Note: While it isn't necessary to have played Lockheart's 'A Petal Among Thorns' (APAT), this game canonically follows it. I highly suggest playing through APAT first if you haven't already.
In this playthrough, I followed the transhumanist path. The year the game happens in is 2032.
This game allows us to define the roles and titles of the different characters, I decided to play it as a family.
Where APAT regularly presented choices to the player, AMoB does this less. However, it adds several single-screen freeroam events where objects (usually only one) can be clicked on the screen to progress the story. It's my impression that these 'events' were created to give the player a tactile experience, but for me, this missed its mark. From Chapter 3, this mechanic is done away with. There was one instance where this mechanic replaced a typical choice menu, namely while examining a concept art for a story the MC is working on. I thought this was a great use for it.
A few choices that AMoB offers do have a larger impact. The first being a choice between the transhumanist or naturalist path, which will change the explanation and circumstances of the MC's unique family dynamic. The other choice affects an event near the end of the game.
These choices will also carry over into the next game in the series: 'Over the Moon'.
AMoB is very much a kinetic experience, which I usually try to avoid. However, Lockheart is skilled at characterization and framing of events. I was swept up in the story to such an extent that I didn't miss getting to influence the story through choices. I'd even say that having less choices than APAT was a good thing because the choices in that game often felt fake, eventually leading to the same result. (I believe there was one exception where it changed how a sex scene ended.)
Adult:
'A Moment of Bliss' (AMoB) contains plenty of adult content. Besides the 13 erotic/sexual scenes, the game deals with adult/advanced topics. If you're so inclined, you could spend hours musing on the different philosophies offered by its story. What does AI mean? What do you think of an AI influencing society from the outside? Any opinion about genetic manipulation, or the role and responsibilities of corporations in society?
Visual:
Like APAT, the renders are detailed, well lit and fit the environment and story.
Animations are masterful. Body physics seems realistic, hair moves, parts jiggle, and positions feel natural and realistic. Occasionally, it feels like actions are a little slow/too fluid for the effect that's shown.
Many animations feature a zoom effect, which I found distracting/dizzying. I think it would work better if the zoom effect was stretched across multiple loops of the animation.
Novel:
Text size is on the larger end and can be adjusted using Ren'Py's SHIFT+A menu. The game includes a configurable textbox, which I always appreciate.
'A Moment of Bliss' immediately picks up where 'A Petal Among Thorns' left us. The MC arrives home and reunites with Rose (his ex partner) and Bliss (middle daughter), while bringing along Petal (his youngest).
The story delves deeper into the origins of the MC's unique family dynamic, and lets us discover how an AI, and a phone company insert themselves in the MC's life.
Sound:
Music and sound are unintrusive, and add to the general experience. They don't stand out, or distract from the core AVN experience, which is perfect in my book. There are little sound effects now and then, they aren't overdone and add to the atmosphere of what's going on.
Unlike APAT, AMoB also has sex sounds. These also fit the mood and atmosphere, but the sounds don't always align with what happens in the animation. (For instance, the actions during a blowjob don't line up with the sound that accompanies it.)
Spoilers below!
Characters (+ evolution since APAT):