You know, my friend, what mechanics I dream about in a game showing a female character through clothing. e.g. Your character has corruption points, this corruption shows that the points affect his appearance, he wears increasingly bolder clothes and dresses like a whore. And on the faithful path, he wears normal clothes for loyalty points. I've never seen a game like this with this mechanic. Now what you said is a punishment for me, what if I make a kinetic choice first? Like Ch3, it was supposed to be without kinetic choices, but now in the faithful path you are punished with no choices because you throw everyone away and the game strips you of choices and sometimes contradicts choices you made earlier. Because if you have minimal contact with sexual predators, you have choices in scenes. And now, in order to have a choice, I have to restart the game every time and interact with the character minimally to have a choice. Which really annoys me and I don't like this mechanic, and the creator never explained how it works, which pisses me off. A good example is dinner with the old fish, option 1. you ignore all his invitations in the statistics you have him as rejected, he gropes Anna at the pool twice, first for a shorter time and then the second time more intensely, he has no choice to stop groping Anna a second time. Option 2 When you go to dinner with him, you have Anna in your statistics, she is insecure towards him. The first groping takes place at the pool, Anna, and there is a choice whether to allow the second groping. You have a choice whether you allow a second grope, if you do not allow a second grope, Anna, the statistics will change to rejected. E.g. In the next update there will be a scene about not letting him touch Anna's breasts and again I will have no choice because I will be punished again for my faithful way because I dumped him? and so on and so forth. Everything is on the faithful path. Every hero is the same, which is hopeless and illogical. So he doesn't say that this is normal and that these are kinetic choices made earlier. This is simply a punishment for the player.