TimoF965

Member
Nov 26, 2020
381
456
I discovered your nice game just "recently", maybe a year or maybe half a year ago. When you play a long time developed game in a rush, you notice inconsistencies, repetitiv motives and story holes better than when you played along over the whole time. I have not discovered anything major with your game, though :) .

On the other hand, you don't feel the slow buildup too much, because if it is too slow, you just play another 4 or 8 hours instead of waiting 5 months for the next update. Maybe this is the point why your game partly feels rushed (in slow burn perspective), but also wenn done.

But we always planned on an ending, We have other ideas, and wanted to pursue those
Do you think you can even improve in the next instalment? Do you have learned something that you only can implement in a new game? Or will you just hold the high level that you already have?
 

simarimas

Dev FitB Games
Game Developer
Oct 1, 2018
1,810
3,603
Does the netorare content include the wife leaving the MC, or making him a permanent cuck? If so, is that unavoidable once you "enter the netorare path" or can you make choices along the way that let you see some jealousy stuff, but still allow for a good ending? And in both cases, does the in-game walkthrough make it clear when choices lead to unavoidable consequences later in the game?
The wife leaving has not happened in the game so far. However, it is a possibility. There is the chance that you can repair the relationship, depending on the choices you make, and the way you treat your wife. Also, depending on how much you have cheated on her. Trust and Asshole points will play a big part in how this all plays out, so keep an eye on those.
 
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Dessolos

Message Maven
Jul 25, 2017
12,836
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The wife leaving has not happened in the game so far. However, it is a possibility. There is the chance that you can repair the relationship, depending on the choices you make, and the way you treat your wife. Also, depending on how much you have cheated on her. Trust and Asshole points will play a big part in how this all plays out, so keep an eye on those.
hear me out another alternate ending. If we have enough asshole points + piss marco off ( think that's name the ex mobster) After we get her to forgive us and don't leave Marco starts a house fire with Mary and Zoe inside . We can only rescue one of them lmao sorry couldn't resist making a dumb joke.
 

simarimas

Dev FitB Games
Game Developer
Oct 1, 2018
1,810
3,603
I discovered your nice game just "recently", maybe a year or maybe half a year ago. When you play a long time developed game in a rush, you notice inconsistencies, repetitiv motives and story holes better than when you played along over the whole time. I have not discovered anything major with your game, though :) .

On the other hand, you don't feel the slow buildup too much, because if it is too slow, you just play another 4 or 8 hours instead of waiting 5 months for the next update. Maybe this is the point why your game partly feels rushed (in slow burn perspective), but also wenn done.
Thanks so much. We have some plot holes. Some things, looking back on them now, that we would have done differently, and may rewrite once we are finished. But we have been pretty happy with how the story has progressed, and while I do think it can feel rushed, we didn't want to drag it out by just throwing in too many scenes that didn't advance the plot.

Do you think you can even improve in the next instalment? Do you have learned something that you only can implement in a new game? Or will you just hold the high level that you already have?
HAHAHAHAHA! This really struck me as funny. I know we can improve. We have learned so much from doing this game, it is crazy. My renders have gotten better, along with animations. And I plan on changing how I do them for the next games. For this one, I have a ton of renders for each scene, many that may not be necessary, so I plan on focusing more on lighting, etc. for the next ones, and having less renders where we can.

But the biggest thing we have learned is how to tell the story, and planning ahead of time. 75% of ALWL has been written on the fly. The big plots in the game all happened as a whim when we were talking about what to add to the next chapter. And several characters that were just throw away, one time characters who we had in scenes as throw aways, have ended up being big players in the game. I am truly surprised we have been able to keep it all even semi coherent, without too many plot holes. Just as an example

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So yeah, I expect we can improve on those things, or at least we should be able to.
 

DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
9,054
30,959
hear me out another alternate ending. If we have enough asshole points + piss marco off ( think that's name the ex mobster) After we get her to forgive us and don't leave Marco starts a house fire with Mary and Zoe inside . We can only rescue one of them lmao sorry couldn't resist making a dumb joke.
but then Marys hero Bryce would show up with a fire extinguisher and hose and put out the fire enough to go in and save both of them and take them back to his place for a allnight orgy :ROFLMAO:
 
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TimoF965

Member
Nov 26, 2020
381
456
HAHAHAHAHA! This really struck me as funny.
I like your sense of humor :) .

My renders have gotten better, along with animations.
This doesn't count since you already implemented it in the current game :p . But yeah, also worth mentioning that many developers use the development time to get better. You renders where quite good from the beginning, though. I did not realise a stunning chance as with some other developers. But there is one, certainly.

For this one, I have a ton of renders for each scene, many that may not be necessary, so I plan on focusing more on lighting, etc. for the next ones, and having less renders where we can.
Hm, I hope you are not planning on loosing too many renders, though. I like it if the characters do change their eye-position, facial expression or even move a little around. You know Theater of Sinners by JustXThings? He is a master of this little, but very effective mimical changes.
But I guess you will find a good middle ground :) .

Just as an example
Wow, thank you, that was very interesting. I was surprised, when the actions suddenly appeared. I was a big fan of the
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. But the
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. Nothing is more boring than "Oh, this boss looks shady... oh, he is shady, oh, he blackmails her now to loose her job... :D .
But I really was uncertain if this was planned - you did well to find a solution to the scene, but it really felt unexpected and the plot did not use the scene that much at first.
Thanks very much for clarifying. I think you are the first developer I talked to that reveals his little secrets :) . And why not, the game is good, so all fine if it works out :) .
 

Dessolos

Message Maven
Jul 25, 2017
12,836
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Ah no. If he’s working overtime, I will have to do it too. It’s team effort…
gotcha so convince him to add all the clit and nipple piercings + prince Alberts in the next game you guys make so you both have to work overtime :)
 
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Sod!

Dev FitB Games
Game Developer
Feb 10, 2019
433
861
gotcha so convince him to add all the clit and nipple piercings + prince Alberts in the next game you guys make so you both have to work overtime :)
Clit & nipple piercing? maybe. Prince Albert? Sure. Hahaha
 
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simarimas

Dev FitB Games
Game Developer
Oct 1, 2018
1,810
3,603
I like your sense of humor :) .


This doesn't count since you already implemented it in the current game :p . But yeah, also worth mentioning that many developers use the development time to get better. You renders where quite good from the beginning, though. I did not realise a stunning chance as with some other developers. But there is one, certainly.



Hm, I hope you are not planning on loosing too many renders, though. I like it if the characters do change their eye-position, facial expression or even move a little around. You know Theater of Sinners by JustXThings? He is a master of this little, but very effective mimical changes.
But I guess you will find a good middle ground :) .


Wow, thank you, that was very interesting. I was surprised, when the actions suddenly appeared. I was a big fan of the
You don't have permission to view the spoiler content. Log in or register now.
. But the
You don't have permission to view the spoiler content. Log in or register now.
. Nothing is more boring than "Oh, this boss looks shady... oh, he is shady, oh, he blackmails her now to loose her job... :D .
But I really was uncertain if this was planned - you did well to find a solution to the scene, but it really felt unexpected and the plot did not use the scene that much at first.
Thanks very much for clarifying. I think you are the first developer I talked to that reveals his little secrets :) . And why not, the game is good, so all fine if it works out :) .
I think I have definitely gotten better as the game has progressed in my renders. Though I still want to get my lighting better, but with the way we do the scenes, it comes down to great lighting, or more renders, and I have opted for more renders for ALWL, but I do want to change that to get the scenes to look better in the next games, and will focus on it more I think. But I will still have the needed changes to expressions I think.

I enjoy discussing what we do, and why. And am usually not shy about it. I try not to give away what is upcoming in the game, but have no problem talking about what has already happened.
 

Dessolos

Message Maven
Jul 25, 2017
12,836
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Yeah, that is a mistake I will not make again. Both doing something I hate, and telling you all about it!
tho joking aside too bad they suck to pose, I would of loved to see someone with nipple piercings in your next game. One of my 3 weaknesses when it comes to looks
 
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simarimas

Dev FitB Games
Game Developer
Oct 1, 2018
1,810
3,603
tho joking aside too bad they suck to pose, I would of loved to see someone with nipple piercings in your next game. One of my 3 weaknesses when it comes to looks
If I can find a piercing that doesn't always move, I may think about it. We will see. But I will definitely make sure it works before I decide to use it.
 
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