A lil help on deciding which software to use

coffeeaddicted

Well-Known Member
Apr 13, 2021
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Haven't used DAZ in a while so I don't remember if it has animation tools, but CC has more crap that's all intergrated, it can do animations, there are preset animations you can use to animate stuff, crowds, clothing, it also has integration with Unreal, so you can both import characters from it to UE and you can also use UE's character creator (metahuman) to create a character and then import it into CC and further change it in there. There is iClone, headshot for mocap (with dedicated hardware like mocap suits and cameras but even for face simply using iPhone/iPad with the depth camera) and lots more.

Check their site:

But you don't need to spend years learning Blender to make basic animations, I'm currently learning it (have been for like a week or two) and already understand most of the UI, bunch of tools (mostly done modelling, shading, sims) - yet to get to rigging stuff and sculpting and more advanced modelling (such as doing retopo/modelling around a sculpt) but generally familiar with concept.

If you spend 3-4 hours a day, within month you should be good to go to do basic animations, import characters, do texture work, etc.

I think you should give DAZ a go to make basic characters and then animate them in Blender, it will be as hard to do in Blender as it will be in any other 3D software, but advantage of Blender is that if you need to make something extra (like a prop) - you can do so easily right in it, clothing is tricker, for that I'd use more dedicated software or just go with clothing that comes in DAZ and import that into Blender with character as well.
I use Blender some times.
To be honest, i was already happy to carve out a hole, which if you are a bloody beginner is already an archivement.
And true, if you are consisent and stick by it, you will eventually learn how to do things.
The first attempts will be brutal figures with no nuances. Later, you probably will pay attention to the little things that make out a figure and you will see the beauty in things that were before locked to you.

I think i am arguing here for the independet free mind and will, rather than go the AI route. Because you are an artist and as such should aim for your talent and vision.

Blender is very interesting and not just because it's free. I just don't have the time to do it, so i just do little things when i needed.
 

CrvX1995

Member
May 6, 2024
255
280
I use Blender some times.
To be honest, i was already happy to carve out a hole, which if you are a bloody beginner is already an archivement.
And true, if you are consisent and stick by it, you will eventually learn how to do things.
The first attempts will be brutal figures with no nuances. Later, you probably will pay attention to the little things that make out a figure and you will see the beauty in things that were before locked to you.

I think i am arguing here for the independet free mind and will, rather than go the AI route. Because you are an artist and as such should aim for your talent and vision.

Blender is very interesting and not just because it's free. I just don't have the time to do it, so i just do little things when i needed.
You're calling me an artist? I don't make no shit (yet). Anyway, most r34 makers use models that are ripped from games, they rarely make them from scratch, sure some people do make their own fully custom models, some use DAZ or other stuff as base, reshape existing bodies, re-rig them, it's bit easier indeed than making one fully from scratch, but one can always start with basic sculpt of human body and also reshape that and then build a model around it, honestly a lot of ways to go about it.

Importing characters made in DAZ/CC into Blender would be the most optimal way for you to go about it to make simple scenes, unless you aim for static images, then DAZ alone will suffice to build simple scenes and render stuff directly in it.
 

coffeeaddicted

Well-Known Member
Apr 13, 2021
1,888
1,555
You're calling me an artist? I don't make no shit (yet). Anyway, most r34 makers use models that are ripped from games, they rarely make them from scratch, sure some people do make their own fully custom models, some use DAZ or other stuff as base, reshape existing bodies, re-rig them, it's bit easier indeed than making one fully from scratch, but one can always start with basic sculpt of human body and also reshape that and then build a model around it, honestly a lot of ways to go about it.

Importing characters made in DAZ/CC into Blender would be the most optimal way for you to go about it to make simple scenes, unless you aim for static images, then DAZ alone will suffice to build simple scenes and render stuff directly in it.
Now, i am shocked.
Why would someone ripp a character. I think thats lame.

Yes, i read about it. Though i never did it myself. Wrong, i did it once. At that point was i bloody new to the whole thing. So it didn't went anywhere.
But i can see what you can do, the possibilities.

Like i said, nowadays i just dial characters. It's easier and for the most part, i am getting the thing i want. I say thing, because it's a thing. :)