Current Poll options. Reworks seems to be the one that will win.
Penny (+226): Now that the farm is running again it's time to consider reclaiming her lost farmland. But will the Coldstone family be willing to give it back? It's time to negotiate and to visit their estate to the SE of Arenfield.
Arianna (+165): her state is getting worse! It's time to act and infiltrate the cult. You will join their ranks and find out more about their motivations. There has to be a cure for Arianna and you will find it.
Bianca & Gavina (+211): Now that you are aware of the threat in the mine you have to do something about it. The dark elves rely on their goblin servants, it is time to rob them of this source of labor!
Rework & Balance (+335): It's been a while since the last rework update. There are still some animations that really could use a makeover. I will also use this time to make balance changes and add additional content at places where I had to cut it before. (I won't break saves with this update) + adding some easter eggs.
Kate & Claire (+179): Everything is packed and you are ready to go. But there are dangers on the road to Kirlic. Claire mentioned an inn where you can rest. This will be your first destination.
Sophie (+78): Depending on your previous decision, Sophie will face corresponding problems. Will you sell her out to the orcs to help win the war for her father? Have you made sure she is with Hekima and his men or did you warn her so that she ran off alone? It is for you to decide how her story continues.
Kirlic (+157): A new village to which you can travel. I will add new npcs and first interaction with them. Alongside that I will add new scenes for some of the current characters and also content for one of the new characters.
Julia (+102): The marriage, after gaining Giron's trust you can finally marry Julia and let her move into your house. (Double marriage should Liandra be together with Dave) + new content for Yasmine when she visits her stepdaughter at your house. Another goal for this update is to add smaller repeatable task quests through which the MC can gain Giron's trust (In case you didn't get it already) and to make leveling up easier.
Hmm... I feel like perhaps I'm alone in this, but I'd really like the game to be brought back to the "survival" portion of the game, when you had to figure out where you'll sleep, where you'll eat etc. I'm not saying I want back exactly this, but towards later in the game I have two cities' worth of gold and items in my pocket that basically make the game just a waiting simulator until the next day/morning/evening/enemies respawn/john makes another set and so on. Hunting becomes completely useless (I doubt anybody invests more than a point into it anyway), along with most reasons to scout the forest, explore or just do anything that isn't "walk from point A to point B and interact with X".
To me it seems a rework/balance would make more sense after adding more items, money sinks, equipment, enemies, party members, recruits, skills or just more things to do in general (which also might be easier than adding new scenes and writing more stuff but I don't know for sure).
I would also welcome if the game at some point entered into a new "chapter" where maybe you need to work your way up in a different environment, or let old grinds become automatic and introduce new ones, maybe let the MC join the war effort in some capacity, or defend new places/villages/cities, or another way to expand his influence.
None of this seems likely to come anytime soon from what I can gather, and while I appreciate the fact that a lot of characters like John, Giron or Lucius, as well as gameplay elements like lockpicking are involved in numerous quests and fit together well to give the feeling that the MC and the world are growing and evolving, I also feel that the writing could really benefit from a having fresher environment to work with.
Finally, I liked the last monastery update, but, correct me if I'm wrong, it seems like a one and done kind of area - I don't see how you build anything on top of that the same way you would involve a blacksmith in numerous quests where you need new stuff from him constantly (oven, hooks, swords, armor etc.). I think that areas like these might slow the development down significantly and distract to a point where the MC will have been running around for years with the war and orc threat still ongoing, princess missing with presumably little to no help or useful survival skills, cultists doing cultist things, Isha plotting stuff as well... At least the demon quest is resolved now I guess.