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ffive

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Jun 19, 2022
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For the NSFW scenes though, I'm still wondering how to do it. Some of the ROs are dominant and will not want to be submissive no matter what, but some are switches or submissive and will be up for a dominant MC.
If some characters are set on being dominant, then i'd say simply leave it at that and have them be dominant. Odds are, the player who chose to romance them could read the obvious early signs in how the RO carry themselves, so if they picked that RO then it's because getting dominated is what they wanted for their MC.

(there's also always the option of having a "look, this relationship thing doesn't seem to be working" talk at some point, allowing to break up and get together with someone else, instead of locking the player down in a single relationship for entirety of the game)

edit: oh, and for the switch ROs, this could be something selected during given scene, through dialogue/action options? Similar to how the masturbation scene allows the player to pick what flavor they want to go for. Just preferably without locking it down as permanent behavior for the future scenes. Switches gonna switch~
 
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ffive

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Jun 19, 2022
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The part where you shave your legs also is done better since iirc, you need some hair to do a spell and you can just go "fuck it" and shave the entire leg.
I think i've mentioned it earlier in the thread, but if the MC gets on the cheerleading path, then this makes for a better opportunity/excuse for shaving the legs than just "well, the razor is there so might as well". Possibly something that could be included so the players who opted out of it early can get it (and the transformation) around this point in the story.

Another excuse (and for people who opted out and aren't on cheerleading path) could be just taking a page from YTLG outright -- have Aurora ask for some leg hair so she can cast you a spell to unlock the lower body transformations for you? idk, just a thought.
 

RedSam84

New Member
Apr 2, 2024
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You could also have the mother to encourage the MC to explore feminine grooming, as the MC presents more feminine.
 

ffive

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Jun 19, 2022
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You could also have the mother to encourage the MC to explore feminine grooming, as the MC presents more feminine.
I feel like mom getting involved would be bit early at this point, since she's mostly in the dark about the whole thing.

But MC's sister is potentially already aware and, being younger (and given you can already ask her for some help) could easily see her getting excited about the whole idea and getting more involved with ideas on how to be a girl and whatnot.
 
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ffive

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Hmm replaying and taking some different choices, there's a bit in Day 10 that caught my eye -- none of the choices re: the "date" with Samantha or Luke seem to affect "attracted to men/women" stat.

This can have somewhat silly effect where e.g. you choose to meet up with Luke, have the romance with him jump by some 10-15% but MC's stated "attraction to men" is at 0, because that's where the meter was at the start of the day (either because the player hasn't picked any earlier opportunities to hang out with guys, or picked similar amount of hanging out with guys and girls, effectively erasing all changes on the meter from the default "100% into girls")
 

RedSam84

New Member
Apr 2, 2024
14
6
I feel like mom getting involved would be bit early at this point, since she's mostly in the dark about the whole thing.

But MC's sister is potentially already aware and, being younger (and given you can already ask her for some help) could easily see her getting excited about the whole idea and getting more involved with ideas on how to be a girl and whatnot.
Yeah it's too early at this point to get the mother involved.
 
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amaty

Newbie
Game Developer
Oct 5, 2024
29
126
If some characters are set on being dominant, then i'd say simply leave it at that and have them be dominant. Odds are, the player who chose to romance them could read the obvious early signs in how the RO carry themselves, so if they picked that RO then it's because getting dominated is what they wanted for their MC.

(there's also always the option of having a "look, this relationship thing doesn't seem to be working" talk at some point, allowing to break up and get together with someone else, instead of locking the player down in a single relationship for entirety of the game)

edit: oh, and for the switch ROs, this could be something selected during given scene, through dialogue/action options? Similar to how the masturbation scene allows the player to pick what flavor they want to go for. Just preferably without locking it down as permanent behavior for the future scenes. Switches gonna switch~
Yeah, I'm not going to change the dominant ROs at all. I think you can definitely tell which ROs will refuse to bottom as well.

And as for switch, you can decide whether to take the lead or have the RO take the lead. It will probably make the CGs very costly, but I think it'll be worth it to make the adult scenes as good as I can make them. It won't be permanent either, you'll have to make the choice each time.
 

amaty

Newbie
Game Developer
Oct 5, 2024
29
126
Lots more games need to have this function.
I'm considering it, but it would be another variant and would require a ton of writing from me. Not to mention if you want to break up and get with an other RO. That would require a LOT. I'm not sure if there will be an option to break up once you get with an RO.
 

amaty

Newbie
Game Developer
Oct 5, 2024
29
126
Hmm replaying and taking some different choices, there's a bit in Day 10 that caught my eye -- none of the choices re: the "date" with Samantha or Luke seem to affect "attracted to men/women" stat.

This can have somewhat silly effect where e.g. you choose to meet up with Luke, have the romance with him jump by some 10-15% but MC's stated "attraction to men" is at 0, because that's where the meter was at the start of the day (either because the player hasn't picked any earlier opportunities to hang out with guys, or picked similar amount of hanging out with guys and girls, effectively erasing all changes on the meter from the default "100% into girls")
I'll look into this and try and find a solution. Thank you for bringing this to my attention.
 

ffive

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Jun 19, 2022
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And as for switch, you can decide whether to take the lead or have the RO take the lead. It will probably make the CGs very costly, but I think it'll be worth it to make the adult scenes as good as I can make them.
I mean, the cost can be probably somewhat reduced, between anime-style characters looking largely the same, and the fact you'll already have available "opposite" variants of the scene (so to speak) for the always-dominant and always-submissive ROs. The switches can to some extend reuse these already existing files with the option to pick which variant to play. ;)
 

longjohngold

Well-Known Member
Jan 22, 2020
1,312
2,047
This is well written but I need a pinch more art. For example, we're introduced to Luke and Samantha at the start but I've got no idea what she looks like. If you're going fully text based you at least need to describe her in sufficient detail that I can picture her. Regardless of the MC's initial feelings what I make him do is 100% going to be coloured by how hot I think she is. Likewise with picking the clubs, it'd be nice if it was an event where each club had stalls and you talk to the members so you know what people you might encounter in each one, I feel like I'm flying blind here.

Other than that it's well polished, all the custom UI stuff looks much nicer than your standard sugarcube stuff, though I think by taking up a portion of the top and bottom it limits the reading space unnecessarily rather than having it off to the side which is unused space. I'd like a "characters" section in the menu with descriptions of everyone (and/or a picture)in keeping with what I said above.

But yeah, it's a nice start.
 

ffive

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Jun 19, 2022
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This is well written but I need a pinch more art. For example, we're introduced to Luke and Samantha at the start but I've got no idea what she looks like. If you're going fully text based you at least need to describe her in sufficient detail that I can picture her.
If i'm not mistaken, Samantha picture is in the works and will be retro-actively added, similar to how it's done for Jessica. For the time being you can see her at the end of walkthrough linked in the OP.

Other than that it's well polished, all the custom UI stuff looks much nicer than your standard sugarcube stuff, though I think by taking up a portion of the top and bottom it limits the reading space unnecessarily rather than having it off to the side which is unused space. I'd like a "characters" section in the menu with descriptions of everyone (and/or a picture)in keeping with what I said above.
This layout seems to be mainly aimed at mobiles (or at least, tries to be more friendly to them than your typical html game) where the white space on the sides wouldn't be a concern, and at the same time having the content on the side wouldn't mesh very well with vertically-oriented display with no "unused space" on the sides to speak ot.
 
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Nobles

Active Member
Apr 15, 2022
887
891
Is this a game where he wants to be a girl ? or is it one no matter what he does, he just cant stop becoming a girl ?
 

ffive

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Jun 19, 2022
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Is this a game where he wants to be a girl ? or is it one no matter what he does, he just cant stop becoming a girl ?
You can pick MC's attitude towards changes and choose/avoid transformation events. IIRC only single, minor transformation in the prologue will always happens, for all others you can very much stop them from happening. Or you can catch them all, or just some.
 

ffive

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Jun 19, 2022
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Regarding the new update, one obvious question mark: choosing to wear skinny jeans or getting your ears pierced and a number of other, quite innocuous actions, have triggered transformations before... but somehow putting on actual skirt doesn't? Talk about the curse sleeping on the job. :sneaky:

edit: minor bug, the Appearance screen doesn't have description for the shoes if MC is wearing cheerleading sneakers, and it results in a sentence getting cut off mid-way.

edit2: another small bug
HTML:
<<set $squadbond to Math.clamp($squadbond + 5, 0, 100)>>\
squadbond variable doesn't exist, it should be
HTML:
<<set $csquadbond to Math.clamp($csquadbond + 5, 0, 100)>>\
instead.

edit3: the autumn sweater seems to be missing the bottom for the male paperdoll variant:
(it works okay with the "autumn pants" but for other pants types there's a gap, that is covered up with another piece for the feminine AV variant)

1738690390690.png

edit 4: small logical error
HTML:
        <<set $hairtie to $currenthairtie>>\
This doesn't take into account that the $currenthairtie value could be 0 (if the MC didn't have his hair tied up at the start of day 11, when it was initialized)

It's probably better or at least more glitch proof to set it instead to $d7hairtie which is what the player has picked as preferred tie type, when learning how to handle the hair on day 7.
 
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TheFirstEXON

Newbie
Feb 6, 2021
20
7
The whole time felt like a drawn out entrance to a game, as if it was gathering character creation information, then all the grind led to nothing... kinda disapointing
 

shadesnake

New Member
Nov 14, 2020
8
5
I still find it funny that skinny jeans cause a transformation, but a skirt and bra do not. And yes, I understand that the author wants to limit the player in the number of transformations. But I think it is worth making at least cosmetic transformations that have no alternative, like shiny hair.
 
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5.00 star(s) 4 Votes