How I understood -in the game, there are moments that can lead to
different outcomes, and I'm interested in those consequences and their results. If anyone knows how to trigger them and where they lead, please share. For example, here’s what I mean: we undertake a mission to rescue girls from an orc camp, and we are faced with a first choice (whether to follow the order or not). If we choose not to follow it, the orcs will capture the girl and hand her over to the goblins, giving us a few days to save her. During this time, she undergoes a transformation, and if we delay too long, she will probably remain in the goblin cave and change completely. But I’m particularly interested in these intermediate moments, specifically:
- Does it make a difference which day we save her during her transformation (before the cave part)?
- Is there any point in telling her that it’s the protagonist’s fault she got captured?
- Can she be saved or can we get additional scenes later if she remains in the cave?
- If we save her, can she be sent to work in a brothel, and what could that lead to later on?
I noticed that she started visiting the forest with two elves, and if we have a certain potion, we can sleep with her—is that all?
These are the kinds of moments in the game that interest me and where they might lead with these characters. What can be done with the one in the bar who gives us tasks? If we work as a bartender, we can get her drunk with a special drink, but I think it’s premature and maybe a bug (since the character hasn’t met the goblin on the shore yet). Also, when rescuing the girls from captivity, we have the choice to tell them about the pervert or not—if we don’t, there will be scenes with him in the third room. But what happens if we don’t tell them? The game is confusing in this respect, and it’s hard to predict what might happen in the future (because of which, after making one wrong choice, I had to reload a save from a couple of hours back).