Not amazing currently. Story is fairly sub-par, dialogue is fairly sub-par, amount of things you can do is fairly low, there doesn't seem to be a way to preview your current progress, work is just a straight grind that could be replaced with a single button rather than going all over town (spend energy, gain coin, no event chains it seems, for any of the jobs), corruption is "self-respect" so it works backwards for some reason.
The art is mostly fine (animations not so much), would have expected something more.. refined from a "4.5.0" - seems to imply that it's a full game with 3 extra things added on top, but that doesn't seem to be the case.
Not sure which came first, this or Claire's quest, but they seem to have the exact same premise - home burns down, mother kidnapped, father status unknown, reason for troubles is big green men that use women as breeding slaves, option to be evacuated to an island or stay behind - yet Claire's quest seems a lot more involved from both a writing perspective, systems design, interface, progress checking (and its version number does not imply a largely finished game with extra content)
Only comparing the two because I happened to play the other one recently, and the similarities slapped me in the face while the differences kicked me in the ass (and not in a bdsm way).
I'd say I look forward to this game being finished, but I recall playing an earlier version maybe a year ago that was identical minus having to visit all the houses manually to learn where you can sleep - now it seems visiting all the houses is automated - and that's about all the differences I noticed in an hour's play.