Maybe it wasnt only the skills that needed improvement but also the avoidance of writing.
Starting a story is easy. Opening branches a cakewalk. But putting the story together, connecting different stuff and make it come together to a reasonable extend to enable an acceptable finale... Thats where a lot of devs fail or dont even go.
Which is a shame, caus there are people who would help out in the matter, even some serious discussions could help to at least figure out some ideas... I d help ;P
I think the WR knows where he wants the game to go (for the most part). For instance, right from the start of the game it identifies a number of "bad ends." I assume that these are at staggered intervals as you progress through the plot. You should read the dev's updated game description on his Patreon page (
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). It's pretty clear he has a plan.
He has been regularly adding and changing mechanics in the game (counters for instance, twice nightly dreams) that may be necessary for further development. The counters may also reduce the instance of bugs and dead ends, since you can make the logic based on the counter value, rather than by the player having done certain steps in order.
I think he's moving more to an open-world type concept, where you can progress through Victoria's corruption however you wish (rather than in specific order). There is a story and it has specific events to go through, but right now that does not seem to be the focus of development. He's focused on letting you wander around finding ways to change Victoria and get her dicked.