A lil help on deciding which software to use

Deleted member 3586865

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Apr 13, 2021
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Haven't used DAZ in a while so I don't remember if it has animation tools, but CC has more crap that's all intergrated, it can do animations, there are preset animations you can use to animate stuff, crowds, clothing, it also has integration with Unreal, so you can both import characters from it to UE and you can also use UE's character creator (metahuman) to create a character and then import it into CC and further change it in there. There is iClone, headshot for mocap (with dedicated hardware like mocap suits and cameras but even for face simply using iPhone/iPad with the depth camera) and lots more.

Check their site:

But you don't need to spend years learning Blender to make basic animations, I'm currently learning it (have been for like a week or two) and already understand most of the UI, bunch of tools (mostly done modelling, shading, sims) - yet to get to rigging stuff and sculpting and more advanced modelling (such as doing retopo/modelling around a sculpt) but generally familiar with concept.

If you spend 3-4 hours a day, within month you should be good to go to do basic animations, import characters, do texture work, etc.

I think you should give DAZ a go to make basic characters and then animate them in Blender, it will be as hard to do in Blender as it will be in any other 3D software, but advantage of Blender is that if you need to make something extra (like a prop) - you can do so easily right in it, clothing is tricker, for that I'd use more dedicated software or just go with clothing that comes in DAZ and import that into Blender with character as well.
I use Blender some times.
To be honest, i was already happy to carve out a hole, which if you are a bloody beginner is already an archivement.
And true, if you are consisent and stick by it, you will eventually learn how to do things.
The first attempts will be brutal figures with no nuances. Later, you probably will pay attention to the little things that make out a figure and you will see the beauty in things that were before locked to you.

I think i am arguing here for the independet free mind and will, rather than go the AI route. Because you are an artist and as such should aim for your talent and vision.

Blender is very interesting and not just because it's free. I just don't have the time to do it, so i just do little things when i needed.
 

CrvX1995

Member
May 6, 2024
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398
I use Blender some times.
To be honest, i was already happy to carve out a hole, which if you are a bloody beginner is already an archivement.
And true, if you are consisent and stick by it, you will eventually learn how to do things.
The first attempts will be brutal figures with no nuances. Later, you probably will pay attention to the little things that make out a figure and you will see the beauty in things that were before locked to you.

I think i am arguing here for the independet free mind and will, rather than go the AI route. Because you are an artist and as such should aim for your talent and vision.

Blender is very interesting and not just because it's free. I just don't have the time to do it, so i just do little things when i needed.
You're calling me an artist? I don't make no shit (yet). Anyway, most r34 makers use models that are ripped from games, they rarely make them from scratch, sure some people do make their own fully custom models, some use DAZ or other stuff as base, reshape existing bodies, re-rig them, it's bit easier indeed than making one fully from scratch, but one can always start with basic sculpt of human body and also reshape that and then build a model around it, honestly a lot of ways to go about it.

Importing characters made in DAZ/CC into Blender would be the most optimal way for you to go about it to make simple scenes, unless you aim for static images, then DAZ alone will suffice to build simple scenes and render stuff directly in it.
 

Deleted member 3586865

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Apr 13, 2021
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You're calling me an artist? I don't make no shit (yet). Anyway, most r34 makers use models that are ripped from games, they rarely make them from scratch, sure some people do make their own fully custom models, some use DAZ or other stuff as base, reshape existing bodies, re-rig them, it's bit easier indeed than making one fully from scratch, but one can always start with basic sculpt of human body and also reshape that and then build a model around it, honestly a lot of ways to go about it.

Importing characters made in DAZ/CC into Blender would be the most optimal way for you to go about it to make simple scenes, unless you aim for static images, then DAZ alone will suffice to build simple scenes and render stuff directly in it.
Now, i am shocked.
Why would someone ripp a character. I think thats lame.

Yes, i read about it. Though i never did it myself. Wrong, i did it once. At that point was i bloody new to the whole thing. So it didn't went anywhere.
But i can see what you can do, the possibilities.

Like i said, nowadays i just dial characters. It's easier and for the most part, i am getting the thing i want. I say thing, because it's a thing. :)
 

CrvX1995

Member
May 6, 2024
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398
Now, i am shocked.
Why would someone ripp a character. I think thats lame.

Yes, i read about it. Though i never did it myself. Wrong, i did it once. At that point was i bloody new to the whole thing. So it didn't went anywhere.
But i can see what you can do, the possibilities.

Like i said, nowadays i just dial characters. It's easier and for the most part, i am getting the thing i want. I say thing, because it's a thing. :)
Why wouldn't you? If you want to do a character from a video game and it looks ok in game, you take that model, improve it a bit and rig it instead of doing it all from scratch, at the very least you rip it for parts (textures, some props, face) and redo the body.
 

Velomous

Member
Jan 14, 2024
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388
Hey guys

I wanna make a game ,most likely it would be a VN(nsfw!).
Ive been looking at how I can achieve making characters that won't require me knowing and mastering a time consuming program (blender,...) and I don't know how to draw (I intend to learn it later..soon lol) ,so the only options I've come across are Character Creator 4 and Daz3D and VaM among others like HoneySelect 2 but since it doesn't seem to produce male characters good enough, I'm not considering it. The cost is not important to me here , so which of the two (or if you can suggest me a better one besides the two ) is better for what I have in mind ,I'm aware most nsfw games use Daz3D but I wonder why not CC4. What's important to me is which would look better , which would b easier and more accessible and effective in what I have in mind ,ofc there are other factors like genitals customisation,cloths/accessories,hair and animating it and such. I reallllly appreciate any info anyone can give regarding the stuff I mentioned, im aware what I might be asking is a bit too much but didn't find much else on the internet to help me make my decision. Thanks guys :))

Tldr : cc4 or daz3d (or sth else ?) for making my adult VN with no knowledge of any software,nor the ability to draw!

P.s.I may make the art of the game look in a specific style at times , and Ik it's possible with daz and to some extent with cc4 but don't know how much the options are varied for each or if there's other way in achieving such looks that does also work in animating it !
Daz3d is designed for it.

Honeyselect and VAM are just barely capable of it.

If you have a decent gpu to render with, you will be best served with daz since it has rendering capablities which will allow you to make the pictures look a hell of a lot better than anything you could possibly make with honeyselect and vam, that alone should be reason enough to use it.

And yeah ai image gen, is perhaps the 'easiest' to learn, but as someone who has messed with it, it's not actually going to be the easiest to use. it could easily take you the same amount of time to generate an acceptable image for production as it would take an actual artist to draw the damn thing. Although the more over the top powerful hardware you have to work with the faster this can get. (because with strong hardware you can generate like 20 images in a few seconds which gives your prompts about 20x more chances to work out for you than if you generated just one.

And there is a lot of nuance to it if you want to consistently generate the same character. There's a bunch of tricks that can be learned for that but they weren't very easy to learn last i checked.

PS: It's wrong that 3d hentai artists mostly rip models from games, there's a few that do, but all the best ones create their own.

What most 3d hentai artists that don't generate their own do is download their models from smutbase, which sometimes includes models ripped from games and modified by better 3D artists to add genitals; but I don't think all that many people go into 3d hentai art without first becoming actual 3d artists...
 
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CrvX1995

Member
May 6, 2024
329
398
Daz3d is designed for it.

Honeyselect and VAM are just barely capable of it.

If you have a decent gpu to render with, you will be best served with daz since it has rendering capablities which will allow you to make the pictures look a hell of a lot better than anything you could possibly make with honeyselect and vam, that alone should be reason enough to use it.

And yeah ai image gen, is perhaps the 'easiest' to learn, but as someone who has messed with it, it's not actually going to be the easiest to use. it could easily take you the same amount of time to generate an acceptable image for production as it would take an actual artist to draw the damn thing. Although the more over the top powerful hardware you have to work with the faster this can get. (because with strong hardware you can generate like 20 images in a few seconds which gives your prompts about 20x more chances to work out for you than if you generated just one.

And there is a lot of nuance to it if you want to consistently generate the same character. There's a bunch of tricks that can be learned for that but they weren't very easy to learn last i checked.

PS: It's wrong that 3d hentai artists mostly rip models from games, there's a few that do, but all the best ones create their own.

What most 3d hentai artists that don't generate their own do is download their models from smutbase, which sometimes includes models ripped from games and modified by better 3D artists to add genitals; but I don't think all that many people go into 3d hentai art without first becoming actual 3d artists...
So you're saying all hentai makers are 3D artits by trade? VFX most pay poor lol.
 

Velomous

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Jan 14, 2024
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388
So you're saying all hentai makers are 3D artits by trade? VFX most pay poor lol.
That is not what i said no. All the best ones are though, not even a competition. Excluding the 2D artists of course (all of those also are, unless you count the ai folks but uh... yeah I kinda don't, ai image gen hentai tends to be garbage, there's the occasional oc pic, they can't really compete with the real artists either there)
 

CrvX1995

Member
May 6, 2024
329
398
That is not what i said no. All the best ones are though, not even a competition. Excluding the 2D artists of course (all of those also are, unless you count the ai folks but uh... yeah I kinda don't, ai image gen hentai tends to be garbage, there's the occasional oc pic, they can't really compete with the real artists either there)
Yeah but you know, anyone can learn 3D, you don't need to call yourself a 3D artist right away, and a lot of animators actually use models of smutbase, most are fine unless you plan on doing some unusual stuff that no one animates and/or makes models for, most animators do know how to work the 3D software so they can (or at least should know) how to make 3D models, doesn't mean that's their job (if they are good at 3D, they'd work in VFX business and not make porn, it's hobby probably for many).

I'm not a 3D artist, but I can make basic animations and model, I'm learning Blender,do I get to call myself a 3D artist already or do I have to pull in 5-10k on patreon for that first? :D
 

Velomous

Member
Jan 14, 2024
385
388
a lot of animators actually use models of smutbase,
That is what i said yes.

I said that all of the best 3d hentai artists make their own models. Sometimes they also upload these models to smutbase too.

You can call yourself a 3D artist if you're learning blender. Maybe you're not a good 3d artist (not yet at least) but you can call yourself a 3D artist, I think in fact it would be good if you do to help you get in the right mindset.

Either you are a 3D artist or you aren't a 3D artist, you don't have to be a good 3D artist to be a 3D artist. Even those modern art losers are called artists despite them not being able to make any good art if their life depended on it. Even if you're just starting out, you're probably better than those are already.

Have enough respect for yourself to call yourself an artist even if you're still just learning, because it is very likely that if you sink deep into this subject enough to become like the better 3D artists out there, you will still never find yourself in a place where you're not still learning anyways.

Also who says those hentai 3d artists don't work in the vfx industry? They probably do, hentai stuff is just a sidegig for most of them I can almost promise you.