Less Exp, less drops and no chance to practice Magic which raises int and witchery by 2 Levels each
Since no one asked for mah opinion on this matter, I’ll drop it nonetheless!
I like combat in this game, it is engaging, a slow progression from nobody to someone enough skilled to take down trained swordsmen, and mobs don’t feel like your random enemies that pop up in rpgs because the game needs smaller mobs, they exist for a purpose in the world.
Although said this praises I still feel like the combat is the mostly affected by the working progress of the game.
Overleveled opponents, quests that end in an heartbeat for you being OP and autobattles pulverizing enemies not because you slowlygrew, but because finished all content between an update and another you basically grinded to death everything and now you are wandering aimlessly.
Therefore a rework is needed every X number of updates, and we need more dungeons and mobs MOAR gameplay!
Yeah that’s my message, fuck everything, fuck sex, moar rpg elements.
Thanks for coming to my Ted talk