Hmm a workaround I have found is to render the scene initially with just 1 or 2 genesis figures at first and then use spot rendering on the remaining ones one (or two when they are close by) at a time, keeping the other figures hidden. This has saved me quite some time already!
Then again, this method wouldn't work for gangbangs, etc since we would need most of the figures in close proximity!
Yeah - working with an old rig requires some pretty creative solutions! Spot-renders are great for small changes, but my advice would be to render the background and figures separately (remember to turn down the ground shadow intensity and adjust the lighting to match though!) That means you only have to render one background per camera angle, and you can overlay the images in an editing program afterwards - adjusting the curves, gamma and exposure, etc as appropriate. It comes with the cost of static cameras and poor shadow-casting, but the time saving is
vast!
The best example I've got of that in my game - if you want to check it out - is the Decontamination Scene. That's got 5 characters, which I had to render in pairs. Later on I have a gangbang scene with 4 characters (a Hell fantasy - warning that it contains bi and futa content). It kept crashing the CPU, so I had to render one character separately, then overlay it and spend some time attacking it in Photoshop with an eraser to make it's bits fit
... Worth it, since it wouldn't have been possible for me otherwise!
About the goals, My friend and I are students and this is more like a part time job + hobby rather than just a hobby, unlike most other devs, who already have a paying job. So we really need at least that much (split two ways about $300 per head) for it to at least make sense.
I can absolutely appreciate that - especially with 2 devs - but I think that you need to consider the message it sends to Patrons.
*takes off Dev's hat, puts on Patron's hat*
Pledging is a pretty intense act of altruism - giving money that you don't have to in order to be part of bringing something into existence. You're only really going to do that if you're
sure that the Creator is as passionate as you about the project as you are, and isn't going to abandon it if they aren't making enough money. Most Patrons are actually investing in the
finished project - and because many of us have been burned by devs throwing in the towel, we need to know that our money won't be wasted before we consider pledging.
It's also important to remember that there are plenty of great games that don't make anything like $600. For example,
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has been plugging away since 2014 and has an impressive
347 Patrons - twice my count - putting him in the top 10% of adult games by Patrons… but his monthly take is $426.
I guess the question is, would you and Sake-Man carry on making the game if you didn't reach $600 within a couple of months of first release? If you would - which your posts so far suggest to me - then let potential Patrons know that in the goals!