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RPGM A Simple Life with My Unobtrusive Sister [v0.82] [Countercurrent Tea Party]

3.40 star(s) 19 Votes

Storm4n

Active Member
Jul 10, 2017
951
414
206
I cheated strength to do one kills but they always break the item I'm using it's like a glass cannon (of sorts)

CanI cheat durability? I just don't really care about the dungeon part mostly
 

Uzur123

Member
Jan 23, 2020
433
311
197
I cheated strength to do one kills but they always break the item I'm using it's like a glass cannon (of sorts)

CanI cheat durability? I just don't really care about the dungeon part mostly
I tried to do the same and nothing good came of it.

I'll say more: the weapon durability system is calculated from the basic characteristics of the weapon and the "total" damage inflicted by this weapon. According to my personal feelings, yellow items with high damage break less often (maybe the rarity of the item's quality is also taken into account). Even if you do not increase the character's characteristics dishonestly, but equip the item: "sister's smile" , the weapon will also break faster.

In other words, you need to choose the optimal damage so that monsters receive 1-2 more damage than their HP and no more, and you will not be able to avoid frequent weapon changes.

Fighting with bare hands is not an option at all.

And also, when I reduced the character's basic characteristics below the initial, the weapon did not last longer. So there is a certain minimum breakage that is guaranteed to break the weapon.
 

ycbalabala

Member
May 29, 2022
217
442
187
Durability is handled by the , specifically , and set from the weapon note tags.
As in $[0].note inside www/data/GameLanguage2/Weapons.json or in whatever language you are using.

There are a number of properties (Durability, Durability Variance, Durability Maximum, Bypass Durability, Unbreakable, etc), which are all completely documented inside www/js/plugins/YEP_ItemCore.js.
If you just want to make all items unbreakable, you can just edit the code in YEP_X_ItemDurability.js to set obj.durability = -1; after the end of the for (var i = 0; i < notedata.length; i++) { block. It's easier than to add <Unbreakable> to every weapon.

They're not going to show up in the usual cheat tools because those are completely new properties added by a third-party plugin (like most things in this game), and not simple RPGM switches or variables.

EDIT:
Some other code tips and cheats:
QJ-MPMZLib-imoutoUtil.js contains most of the game-specific code. This file contains methods called by the game events, and is 3434 lines long.

The auto-update code lives aither in QJ-MPMZLib-imoutoUtil.js or in QJ-MPMZLib-AnsuzEffects.js, calling e.g. https://script.google.com/macros/s/AKfycbyAOCAFafhItnPc_l_gJk0i6nCPqUTPP-RuSESS4ATr3IDmmJMS63DBOcXIbA_JTzOO/exec?mode=LatestVersion&lang=en&version=75 to get the latest version number.
The update files are public. The auto-update code just pulls the various directories (containing only changed files) from on GitHub. So if you want to know if there's an update, you can literally check there.

Instantly level up heart level:
In js/plugins/QJ-MPMZLib-imoutoUtil.js, inside _imoutoUtilKoukanLevelChange,
Under let hearts = $gameVariables.value(15);,
Insert $gameVariables.setValue(17, 100 * (hearts + 1));.
 
Last edited:

Dart Feld

Newbie
Jun 15, 2022
21
42
105
With this new Update, has this Game now any Sex Scenes or still after almost a Year it still doesn`t have any Sex Scenes?
 
3.40 star(s) 19 Votes