The start is promising but sometimes evolves into cheap setups or transitions and, eventually, plot. Along the way, the visual style inappropriately changes occasionally and some design desicions seem ridiculous, for example the cool rules system being overblown by thousand rules so it lacks any tension or fun mindgames. The conquering would be alright if most setups 'n dialogs dealing with the dynamic between blackmail and inner slut were less repetitive or more creative. I remember having wished for more setups like business events or little hidden plays behind Harry's back in the bureau, just way more variety.
I also personally don't understand why one would go through the struggle of implementing choices: If MC gravitates towards another woman, why should we care, too? But even if you walk on the road of trust, the plot rather cares about just some scenes and a quick end that might reward it but isn't erotic, since it suddenly ignores character development by design for the rest of the time.
I also personally don't understand why one would go through the struggle of implementing choices: If MC gravitates towards another woman, why should we care, too? But even if you walk on the road of trust, the plot rather cares about just some scenes and a quick end that might reward it but isn't erotic, since it suddenly ignores character development by design for the rest of the time.