Ooh, I like the scroll feature on the centerfold secrets!
The UI: It is kinda annoying how the UI is on top of the image when we have to search the image for clickables, even if it isn't true, it will always give the nagging feeling that something might be hidden behind the box. It somehow feels quite obstructive this way, especially the locations box on the left side of the screen. All the locations look very similar anyway (which is good in my opinion, since it's a modular built ship), so maybe you could polish that thing a bit further.
For example: just display only the name of the location in a narrow box, unless there's a person of interest present (or whatever else you intend to display there, like questicons maybe?), in which case the box for that location grows larger (roughly it's current size) to display the icon or whatever you want to display. Makes scrolling through a long list of available locations more convenient too, as the unoccupied locations will take less space. Yes, I know, variable sized boxes are probably a pain to program and display in a fluid manner, but seeing all the other stuff you already have, I think you can figure out how to do it.