..
Try toggling the private browsing option.. and make sure you have got no addons running that could prevent it from saving to the browser cache..
 

Soul-z

Newbie
Jun 28, 2023
35
22
It's hard to imagine that after so many updates, the quest instructions are still a mess. For example, the grandpa quest only says that the friendship level must reach 25, but at what time and where can you find the grandpa to complete the quest?
Julia's task is the same, to follow her on weekend mornings, but I tried to go to her door at 7, 8, and 9 on weekend mornings, and there was no task option.
It is still difficult to make money. There are only three ways: mother, convenience store, and weekend father. The money is pitiful, but the items are sold at such a high price.
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
787
559
I don't know if I got the fox cosplay costume he doesn't show up in the inventory but my fox quests are all done
if you mean the costume for the sister.. if you did the quest u have got it.. but it doesnt show up.. this is where the quest stops for now though
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
787
559
It's hard to imagine that after so many updates, the quest instructions are still a mess. For example, the grandpa quest only says that the friendship level must reach 25, but at what time and where can you find the grandpa to complete the quest?
Julia's task is the same, to follow her on weekend mornings, but I tried to go to her door at 7, 8, and 9 on weekend mornings, and there was no task option.
It is still difficult to make money. There are only three ways: mother, convenience store, and weekend father. The money is pitiful, but the items are sold at such a high price.
The grandfather quest does not have a next step. This is mostly a placeholder.. once that quest is more active it will got a revamp of the help guide.
Not sure what quest and step you mention with Julia.. (have you set the quest guide to easy as the default is hard)..

There are other ways.. have you tried selling your sisters underwear. There are some others aswell.... its not meant to be a visual novel.. its meant to be that the player has to solve some things themselves (however, that said, it isnt meant to be too difficult either.. there is a balance, which I have worked on)..

I do listen when things are mentioned..
thanks for your feedback :)
 

reidanota

Member
Nov 1, 2021
399
223
The grandfather quest does not have a next step. This is mostly a placeholder.. once that quest is more active it will got a revamp of the help guide.
Not sure what quest and step you mention with Julia.. (have you set the quest guide to easy as the default is hard)..

There are other ways.. have you tried selling your sisters underwear. There are some others aswell.... its not meant to be a visual novel.. its meant to be that the player has to solve some things themselves (however, that said, it isnt meant to be too difficult either.. there is a balance, which I have worked on)..

I do listen when things are mentioned..
thanks for your feedback :)
I'm nagging you again! Know you're not a fan of QSP but your game is exactly the kind of game QSP excells at: sandbox, lots of stuff to do, grind... character development ;), events and quests that can pop up as a surprise you when you're not expecting. Not nagging you to swap engines, though. Your game has come a long way and is looking good, you've ironed your engine out and got more time to put in content, that's great. There's enough to do, now, to break that grind routine. It's a fun game to unravel. Two cents, though:
- you still lose to qsp on the amount of clicking ;) A few shortcuts would help a lot, maybe a navigation pane with the most used destinations, or just let you pop out to the map from anywhere in any building would be cool;
- there's too much content on the weekend, feels very unbalanced. Many overlap in time and it feels frustrating to have quests you know will be queueing in your log for weeks. Father's job takes up every weekend morning in full and if you want to pursue it, you need to postpone everything else - sexy workout, grandma/aunt, mother, etc... One time I was unable to proceed with Riley's, Bailey's and Fox's quests, had to pick and choose, but in all of them, by reading the text, you're supposed to be meeting "next weekend". It's a choice and I understand choices and priorities, but you still feel like you're leaving someone hanging, and then, next day at school, they're all cool as if nothing happened. Maybe some of those weekend meetings could be on weekdays instead? Studying with Riley and Bailey could stick to weekdays. Seems like you wanted to pace them by alternating week days and weekends, rather than rushing through new events every day, but using that as a general rule on most quests seems risky, since week days are 2.5x more abundant than weekends, quests tend to clog down on weekends.
- there's still no good reason to sleep :p when you can read books, use your PC and grind some skills all night long.
 
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ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
787
559
I'm nagging you again! Know you're not a fan of QSP but your game is exactly the kind of game QSP excells at: sandbox, lots of stuff to do, grind... character development ;), events and quests that can pop up as a surprise you when you're not expecting. Not nagging you to swap engines, though. Your game has come a long way and is looking good, you've ironed your engine out and got more time to put in content, that's great. There's enough to do, now, to break that grind routine. It's a fun game to unravel. Two cents, though:
- you still lose to qsp on the amount of clicking ;) A few shortcuts would help a lot, maybe a navigation pane with the most used destinations, or just let you pop out to the map from anywhere in any building would be cool;
- there's too much content on the weekend, feels very unbalanced. Many overlap in time and it feels frustrating to have quests you know will be queueing in your log for weeks. Father's job takes up every weekend morning in full and if you want to pursue it, you need to postpone everything else - sexy workout, grandma/aunt, mother, etc... One time I was unable to proceed with Riley's, Bailey's and Fox's quests, had to pick and choose, but in all of them, by reading the text, you're supposed to be meeting "next weekend". It's a choice and I understand choices and priorities, but you still feel like you're leaving someone hanging, and then, next day at school, they're all cool as if nothing happened. Maybe some of those weekend meetings could be on weekdays instead? Studying with Riley and Bailey could stick to weekdays. Seems like you wanted to pace them by alternating week days and weekends, rather than rushing through new events every day, but using that as a general rule on most quests seems risky, since week days are 2.5x more abundant than weekends, quests tend to clog down on weekends.
- there's still no good reason to sleep :p when you can read books, use your PC and grind some skills all night long.

Ok so let me address these in no order.
Sleep... a reason to sleep... no you got me thinking.. other than possible dream sequences (repeating wet dreams maybe).. I am not sure of a good reason to sleep, like you say.. Only thing I could do, but might be unpopular is to introduce energy levels or attractiveness into the game, and by sleeping this will restore a dwindling stat.. would that be popular?? its more RPG style which I do like..
Interesting highlight on the weekend events... this is not something I had picked up on, I guess its hard for the MC to do too much on the weekday as much of their day (and other npcs) are spent working or in school..
I have got some more in school activities / quests coming, so this might help with that a little.. So of the stat building is also there..
I would argue there is no point that I lose out to qsp, because if there is a feature in qsp that I want, I could build that.. so where I lack, is the thought to implement something that is a common feature in a qsp game... so the main one you mention is the ability to jump to locations.. so I think what I might be doing shortly, is to add the map to your MC phone as an app.. so you could use that to jump to a location. This in most cases might not reduce clicks, but in some of the locations like if you are in the swimming pool, and want to get to your bedroom, then I think it would be less clicks..
Any method of fast travel would eliminate the random events you could trigger on the way (see that a good or bad thing i guess)..

I should also say, your not nagging, you are giving good feedback... and also I am a fan of QSP games (except there are some minor tweaks it could improve), actually its html game I generally dont like.. I am less a fan of games where there is a massive page of text, with a link at the bottom to the next step.. or anything that means I got to scroll about looking for menus or like.. the more that is on a single page the more I like it.

100% wont be moving to a prebuilt engine for this game. Part of what keeps my passion for developing the game is the enjoyment of the coding.. And I would worry that if I lost that, I might stop wanting to continue building the game..

In time the engine will advance less and less each update, and there will be more content updates only.. but its a nice break being able to swap between features and content..

Thanks again for the comments :)
 
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