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J1215

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Dec 15, 2019
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As far as I understand, Jessica shopping is not implemented in this update (v0.26).
Will Shopping with Jessica be coming in the next update?
I'm looking forward to Jessica shopping!:love:

---------------------------------
Edit (v0.27.3):

I enjoyed shopping with Jessica!:love:
 
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Magma0496

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Jul 28, 2025
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Very promising game. I'll wait for more content to roll out, but I'll definitely keep an eye on this.
 

M00nWraith

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Mar 17, 2022
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Okay, so is the shopping just on a loop? there is no option to exit the shopping center, or do i have to buy something from every store? As i understand it, it appears to be the end of content, but as i recall from earlier updates there used to be an end of content message?
 

ffive

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Jun 19, 2022
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Okay, so is the shopping just on a loop? there is no option to exit the shopping center, or do i have to buy something from every store? As i understand it, it appears to be the end of content, but as i recall from earlier updates there used to be an end of content message?
You don't have to buy anything, but the option to wrap the shopping up is added after you visit each of the stores, yes. There's a bit of content afterwards, with people you've decided to go shopping with, and then optional decision/transformation point at the end of the day.

The game explicitly tells you when you reached the end of content for given release.
 
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ffive

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amaty it seems that the first masturbation CG still has some bugs regarding breast size: the first slide and the final one show Ethan with flat chest properly...

1755287491837.png

... but for the most part during the sequence, Ethan is still shown with full chest:

1755287507841.png

As far as i can tell, this is because passage Day 8 - Masturbation 1 still uses the old code to put the image together, one which uses multiple "requirement" clauses the game doesn't support. The other masturbation scene passages have it fixed, but this one has eluded the fixes.

On a completely unrelated note, the early scene in this update, with Ethan informing mom there's a certain Jessica (if you have romance path with her active) was way too adorable it had any right to be. :whistle:

also, a minor text variant thought for Sam&Jess shopping branch: if you ask them about body swapping thing, MC with high relationship with Jordan might be able to actually offer some insight here, in response to Jessica's speculations. Since this version of Ethan has hanged out with Jordan enough to know there's indeed more to him.
 
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ffive

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Hmm, have just finishes my replay, and kind of realized there's potential continuity glitch in this update... as well as in the three earlier ones, since it concerns the end of Day 18, all of them cover.

Specifically, there's an optional transformation point at the end of the day. The glitch happens if MC who have opted for just one breast enlargement so far chooses second breasts enhancement at this point. The issue is that the game reacts to it by triggering generic "Address the Issue" scene... which gives MC choice if they want to bind their chest.

Except, as it happens, MC has just gone shopping for a proper bra earlier in the day. And leaving aside that this freshly bought bra is now pretty wrong size, the MC should perhaps at least acknowledge it, as well as remember the stern lecture about dangers of binding they potentially received, instead of acting all ignorant and unprepared, the same way he does when this change happens early in the game and Ethan is dealing with it all on his own.

edit: also also, minor error
Code:
<<elseif $d18plushchoice and $plushie is true>>\
This check should be for
elseif $d18plushchoice is false and $plushie is true
instead, or simply for
elseif $plushie is true
because it's apparently supposed to trigger if Ethan bought the panda plushie early but opted not to get a new one on Day 18 (and the earlier branches in this check will ensure that the game will only get to test this one if there's no new plushies)
 
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BigAlzBub

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Jul 20, 2020
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Hmm, have just finishes my replay, and kind of realized there's potential continuity glitch in this update... as well as in the three earlier ones, since it concerns the end of Day 18, all of them cover.

Specifically, there's an optional transformation point at the end of the day. The glitch happens if MC who have opted for just one breast enlargement so far chooses second breasts enhancement at this point. The issue is that the game reacts to it by triggering generic "Address the Issue" scene... which gives MC choice if they want to bind their chest.

Except, as it happens, MC has just gone shopping for a proper bra earlier in the day. And leaving aside that this freshly bought bra is now pretty wrong size, the MC should perhaps at least acknowledge it, as well as remember the stern lecture about dangers of binding they potentially received, instead of acting all ignorant and unprepared, the same way he does when this change happens early in the game and Ethan is dealing with it all on his own.
To be fair the whole issue of the fit of clothes is entirely glossed over, as almost any change (excluding face or hands) would result in clothes no longer fitting properly. Feet would be massively problematic, as once your feet shink and become more feminine, your feet are going to slide around in your shoes and blister like a mofo.
Of course there is a distinct possiblity that the magic of the curse just handles changes in the size of clothes as well as your body.
 
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ffive

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To be fair the whole issue of the fit of clothes is entirely glossed over, as almost any change would (excluding face or hands) would result in clothes no longer fitting properly. Feet would be massively problematic, as once your feet shink and become more feminine, your feet are going to slide around in your shoes and blister like a mofo.
Of course there is a distinct possiblity that the magic of the curse just handles changes in the size of clothes as well as your body.
Yeah, the game actually mentions Ethan's clothes no longer being a good fit as part of reason why the shopping trip on Day 18 happens (and the jersey you can wear on earlier day similarly no longer fitting well) but for the most part it makes sense to handwave that away, with the way changes happen poor Ethan would be out of viable clothes every few days.

The generic reaction to breast growth mostly feels off at this point because it doesn't take into account that Ethan has now better options to handle the issue, and doesn't need to rely on random binding. It'd probably make sense to have this scene replaced with another one that's more context-aware, from this day onwards.
 

BigAlzBub

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I pretty sure in my last run through, I did a full acceptance/fem route and unlocked the body mods early to get the breast mod early so that the coach would give me a bra. When I came to go shopping, I went with the Jess/Sam route, and unless I am very much mistaken when it came to bra time, I'm sure it made out that I was using a towel as a binder.
 
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ffive

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I pretty sure in my last run through, I did a full acceptance/fem route and unlocked the body mods early to get the breast mod early so that the coach would give me a bra. When I came to go shopping, I went with the Jess/Sam route, and unless I am very much mistaken when it came to bra time, I'm sure it made out that I was using a towel as a binder.
Looking quickly through the script, it seems the game forgets to reset the bind variable if you get a sport bra from the trainer, and chose to initially bind breasts. It's missing a
<<set $bind to false>>
call when you get that bra, which it does execute in other instances (like, if you get the sports bra from Jessica instead)

edit: in fact, looking around more, there's some other glitches regarding this.

Code:
:: Day 18 - Shopping Mom 6
<<set $bind to false>>\
<<if $d18mombrastoretogether is true>>\
//...
    <<if $bind is true>>\
        <<if $binder is true>>\
//...
<<else>>\
//...
    <<if $bind is true>>\
        <<if $binder is true>>\


:: Day 18 - Shopping Mom & Lily 8
//...
<<set $bind to false>>\
<<if $d18momlilybrastorecompany is 0>>\
//...
    <<if $bind is true>>\
        <<if $binder is true>>\
//...
<<elseif $d18momlilybrastorecompany is 1>>\
//...
    <<if $bind is true>>\
        <<if $binder is true>>\
//...
<<elseif $d18momlilybrastorecompany is 2>>\
//...
    <<if $bind is true>>\
        <<if $binder is true>>\
//...

:: Day 18 - Shopping Samantha 7
//...
<<set $bind to false>>\

:: Day 18 - Shopping Samantha & Jessica 11
//...
<<set $bind to false>>\
In all bra shopping scenes the variants about the binder never execute, because the game sets the bind flag to false before the (subsequent) checks happen, instead of afterwards.
 
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ffive

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Thank you so much for the bug reports! I've fixed them all in preparation for the update today :)
I'm only going by patch notes/walkthrough for the new update so forgive me if i'm off here in my guess, but the MC can optionally decide to put on makeup there, and i imagine if they refused to do it previously that should be a potential transformation point (since it does trigger transformation on earlier day when you do it) But it doesn't seem to be a case, so that's possible overlook to fix..?
 

balitz Method

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Jan 30, 2018
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Caught up with the recent material. There's some really great stuff in here; I know that getting all those mall scenes done must have been an absolute slog, but going shopping with mom and little sister in particular had some much needed focus. There's been a whole lot of "okay, we'll talk about this/do something about this later" sprinkled throughout and actually reaching a point in the story where the family wants to come together and figure this out feels good to read because it was becoming increasingly necessary within the story. I half-expected mom to go cuss out ~madame Serena~ for being so grossly irresponsible during the scene where you can tell her about the curse. In fact I'm still kinda hoping for that.

Same with introducing some stakes with the principal taking a realistically awful stance. With this setting it needed to examine the consequences of what's been happening from more than a personal perspective and introduce some real obstacles to overcome. So far it's kinda been cheesing a number of things with all the isekai cheat-level competency stuff; for the story to feel like it has any weight it's got to have some problems that can't be immediately trivialized.

I'm also a big fan of the other witch who took the exact opposite stance from all the other magical characters because she's actually been there. That's where the game's oldest problems start to crop up, though. I noticed that there comes a point where the story starts to have a harsh split that works against its own messaging. We'll have a scene with this character telling us "all these people who keep trying to force feed you their answers are full of it; whatever -you- decide is right and it can be as messy as you want" only for the game to decide what the main character's attitude is based solely on the transgender stat. Or maybe it's actually just the single choice of whether to accept or reject The Girl; I haven't tested that yet. The way the story and game are structured communicates that it's not conceiving of any answers as to what the curse is about other than the obvious one despite the text of the story wanting to communicate that this is not the only valid one.

If the main character's acceptance or rejection of everything only boils down to this one stat, what are the femininity/masculinity and acceptance/resistance measures even doing? It -looks- like you could build all kinds of characters, and I tried because I wanted to see what all it would take into account, but having high fem and acceptance but little or nothing in the trans stat results in scenes where the main character talks like he unilaterally hates all of this. Many of the choices are structured with three basic attitude archetypes (resistant, mixed, accepting/enthusiastic) but once it reaches this harsh divide it reads like it really only supports two character types: definitely trans Ethan and wants nothing to do with this Ethan.

It's...very awkward. I spotted this conflict in the structure of the story pretty early and it's only grown more pronounced. It'd be a lot more polished if it was more of an on-rails transgender game, but that would eat away at its charm. I can tell you really want it to be accommodating, but the story is always feeling friction between letting the player control the level of engagement and following the beats of a forced transformation game. Earlier I thought making adjustments so that the structure and the message agree more would be the way to go, but it's so deep in there now that I think it's just part of the game's identity.

My advice for how to deal with it now is to focus on smoothing away this rough divide that can make a player feel like the character they've built so far is being taken away from them and replaced with a wet blanket who now wants nothing to do with everything the player guided him into doing. Don't let that transgender stat be the only one that matters. In a game that's trying to be as open as this one and say the things that it wants to say, it shouldn't feel like it's outlandish or impossible for the main character to like wearing cute clothes or having a cute body while being cisgender or to actually be happy with rather than anxious about looking and acting androgynous. It pigeonholes a lot more than it wants to, I feel.

Here's an example: I was testing out what the game actually allows the player to do, so I kept Ethan somewhat feminine and had him mostly show interest in boys. He ended up just under the androgynous shift and I set him up to play Juliet. I very much enjoyed the reasoning that you came up with for him to want to do so and I was excited to see how he'd play that out - but then early ending. Not only that, one where he basically just decides that none of that stuff mattered and gets married to a woman.

That's the frustration of playing this game. You write some really interesting scenarios that aren't the main trans path where Ethan wants to play Juliet because girl. Wanting to play Romeo in a way that utilizes the androgyny of his body and feelings or Juliet because he doesn't feel that he needs to share her gender to understand her soul are things I really want to read! But if you're not playing the main character as trans the writing starts to assume that there's no other way the main character could possibly want to engage with what's happening to him.

You've got a lot of stat variables in play here. Let them play.
 
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balitz Method

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Checking it out further, yeah: the only choice that -really- matters when it comes to eventually taking this extreme for/against stance is whether to accept The Girl or not. This one choice basically decides the whole game. All the individual choices suggest that there's room to play different characters , but the way the game is currently set up you're actually determining how everything plays out right there. Either she's right and she's i n e v i t a b l e or she's wrong and the main character decides that because he's not a girl he can't enjoy bubble baths or moisturizing, much less a skirt.

Everything I read in the actual messaging and text of the story doesn't want this to be the case, but because the game takes nothing else into account there's no fighting against the girl (and therefore likes all girl things) or boy (and therefore hates all girl things) choice. If the sum of the player's choices don't actually add up to anything, why try to have so many?

Alternatively you might even consider reworking this scene. As-is it's very prescriptive in a way that the rest of the game tries not to be. Maybe let the main character actually have a conversation with her and get the chance to bring up some different viewpoints or things he's feeling rather than just letting her preach that she is the truth and that you're either failing her or letting her drive? This could still be an early choice between taking an accepting or rejecting attitude with the added opportunity to suggest different places to end up.

You could also insert a second scene with her, one that's more detailed and lets the two of you pour over things that have happened, and -that- could be where Ethan starts to hash things out - like "okay, I still don't feel like a girl, but I have a high fem stat so clearly I like things people think of as girly - what could this mean?" or "I leaned into a lot of transformations that I could have avoided but don't have a high trans stat - do I just like looking cute?" or "I actually kinda like how people aren't just making snap judgments of me based on my appearance; do I actually want to be androgynous?" and so on.

As a reader it twists me in knots to see how well you handle different nuanced interpretations of the subject in a way that could lend itself to a game that respects all sorts of character types in one scene and then see all of those suggestions torn down in the next because in this run I made one choice early on which is nakedly 'is the main character trans or nah?'.
 
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ffive

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Checking it out further, yeah: the only choice that -really- matters when it comes to eventually taking this extreme for/against stance is whether to accept The Girl or not. This one choice basically decides the whole game.
Technically there are some other instances in the game which touch the transgender stat. The thing is, some of them are placed in fairly obscure corners of the game, which could result pretty easily in the player missing them and failing to get the transgender stat high enough to get it pass the threshold, despite wanting to. So as a result, the choice of accepting the Girl now gives MC enough of transgender stat to pass the transgender checks down the road.

The acceptance/resistance stat is indeed used less frequently. IIRC the author had plans to use both of these stats to allow more nuanced character build, but that ultimately turned out to be too much work to be sustainable, so the design got streamlined in this manner.
 

balitz Method

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That's kinda what happens when the game doesn't quite agree with itself.

I also experimented to see if you could get the other transgender stat bumps and then reject The Girl, but that just zeroes it out. That's what puts it in such an awkward state. There are dozens of choices that change a dozen stats, but none of them are reflected in the story because they don't get used. I couldn't even find an instance where the masc/fem meter mattered. Acceptance only seems to affect the fortuneteller evaluation. Pinning literally everything on this one choice -seems- like it's streamlining things when it's actually making them messier.

The game will need to commit to a direction (on-rails transgender story or more open-ended gender exploration story) in order to avoid the continuing pitfalls of trying to write as though it's open-ended when it's really not. For workflow the rails are easier, and that's what amaty has been doing so far, but it's inevitably going to alienate players when the game abruptly stops respecting all but one of their choices. The alternative to this extremely load-bearing choice is to take another look at how the game systems are organized.

Acceptance/resistance could be safety done away with. Rather than tying everything to the trans stat, mas/fem could be used as the check to display scene variants when it's a matter of aesthetic preferences or approaches while the trans stat could be referenced in matters of identity (and when in doubt there's always the option of simply letting the player choose their attitude, like in the bra shopping scene or the cheerleader diner hangout). It's not so much a matter of guessing every possible playstyle a player might want to try as using all of those stats to read their general trends and then feeding them into what they probably want based on those. Like it's not necessary to write whole separate scenes for, say, a main character who's trans, putting on a dress, and liking what she sees and a main character who's made cis identity decisions -and- a lot of fem decisions. It's safe to assume that they'd want their character to be excited about it; feeding them into the positive reaction and then just trimming out or replacing the "everything's clicking into place" trans lines with an "I'm so cute I love this" type of variant 'if' line will cover it. This approach also lets you address the "eh, I may be a girl, but I'm not a little princess" possibility by taking the rejection version of the scene and adding a few trans affirmations that can trigger if the stat is high enough, to give the sense that it's still a positive experience, just not what the character clicks with.
 

balitz Method

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The sexuality meter could probably go too. I don't think that ever gets referenced and there's an actual sexuality choice during a main story scene for roleplaying purposes anyway, so you could probably replace that in the UI with something like "attracted to ??" that gets filled in when you make that decision.
 

ffive

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The sexuality meter could probably go too. I don't think that ever gets referenced and there's an actual sexuality choice during a main story scene for roleplaying purposes anyway, so you could probably replace that in the UI with something like "attracted to ??" that gets filled in when you make that decision.
That scene just adds a large value to the sexuality variable, IIRC. But yes, i don't think it's something that needs to be "measured" in the first place. That said, I wouldn't have that particular answer determine it -- gods know not everyone is comfortable with revealing what they're really attracted to, even to their closest friends. So the way the game currently takes into account who the player has Ethan actually flirt with, and adjusts the needle accordingly, it's overall more accurate.
 
4.70 star(s) 13 Votes