- Jun 21, 2024
- 37
- 73
Thank you <3Well, the girl wanted to make a game where the main character is a man, because no one forbids her to do this.
It's another matter what kind of product you end up with at the exit.
Thank you <3Well, the girl wanted to make a game where the main character is a man, because no one forbids her to do this.
It's another matter what kind of product you end up with at the exit.
In an adult game (porn or not), I am mostly looking for an interesting story and interesting game mechanics. Unfortunately, this game falls short on both of them: there is barely any plot, and the game mechanics are limited to repeating the same tasks over and over again until one can unlock the next scenes. The game is fun for the first few minutes while discovering how it works, but unfortunately it quickly becomes repetitive. I think that your game needs some significant redesign to be successful. My feedback on the current state of your game may not be very kind, but I hope that it will help you to improve it.Now, I leave you a question... What are you really looking for in a porn game?
Anybody can easily find thousands of explicit or sexy images or videos with a few web searches. If you want the players to be interested in your game, then you need to have a story and ensure that the images or videos support that story. If your game is only about unlocking random sex scenes, then unfortunately your game will quickly be forgotten. Besides, if you are asking your patrons to support you and if the game is mostly about unlocking sex scenes that you did not license from their copyright holders, then you are just trying to make money off someone else's work. Although many adult games include some images or videos without licensing them, they usually try to use them in a transformative way, so that they support the story and some goals in the game. But they cannot be the goal.Explicit images/gifs/videos?
Sexy images/gif/videos?
You do not need a lot of text to make a good story. Some games avoid any lengthy descriptions of the scenes and focus only on a few interactions between the characters. This can be sufficient to create a good story.A good story and enough text?
See my previous comments about the images and videos. It is nice to have them, but unlocking them should not be the only goal of the game.A dynamic game that quickly leads to suggestive images?
What is there in a porn game? If you look at them the same.
The free version is for the poor, there is a paid version for whales. This is a paid beta test of the game.
Logically, you should be paid money for beta games, but it's not easier, it's you who pay for the test game.
It's not the audience I'm aiming for.In an adult game (porn or not), I am mostly looking for an interesting story
and interesting game mechanics. Unfortunately, this game falls short on both of them: there is barely any plot, and the game mechanics are limited to repeating the same tasks over and over again until one can unlock the next scenes. The game is fun for the first few minutes while discovering how it works, but unfortunately it quickly becomes repetitive.
Again, it's not the audience I'm targeting... There are people (like me) who understand English perfectly, but our brains have to go through a double process of reading and mentally translating what we're seeing. I'm trying to make a game that's easy to play, challenging, and a bit more immersive than just hitting play on a video. I want players to feel like they need to earn the reward, but without too much text, missions, etc. Someone with a basic understanding of English will be able to play this game. And that's exactly what I wanted to do: make an easy-to-play game. That's my UNIQUE feature.There are many Twine game with adult content, so if you want your game to be so interesting that some players are willing to pay for it, then you need something unique. It could be a compelling story, a weird sense of humor, some unique game mechanics, some choices that actually matter, some antagonist(s) that will challenge the MC and make their task more difficult, some goals for the MC that go beyond just having sex, some interesting development and motivation for the other characters, etc.
I've got that covered! I actually racked my brain to make sure the same button works for touchscreens, mouse clicks, and keyboard arrows.Regarding the game mechanics, keep in mind that the game should be playable on different devices with or without keyboard, with or without touch screen, and if possible it should also be playable by people with disabilities.
That's right, it's not a CYOA, it's a nonlinear game.Regarding the choices, there are currently no real choices in your game. You can do A before B or B before A, but in the end the game requires you to do both A and B. You are given an illusion of choice by selecting in what order you improve your stats, but in the end that order does not matter because the game requires you to improve all of them anyway. There is no wrong choice and no way to fail (besides the minigame that you can retry). This game is obviously a sandbox game and not a CYOA game, but even sandbox games try to offer some choices that have long-lasting consequences. The choices do not have to lock the player out of some contents but at least the player should feel that some choices make some things easier and make some other things more difficult.
I'm starting to get a sense of the kinds of games you like. I guess you felt drawn to play my game because you read the description, saw the screenshots, and thought, "Ah! This looks like the kind I enjoy!" But then, when you played it, it wasn't what you expected, and you felt disappointed. That doesn't mean the game is bad; it's just not what you were looking for. It's something else, neither good nor bad, just different from what you wanted.Let's consider some examples of Twine games that I enjoy playing:
The classics The Company and College Daze have an interesting story with a background plot and many events occurring during the game. They require you to make choices that lead to different branches of the story. For some of these choices, the only way to see the other branches is to start a new game. The NPCs interact with each other and with the MC. There are some antagonists that you need to identify and defeat if you want to avoid a bad end.
Sluttown USA is similar to the previous two but it is closer to a sandbox game while the other two are closer to a CYOA game. This game also has a ton of weird humor that I enjoy very much.
Another classic is Secretary, which can be recognized instantly due to its unique visual style.
MindWare is another game with a unique visual style. It also has some interesting minigames.
Gateway is probably the one with the most interesting plot, even slightly better than College Daze which was my reference until then. Both Gateway and MindWare have some nice user interface tricks that simulate the interactions with a computer or a mobile phone.
Anybody can easily find thousands of explicit or sexy images or videos with a few web searches. If you want the players to be interested in your game, then you need to have a story and ensure that the images or videos support that story. If your game is only about unlocking random sex scenes, then unfortunately your game will quickly be forgotten. Besides, if you are asking your patrons to support you and if the game is mostly about unlocking sex scenes that you did not license from their copyright holders, then you are just trying to make money off someone else's work. Although many adult games include some images or videos without licensing them, they usually try to use them in a transformative way, so that they support the story and some goals in the game. But they cannot be the goal.
Try to ask yourself this question: would your game still be fun if all videos were removed or if they were replaced with a few static images?
Hahaha being a game developer, I can assure you that the video selection process wasn’t as carefully chosen as you think. What they did was the reverse process: they took a video and its plot (which in the case of adult films, the plot isn’t a big deal.... let's be honest) and created a story around that. This must be one of the laziest ways to write ever!Most of the Twine games that I listed above include lots of videos (especially Sluttown USA and Gateway). The videos are part of the rewards for making progress with the main story or with some NPCs. But these games would still be enjoyable even if the videos were replaced with a few static images.
Also, the videos in these games are selected carefully so that they support the story. In Gateway, some parts of what the actors say in the videos are transcribed as text in the story. In the current version of Sim-Life, it looks like the videos were cut arbitrarily and are not closely tied with the story.
You do not need a lot of text to make a good story. Some games avoid any lengthy descriptions of the scenes and focus only on a few interactions between the characters. This can be sufficient to create a good story.
It's clear that no matter how many times you've listened to the original version, you're not ready to hear it any other way. Just like with games, haha, just kidding . Your feedback really helped me, and most of the changes I'll make are based on your suggestions, so thank you so much!Oh and one more thing: it is fine to include some background music in your game, but it is a crime to include a remix of Sweet Dreams (probably the Holderz 2016 remix) instead of including the original by Eurythmics that is so much better.
If I were you, I would prefer not to make such statements unless you are 100% sure about it.Nop, there is nothing to pay here, the Patreon is exclusively for those who want to support the game/dev, there is no blocked content of any kind, the game is 100% free.
Hahaha, the example makes perfect sense, sweetheart, but other than that, what you're saying is just fortune-telling.If I were you, I would prefer not to make such statements unless you are 100% sure about it.
I have seen many similar projects that spoke like you at the beginning, and then calmly introduced paid access and other monetization features of their game.
In fact, the mechanisms used by the authors of such projects are similar to drugs.
- We give people a trial product, look at the reaction.
- If it goes well, we start taking money from them slowly.
- If people get used to it, we start selling completely, as they say, people are already sitting on it and ready to pay.
I know a crude example, but it's understandable.
It was pretty obvious it was you, thanks for confirming it...I told you there is no information about your game, nor any download link for a demo on patreon, so its pretty pointless to ask for donations and this is the result -.-
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I replied to your post about patreon, let's say I express my thoughts about these words that you wrote.Hahaha, the example makes perfect sense, sweetheart, but other than that, what you're saying is just fortune-telling.
Shouldn't game reviews be about how the game is right now?"
Then I am wondering why you are writing your game in Twine/Sugarcube. If you want to focus on the videos, then Twine/Harlowe or Ren'Py may provide a better framework. Twine/Sugarcube is optimized for games that tell a story and for which the text is the main element. If you want your game to focus on quick interactions between some videos rather than on the text, then you might want to explore some other frameworks that would be a better fit for a point-and-click open world game.Again, it's not the audience I'm targeting... There are people (like me) who understand English perfectly, but our brains have to go through a double process of reading and mentally translating what we're seeing. I'm trying to make a game that's easy to play, challenging, and a bit more immersive than just hitting play on a video. I want players to feel like they need to earn the reward, but without too much text, missions, etc. Someone with a basic understanding of English will be able to play this game. And that's exactly what I wanted to do: make an easy-to-play game. That's my UNIQUE feature.
Actually, I only gave examples of games using Twine/Sugarcube because I saw that you were using it and I also saw that the first screenshot had a fair amount of text. I could have picked other examples if I had known that your choice of game engine/framework was not driven by the kind of games that are usually created with that engine.I'm starting to get a sense of the kinds of games you like. I guess you felt drawn to play my game because you read the description, saw the screenshots, and thought, "Ah! This looks like the kind I enjoy!" But then, when you played it, it wasn't what you expected, and you felt disappointed. That doesn't mean the game is bad; it's just not what you were looking for. It's something else, neither good nor bad, just different from what you wanted.
I will respond with a general post to your words.Then I am wondering why you are writing your game in Twine/Sugarcube. If you want to focus on the videos, then Twine/Harlowe or Ren'Py may provide a better framework. Twine/Sugarcube is optimized for games that tell a story and for which the text is the main element. If you want your game to focus on quick interactions between some videos rather than on the text, then you might want to explore some other frameworks that would be a better fit for a point-and-click open world game.
For example, you could have a look at X-Change Life, which started with Twine/Harlowe rather than Twine/Sugarcube.
You could also have a look at some Ren'Py games. Most of them use 2D or 3D graphics (for example, Holiday Island or The Roommate), but some of them also use real photos or videos. Ren'Py games usually put more emphasis on quick interactions rather than on walls of text, so this may be closer to what you want.
Actually, I only gave examples of games using Twine/Sugarcube because I saw that you were using it and I also saw that the first screenshot had a fair amount of text. I could have picked other examples if I had known that your choice of game engine/framework was not driven by the kind of games that are usually created with that engine.
Thanks for replying to my feedback. Now I will have a look at the new version of your game...
It took me a while to understand some of the expressions you use in this post, but I think I've got it now.If you want to hear my opinion about your game, I played it recently and have a couple of thoughts.
Well, like I said... I wanted to make a game that's easy to play.Then I am wondering why you are writing your game in Twine/Sugarcube.
Thanks to you for the review and the tips, hope you enjoy it!Thanks for replying to my feedback. Now I will have a look at the new version of your game...
I have one suggestion. Most html games put the sex video scenes in two different and annoying ways: all pose and scene variations in one long scrolling page, or like yours, randomly played every time you try, but in the screen size page.Thank you very much! If you have any suggestions, I'd like to read it!
Thanks so much for the suggestion!I have one suggestion. Most html games put the sex video scenes in two different and annoying ways: all pose and scene variations in one long scrolling page, or like yours, randomly played every time you try, but in the screen size page.
My suggestion is to keep the screen size page for just one scene AND to put a button that access all available scenes (or even numeric buttons, each one with a scene associate), giving the player an oportunity to view all scenes at once, avoiding grinding just for different sex scenes randomly. I awalys look in the files for scenes that I missed, because random is annoying.
Knowing that grinding is the main "engine" of this kind of game, this suggestion that makes it easier to the players, could be a Patreon exclusive function as well.
I'd like to see more anal scenes as well .
You're doing great, by the way, keep that in mind.