Good morning. The mod has route selection in "SanchoCheats". The reason I took so many hours coding them to act this way is so the player understands that
all routes in one playthrough is impossible. You see, if I had gone the "easy" way of coding and just allowed you to turn all the routes "On", the scripts won't recognize it as it's "first come, first serve" in the conditionals for scenes.
If you don't know how coding works let me try and break it down without a "wall of text" post. Take this simple bit of code for example from the dev where the scene is either Vic's if on VicRoute2, Ash's if on AshRoute, or None otherwise:
Python:
if bViRoute2 == True :
$bc5aca_aft_vi = True
call c5aca_aft_vi # Takes the player to the Vicky scene (even if there was a cheat enabled with AshRoute enabled)
elif bAshRoute == True :
$bc5aca_aft_ash = True
call c5aca_aft_ash # Takes the player to the Ashley scene (if the player had a cheat with VicRoute enabled they would NEVER see this scene)
else :
scene c5aca_after_me_9 with dissolve
"With nothing else to do, I laid on top of the bed..." # Player sees neither of the above (doesn't have either route)
...
Now, in the above, if you had a cheat button that selected BOTH VicRoute2 AND AshRoute (which is normally impossible without a "cheat") the player would only see the Vicky scene due to the conditional (it's the first one checked if True). So, even though you had the AshRoute "cheat" selected you would NOT see that content or be taken to that call label....ever.
Now there's hundreds of examples of this, many way more complex but I only use the above to make a point. You can NOT see all content nor be on every route in one playthrough... it just doesn't work that way.
If that doesn't make sense after reading it a couple times let me know. Regards.