Hi,
- So I replayed this game and first of all : I really liked the change on the various map.
- This time I mostly played with Penny, this new character look great and I gonna appreciate going further, so I checked the walkthrough after reaching the save point and... Same "problem", you have to do the claire> bianca path to advance.
Really this stuff is killing the mood, I mean this is probably fine and all, but if you have no special interest in Claire, you still are forced to do some of her path.
Really I would appreciate an alternative way to learn lockpicking, so here is one suggestion :
-> Because MC find Bianca suspicious he propose her some wine to pass the time (so he try to obtain some info about what she is really doing here), then he is successfull or not what suit you the best for the story, anyways : they eventually bond and he have the opportunity to learn lockpicking after he told her he cant access is own house. Why not in exchange of alcohol, money, sex, time or nothing : whatever. Maybe several lesson can be needed.
- Also, even if it's quite normal in term of RPG it would be interesting if action who request time or dice like farming, cutting tree (mini-game also) etc : get rewarded with some XP.
- On another related subject if MC are not really strong : cutting tree, or mining can be quite challenging, (I personally kinda always focus on strength so I'am not really pissed by that but) it would make sense I guess that every attempt reduce the difficulty, at least slightly. Maybe if the roll is higher than 10, the next attempt instead of 18 for ex, can drop to 17, the next to 16 etc. But well... I don't know if it's easy to implement, it's just a suggestion who would make -imo- some sense.
- The new screen who is about relationship is really nice, maybe you can use it to incoporate a hint system of some sort, if it's in your opinion better than making a walkthrough.
- Also fucking the orc on the hunting area still doesn't decrease lust. ^^