It's not just that though - you can be at full energy and still whiff maybe 1/8 shots with a "100% accuracy" weapon and moderate percep/dex, it's definitely wayyyy too punitive, whatever formula it's using; particularly because this still occurs on 'trash mobs' half your level.MC's accuracy depends on his energy level. If he's Tired or Exhausted, expect a lot of infuriating misses. I do agree that some abilities like Defensive Strike don't always give me the much needed Evasion.
a) Agreed, though it's mostly due to animations being a quick succession of images rather than actual animationsa) Each scene is sometimes laggy asf!
b) The loops pause at random moments and the transition from one area to the next needs a revise (your character sometimes feels like it jumped clear across the map by simply entering the zone).
c) Hit ratings are dogwater garbage still, it feels like for every 12 strikes the PC only successfully lands 4 or 5 on average no matter what level he's at and with so many heavily "grindy" moments already in the game, that can only piss people off over time. Another option that could work here might be nerfing the everluving hell out of non-essential enemies (standard trash mobs) to make grinding less insufferable; if you can't hit the broadside of a barn on a sunny summer day, the least you should get are MORE than enough "practice shots" in so that you get better at it. xD
d) Although the concept IS impressive on its own, and definitely needs to be in the game, having such HUGELY consequential "timed quests" so early in just feels redundant. The quests I am referring to are MOSTLY the timed quest objectives that unlock with such little effort to raise affection. Maybe change it so that the character's level increase unlocks it instead, or maybe even raise the affection level minimum before the event triggers? You could even change the dice roll to make it a bit more randomized, I'm sure. I dunno, feels like there's some "tutorial boss" PTSD (xD I'm sure some of you know EXACTLY what I'm referring to here) when I think about how this screws everything when I'm already busting my character's balls to get back into his house.
All in all, the game has some SERIOUS potential, but dear CHRIST does it need some improvement still. Some of the changes I mentioned aren't even that difficult to do anything with, just takes a team with a basic understanding of intermediate algebra and the time to code it all together (which I presume the devs have both already, since they've released this much content into the game by now).
Accuracy isn't inluenced by Energy alone, there is a hidden stat called fatigue... if you use other means than sleep to replenish energy this stat still grows and eventually will affect MC even at 100% energy.It's not just that though - you can be at full energy and still whiff maybe 1/8 shots with a "100% accuracy" weapon and moderate percep/dex, it's definitely wayyyy too punitive, whatever formula it's using; particularly because this still occurs on 'trash mobs' half your level.
On the flip side, stealth backstab is wayyy too overpowered; feels like there's little reason to fight hard encounters manually; i cleared the whole anya camp at level 26 just by waiting for the backstab cooldowns to refresh for each enemy.
check the walkthrough...Does anyone have a guide on how to unlock all the crafts?
And is it normal to have a paper defense even at level 20? I can only fight one Raven bandit a day.
Oh hey, the infinite loop of Ottoeight coming out of hibernating to say hi before going back to hibernation! Never gets old.I feel that this whole infinite loop - people who have never posted before in this thread but nonetheless come in behaving like a cow in a church starting randomly complaining about literally anything about the game, then old timers feel the need of always answering them instead of simply ignoring them - is exceedingly tiresome and exhausting.
So, I think I'm going to have a rest and leave you, guys. See you when 0.5.5.0 comes out = in July, most likely.
Bye.
When you fuck Emily, switch positions for around 3+ times.I tried everything to get frisha to watch emily and mc have sex, but she doesn't come, is there a requirement with frisha for it? I did not even start the church questline in one save and the other I did the church questline, but neither helps. Is it bugged or removed?
I say hi, you say ho.Oh hey, the infinite loop of Ottoeight coming out of hibernating to say hi before going back to hibernation! Never gets old.
Nah... we say hoe here at F95... you should knowI say hi, you say ho.
Does even rogue equipment require armor proficiency?check the walkthrough...
Invest in armor proficiency for natural higher Def and improve self crafted armor with Iron plateings
I appreciate the additional information, though neither of these factors influenced fights where I approximated the miss rate - that's to say, it would certainly seem even accounting for all other mechanics affecting miss and discarding them, the innate rate seems too high.Accuracy isn't inluenced by Energy alone, there is a hidden stat called fatigue... if you use other means than sleep to replenish energy this stat still grows and eventually will affect MC even at 100% energy.
That aside Perception actually has an influence on hit rate, while Dexterity an influence on crit chance and damage.
Take into account that thief like mobs have a natural high evasion rate and if you don't have a torch dark areas likely have a negative effect on hitrate aswell (the Player is pressed to find one early though, but if you don't follow the fitting storylines you might still miss it before finding caves and stuff)
I like this game and I like talking about it, I like talking good about it, I like talking critically about it, I like it all. If this induces lethargy, I recommend pairing forums with coffee as I often do.I feel that this whole infinite loop - people who have never posted before in this thread but nonetheless come in behaving like a cow in a church starting randomly complaining about literally anything about the game, then old timers feel the need of always answering them instead of simply ignoring them - is exceedingly tiresome and exhausting.
Unfortunately its not working for me, to switch positions you need to at least start the church right? and i didnt do anything with frisha yet, i do remember triggering the interaction in the past but just isnt able to now, thanks for the reply tho.When you fuck Emily, switch positions for around 3+ times.
Naah on the contrary, mr Ottoeight is a caffeine addict, in fact he drinks too much coffee, he has become just like Fry in that episode of Futurama where he drinks one thousand cups of coffee and becomes so excited and nervous that he slowed time.If this induces lethargy, I recommend pairing forums with coffee as I often do.
No.Unfortunately its not working for me, to switch positions you need to at least start the church right? and i didnt do anything with frisha yet, i do remember triggering the interaction in the past but just isnt able to now, thanks for the reply tho.
When you do different actions:How does the recently implemented skill points gain system work exactly?
I’m going to replay from the start once 5.4.0 comes out and I’m curious about it.
My MC had around 10 points in it when I unlocked it so I am not sure... but 3 says "can equip normal armor" aleast.Does even rogue equipment require armor proficiency?
The only 3 men strong group at the start of the game are the thieves south of Arenfield... to get your analogy running that would be like going after a Dragon right after Character creation in WoW... there are areas you simply aren't meant to go until your Level is high enough... check the Questlog to get a rough estimate which area is the best to you.I appreciate the additional information, though neither of these factors influenced fights where I approximated the miss rate - that's to say, it would certainly seem even accounting for all other mechanics affecting miss and discarding them, the innate rate seems too high.
Normally in rpg -style games; players have an expectation of being able to meet equal-level mobs or less and have a good chance against them, with mediocre or better gear. Tbh the real issue is the grouping setup of mobs; I can't imagine how far people would get in a game like World of Warcraft if at level 10 they were required to fight three level 10 murlocs at a time to level up
Wrong. I've bitten my teeth on it too. Now i finally found out:When you fuck Emily, switch positions for around 3+ times.