Samuel Hidayat

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May 16, 2019
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Yeah... that's perfect, beautiful 720 no scope knee shot.
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To be honest I connected the dots and made not so wild guess he will do something like that and the talk MC listen to just confirmed it.

I mean, sure, marry your daughter for an ally who will not only offer you military aid but also manpower is something to consider, if not, I don't know.... orcs were not so much of a decimated pussies already?
Does king's Intelligence sleep or something? Oh, right... Of course they do. They couldn't discover a damn spy cell in Arenfield! They know only of MC and his mercenary group because they work in a plain sight!

Sadly, they don't know about MC few 'umiez and handful of halflings hunters beat the orcs. And not only at the gate of thier village, but also at thier outpost too. Then MC casually walked into a orc stronghold just to beat up thier leader and force him to peace treaty. Afer a while, he did it again! Casually walked into Calan's Rest, that moutain strongold and killed all the orcs, because they took one of his pussies! That's a person, with power and manpower to consider ally yourself with.

Or maybe Eric's intelligence knows everything but... is working for the other side.
I understand it's to show how desperate Eric is to win the war, but man, it's like he slept through all the events that show how fickle orcs are.
 

zARRR

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Nov 6, 2020
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The problem is fixed experience. No matter if it's player on level 10 or on 69, the number given is the same. If it was % of max player experience, then it would be far more fair. Because everyone would get, for example, 5% of thier max experience. On the other hand, min-max player would probably abuse that, leaving easy quests and tasks to do it later for faster experience gain.
Understandable, simple but straightforward to the matter.
You are starting to have the mentality of a good developer eh?
Yeah... that's perfect, beautiful 720 no scope knee shot.
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To be honest I connected the dots and made not so wild guess he will do something like that and the talk MC listen to just confirmed it.

I mean, sure, marry your daughter for an ally who will not only offer you military aid but also manpower is something to consider, if not, I don't know.... orcs were not so much of a decimated pussies already?
Does king's Intelligence sleep or something? Oh, right... Of course they do. They couldn't discover a damn spy cell in Arenfield! They know only of MC and his mercenary group because they work in a plain sight!

Sadly, they don't know about MC few 'umiez and handful of halflings hunters beat the orcs. And not only at the gate of thier village, but also at thier outpost too. Then MC casually walked into a orc stronghold just to beat up thier leader and force him to peace treaty. Afer a while, he did it again! Casually walked into Calan's Rest, that moutain strongold and killed all the orcs, because they took one of his pussies! That's a person, with power and manpower to consider ally yourself with.

Or maybe Eric's intelligence knows everything but... is working for the other side.
Amazing meme, if it gets taken down I will riot and vouch for you with a ticket.
You can clearly understand why the brother rebelled if Eric is this retarded to not even use a fake maiden.
His brother is the sly one, a spy in Arenfield that boycotts everything managed to deal more damage than his army, they even noticed MC’s rising power before him!
Dunno Eric, maybe is too stubborn to win that completely forgot his surroundings, the fact that his subordinates are either corrupted or arrogant pricks (The general looks like the only competent guy) and that his political moves make even Dasan pale in comparison.
Or maybe he is a pure imbecile.
Or Chyos underlooked this in the writing.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
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Understandable, simple but straightforward to the matter.
You are starting to have the mentality of a good developer eh?

Amazing meme, if it gets taken down I will riot and vouch for you with a ticket.
You can clearly understand why the brother rebelled if Eric is this retarded to not even use a fake maiden.
His brother is the sly one, a spy in Arenfield that boycotts everything managed to deal more damage than his army, they even noticed MC’s rising power before him!
Dunno Eric, maybe is too stubborn to win that completely forgot his surroundings, the fact that his subordinates are either corrupted or arrogant pricks (The general looks like the only competent guy) and that his political moves make even Dasan pale in comparison.
Or maybe he is a pure imbecile.
Or Chyos underlooked this in the writing.
We hardly know anything about the brothers so far... chance is that Eric knows about MC and is afraid of his rapid ascend in authority and power... his mercaneries are an unknown factor not controllable by him.
He might ignore MCs potential in this war to prevent him to gain any more influence and recognation.
IF the MC has really chances on the throne these actions would atleast make a whole lot more sense.
On the other hand MC currently only has 20 men under his command and I doubt Eric knows anything about Rumah aside of it being at war with the Orcs maybe... his participation in the war wouldn't chage much in regards to man power... him sneaking into Vans camp and rescueing hostages and/or sabotageing his supplies is quiet a high chance once we help Anya, but Eric is unlikely to consider the chances on such an operation... I mean his spy master would have launched such an operation before if he considered it an option.

Without Hekimas support or sufficient desperation I doubt MC would consider this himself
 

Silverdragon

Newbie
Mar 22, 2018
58
48
But the question is: should it be reworked?
Should the tailor table give less exp? Or do we keep the exploit?
I mean for me it is a good argument to replay the game, rushing getting the table since constitution is such a game changer of what you can do in one single day, since I love optimizing my playthroughs. I dont think it should be changed...I was just surprised.
 

acowasto

Active Member
Nov 6, 2017
586
1,196
Understandable, simple but straightforward to the matter.
You are starting to have the mentality of a good developer eh?
Well... Seeing mistakes and errors, especially those already made and in work of others, or in the others, is way easier than looking at mistakes and errors of your work or yourself.
And I am trying to not fuck things up right at the start. Still, planning is one things. Doing them, well... that's a different story.


Amazing meme, if it gets taken down I will riot and vouch for you with a ticket.
You can clearly understand why the brother rebelled if Eric is this retarded to not even use a fake maiden.
His brother is the sly one, a spy in Arenfield that boycotts everything managed to deal more damage than his army, they even noticed MC’s rising power before him!
Dunno Eric, maybe is too stubborn to win that completely forgot his surroundings, the fact that his subordinates are either corrupted or arrogant pricks (The general looks like the only competent guy) and that his political moves make even Dasan pale in comparison.
Or maybe he is a pure imbecile.
Or Chyos underlooked this in the writing.
I'll go with what Samu Al Hydit said.
I understand it's to show how desperate Eric is to win the war, but man, it's like he slept through all the events that show how fickle orcs are.
We hardly know anything about the brothers so far... chance is that Eric knows about MC and is afraid of his rapid ascend in authority and power... his mercaneries are an unknown factor not controllable by him.
He might ignore MCs potential in this war to prevent him to gain any more influence and recognation.
IF the MC has really chances on the throne these actions would atleast make a whole lot more sense.
On the other hand MC currently only has 20 men under his command and I doubt Eric knows anything about Rumah aside of it being at war with the Orcs maybe
Well, MC just did what had to be done and filled the power vaccum left by King and Giron actions or rather lack of those.

Yes, mercenaries are outside of Eric's arms reach. But there ways to persuade them to work as asked. Either by small threat, gentle blackmail or piece of gold. Orcs? How he would even attempt to control them? Cast them out of society? Threat to destroy them? Those animals were made to "fightin' an' winnin'." and they don't care about " 'upid 'umiez!".
In mine opinion out of two unreliable options he picked the worst one.

What is more important to him? Wining the war with his brother King Van, who has powerful allies, huge army and is threating to destroy him and take what's his, or some one of many random guys who found a vaccum and filled it?
Kings would often nobilitate some of thier underlings to knights before battle to boost thier morale. And if that guy would somehow survive the battle and prove valuable that's even better.

Eric taking out Giron and putting MC in his place? That's not only the great way to turn mercenary group into a loyal vassal but also a good way to get rid of useless ally. Also it would be hard to defy King if MC and his group would like to stay in positon of power and keep Arenfield to them.

Yes, currently MC's mercenary group isn't big. That's 19 well trained and equipped lads, MC, Tia, Liv, Ima and of course FRANK!
That's 24 people. But, to be honest, we're limited by the scrpits right now. I, for example, would have 69 fully equipped and and trained lads to protect Arenfield and raid Van's caravans or even skirmish with his forces. Futher more I would fortify at least north part of Arenfield to discourage orcs from raids and south part to hold off Van's forces if they win and push through or manage to launch small scale attack to either raid it or claim it for a while to cut off Eric's supplies.

As for Eric knowing about Rumah and stuff... As i wrote, either his intelligence sucks at it's job or they work against him, or he's an imbecille and doesn't care. Wouldn't be the first one as a king. No matter that. MC is in great positon and has many cards in his hand. The question is... how Chyos is going to allow us to play with them?
 

zARRR

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Nov 6, 2020
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Well... Seeing mistakes and errors, especially those already made and in work of others, or in the others, is way easier than looking at mistakes and errors of your work or yourself.
And I am trying to not fuck things up right at the start. Still, planning is one things. Doing them, well... that's a different story.
Oh Fuck I wrote an amazing answer and the site decided to delete it, fuck my life.
You don get my full blown analysis about trial and error, the fact that learning from others‘ mistakes doesn’t make you invincible and yadda yadda.
Imagine how cool could have been my answer… Just like the monastery update uehehe
Anyways will your game be fantasy or sci fi?
Or will it exist in general

I'll go with what Samu Al Hydit said.
Well tbh he is a Parrakis boy and probably the only orc he has seen his from his father’s (Calan) tales, but even then he didn’t give a fuck when Calan’s rest fell.
So on pair with Henry VIII and Philipp III.
The question is... how Chyos is going to allow us to play with them?
In the most tragic way possible!
 

acowasto

Active Member
Nov 6, 2017
586
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Oh Fuck I wrote an amazing answer and the site decided to delete it, fuck my life.
You don get my full blown analysis about trial and error, the fact that learning from others‘ mistakes doesn’t make you invincible and yadda yadda.
Imagine how cool could have been my answer… Just like the monastery update uehehe
It was supposed to be my meme deleted! It appears someone miss-clicked and deleted your answer. :eek:

Anyways will your game be fantasy or sci fi?
Or will it exist in general
I am aiming somewhat like Chyos, just more simple and with rather free assets, at least at the start because I am Scrooge McDuck. RPG Fantasy, because... if you can't explain something you're saying it's magic! :D
Just my focus is RPG part like battles, stories and worldbulding, but I have to "try" few things first before I actually commit to them fully.

Well tbh he is a Parrakis boy and probably the only orc he has seen his from his father’s (Calan) tales, but even then he didn’t give a fuck when Calan’s rest fell.
So on pair with Henry VIII and Philipp III.
If needed we can... arrange a meeting with one. Maui needs a punching bag. :D

In the most tragic way possible!
And, sadly, the only true. :/
 
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zARRR

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It was supposed to be my meme deleted! It appears someone miss-clicked and deleted your answer. :eek:
Nah it was the site refreshing… or was it? Vsauce music starts playing
There was even a musical reference, no one would have gotten.
I am aiming somewhat like Chyos, just more simple and with rather free assets, at least at the start because I am Scrooge McDuck. RPG Fantasy, because... if you can't explain something you're saying it's magic! :D
Just my focus is RPG part like battles, stories and worldbulding, but I have to "try" few things first before I actually commit to them fully.
Well even at the beginning Chyos started with free and skyrim assets lmao, but he reworked on the long run (And no, it’s not a secret you can read the first posts of the thread).
You gotta start from somewhere, even Scrooge McDuck had to clean shoes to get rich.
If you need feedback or ideas call me any time, here is my phone number, kidding just PM.
We need more RPGs with more gameplay (and sex) on this site!
If needed we can... arrange a meeting with one. Maui needs a punching bag. :D
Capturing him as her puppet it would be nice, if MC is truly royal he can reclaim the throne and kill the two idiots.
If he isn’t royal, then it is time to give the power to the proletarians and start a Revolution.
And, sadly, the only true. :/
It is what it is
 

Evangelion-01

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Apr 12, 2018
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Well, MC just did what had to be done and filled the power vaccum left by King and Giron actions or rather lack of those.

Yes, mercenaries are outside of Eric's arms reach. But there ways to persuade them to work as asked. Either by small threat, gentle blackmail or piece of gold. Orcs? How he would even attempt to control them? Cast them out of society? Threat to destroy them? Those animals were made to "fightin' an' winnin'." and they don't care about " 'upid 'umiez!".
In mine opinion out of two unreliable options he picked the worst one.
It's more about numbers... the orcs we have currently encountered are the left overs of an massive invasion army.
MC keeps reduceing their numbers but given their respawn rate it's clear that there are far more in their homeland beyond Callen's rest.
It stands to reason that you assume masses are better than classes... and if the avarage Orc is atleast double the strength of a soldier his thought might be a bit blue eyed... but strategly not bad
Yes, currently MC's mercenary group isn't big. That's 19 well trained and equipped lads, MC, Tia, Liv, Ima and of course FRANK!
That's 24 people. But, to be honest, we're limited by the scrpits right now. I, for example, would have 69 fully equipped and and trained lads to protect Arenfield and raid Van's caravans or even skirmish with his forces. Futher more I would fortify at least north part of Arenfield to discourage orcs from raids and south part to hold off Van's forces if they win and push through or manage to launch small scale attack to either raid it or claim it for a while to cut off Eric's supplies.
Personally I would reinforce the Orc forward base to keep the Orcs out of the entire deep Forest area and do the same with the Bandit camp conquered south of Arenfield... once the enemy is at your gates you need overhelming numbers to take them out or push them back atleast... plus it's less work to increase fortifications and put your Mercs in the existing barracks/tents.
As for Eric knowing about Rumah and stuff... As i wrote, either his intelligence sucks at it's job or they work against him, or he's an imbecille and doesn't care. Wouldn't be the first one as a king. No matter that. MC is in great positon and has many cards in his hand. The question is... how Chyos is going to allow us to play with them?
The way I see it Eric sees several groups of minorities staying for themselfes and acting in a none coordinated manner versus an army of Orcs, which while being undisciplined atleast work together... sending mercs and rumah people to lay siege to Mdra Ghaz (or whatever that main settlement is called) would certainly change his perspective and consider those united forces as atleast a minor threat.
 
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Adoringfan

Engaged Member
Dec 17, 2016
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Is it better to keep Liandra in the camp or leave her with the Baron? The walkthrough says she gets her body altered if she stays at the manor, is that enough to tip the scales though? Anyone have pics of the two different Liandras?

Also as far as the brothers go, fuck em both. One wants to side with orcs because he is losing that badly and the other wants to become a vassal state for some empire. They are both bad options, neither one will keep the kingdom intact.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,256
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Is it better to keep Liandra in the camp or leave her with the Baron? The walkthrough says she gets her body altered if she stays at the manor, is that enough to tip the scales though? Anyone have pics of the two different Liandras?

Also as far as the brothers go, fuck em both. One wants to side with orcs because he is losing that badly and the other wants to become a vassal state for some empire. They are both bad options, neither one will keep the kingdom intact.
The bodyaltering for the camp is up to vote in the Bonus scenes.
Sending her to the Baron is either setting her on the NTR or the Corruption story path (if given the chastity belt)
 

zARRR

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The bodyaltering for the camp is up to vote in the Bonus scenes.
Sending her to the Baron is either setting her on the NTR or the Corruption story path (if given the chastity belt)
I talked to Chyos about the fact that is unbalanced as fuck the Liandra route.
So he is willing to put something else, I brought some threesomes ideas
 

HentaiKami

Engaged Member
Jan 27, 2019
2,753
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Personally i feel like Eric is blinded/misguided by the cult, at least i get the feeling that the person who was supposed to escort princess to orcs is part of the cult. They seem like having goal of trying to undermine the kingdom and eventually try and take control of the land.
 

zARRR

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Nov 6, 2020
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Personally i feel like Eric is blinded/misguided by the cult, at least i get the feeling that the person who was supposed to escort princess to orcs is part of the cult. They seem like having goal of trying to undermine the kingdom and eventually try and take control of the land.
Yeah but even then.
Either the cult know all and they are preparing to stab MC in the back or they are also incompetent if they aren’t doing shit.
 

Evangelion-01

Devoted Member
Apr 12, 2018
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Yeah but even then.
Either the cult know all and they are preparing to stab MC in the back or they are also incompetent if they aren’t doing shit.
You know the problem of people focuseing on the bigger picture is that they easily can miss the small seeds of their downfall spreading.
Their numbers are limited and their focus on other things right now... otherwise they would have reacted on MC wiping out their hideout in the abondened monastery instead of keeping their untrained alcolytes to replace those killed when MC "visits" again
 
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acowasto

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Nov 6, 2017
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It's more about numbers... the orcs we have currently encountered are the left overs of an massive invasion army.
MC keeps reduceing their numbers but given their respawn rate it's clear that there are far more in their homeland beyond Callen's rest.
It stands to reason that you assume masses are better than classes... and if the avarage Orc is atleast double the strength of a soldier his thought might be a bit blue eyed... but strategly not bad
To quote Stali: "Quantity is quality of its own". Yes, on strategic level having more numbers is good. Problem is Van and Eric are not fighting on strategic level, but on tactical at best. They're fighting over a river crossing. And not a very wide one I might add. On the south is ocean and on the north moutains. I don't know about the area there, so I can only speculate, but we know there is a passage over there. After all the spy chief guy talked about it. So it isn't big, wide or easy to travel enough to move huge forces through there.

But, back to the river crossing, this is perfect area to defend, because it's a bottleneck. All Van has to do, or I think what he's doing, is to just build some fortifications alongside river from moutains to the ocean and... hold the line to wait for Eric to bleed out ouf supplies, money and manpower while harrasing his supply lines and storage depots with his spies and by hiring people (like Cult) not so happy with current ruler.

Sure, Eric might want to achive breakthrough by swarming the river on all possible places on which the river can be crossed and hoping Van forces won't hold the pressure, but, as I wrote, it's a bottleneck, so Van has a huge advantage when defending.
Also, let's not forget orcs are... orcs. While they are made for "fightnin' an' winnin'" they are not THAT (I might be wrong!) stupid and probably won't just mindlessly charge across the river when asked while also trying to keep them docile enough to NOT fuck him over... too much.

In my opinion Eric should focus on defending his part of the river while keeping his already stretch supply routes and settlement safe while also fortifying Arenfield pass. Then, when near the winter make retreat to Arenfield pass and split his forces in two. One to move to fortifications and the second over the river on the south to "make sure Van won't cross there" by fortyfing it to lure Van forces to proceed. Surely his commander would like to take the opportunity to at least cut off and starve to death half of enemy army at the south river. Then, fake retreat into the land through forest due to "lack of supplies", and when those commander take the bait, attack with forces from Arenfield pass and try to defeat them from both sides.

Personally I would reinforce the Orc forward base to keep the Orcs out of the entire deep Forest area and do the same with the Bandit camp conquered south of Arenfield... once the enemy is at your gates you need overhelming numbers to take them out or push them back atleast... plus it's less work to increase fortifications and put your Mercs in the existing barracks/tents.
I wouldn't spread my thin forces (19 lads) so wide right now. The main focus is to protect Arenfield and mine. Darkwood is "secured" by halflings. Though, would be nice if I could FINALY have more of them than 5!!! to use.

But let's say we have more of lads. Like a mercenary company of 100 lads and Rumah is actually a village of 60 people, because orcs were nice enough and let go all the prisoners and we can spare 20 of halflings as fighters. Then yes.
Reinforcing abandoned orc outpust and turing it into somewhat of a fort is great idea, as it would greatly increase security of the local area and allow our Rumah halflings to hut in peace. Of crouse this outpost would be managed by that 20 halflings.

I would also turn mercenary camp into a castle. It might not be the greatest location for a castle, but there's pond inside the cave and river and lake nearby, so a wet moat around would not only provide more water but also food. And camp is pretty close to that orc stronghold. To be honest If I would draw the line from Mercenary camp to orc outpust (turned into a fort) I would pass through Isha's house. And I don't think any orc would be crazy enough to bother her. So rather huge chunk of Darkwood would be secured. By two strongpoints and goddess of horny.

As for bandit camp on the Arenfield pass is rather... troublesome. As a temporary camp or temporary storage depot for the frontline, sure. But turning it into proper fortification might be problematic. Anyone attacking from Arenfield road would have quite the advantage due to high ground, including any Van forces trying to attack Arenfield.

I would build towers and gates alongside Arenfield pass up to the Arenfield. One gate on the Arenfield pass, second gate near the Mine and third gate on the Arenfield entry road. It would save me some time, material and would cut the pass into three different area which enemy would have to conquer. Also there still is currently a little "pests" problem inside the mine. So making sure those pests won't just swarm the Arenfield pass and Arenfield is rather important in my opinion.
And in any case defenders always can just retreat to the upper game and towers. So somewhat 30 guys would be good enough to keep it. And, because it's close to Arenfield sending any aid would be quick.

The way I see it Eric sees several groups of minorities staying for themselfes and acting in a none coordinated manner versus an army of Orcs, which while being undisciplined atleast work together... sending mercs and rumah people to lay siege to Mdra Ghaz (or whatever that main settlement is called) would certainly change his perspective and consider those united forces as atleast a minor threat.
First MC needs to take those prisoners out of there to boost Rumah, then he can think of a siege. But, to be honest, It would rather be taken by a storm, not a siege. There are three ways to enter there and orcs are without any meanigful means to block them. It would end in a blood bath on the green side.

Also, as for that orc stronghold, It was great opportunity, to assault it when MC was there talking with chief. He not only killed few of his bodyguards, but also had a perfect way to cut the head as they were fighting. In that moment Rumah could attack sentries with arrows while mercenaries pushed through in melee. In this chaos MC, Liv and Tia could rescue the prisoners and bang, one problem solved.

Yeah but even then.
Either the cult know all and they are preparing to stab MC in the back or they are also incompetent if they aren’t doing shit.
You know the problem of people focuseing on the bigger picture is that they easily can miss the small seeds of their downfall spreading.
Their numbers are limited and their focus on other things right now... otherwise they would have reacted on MC wiping out their hideout in the abondened monastery instead of keeping their untrained alcolytes to replace those killed when MC "visits" again
Yeah, they probably wonder why daemon they constantly calling doesn't pick up thier summoning anymore.
Well, she can't because she's bit busy with MC sword up inside her ass.

Anyway, let them come. I'll gladly aquire more health potions.
 

Evangelion-01

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Apr 12, 2018
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To quote Stali: "Quantity is quality of its own". Yes, on strategic level having more numbers is good. Problem is Van and Eric are not fighting on strategic level, but on tactical at best. They're fighting over a river crossing. And not a very wide one I might add. On the south is ocean and on the north moutains. I don't know about the area there, so I can only speculate, but we know there is a passage over there. After all the spy chief guy talked about it. So it isn't big, wide or easy to travel enough to move huge forces through there.
I disagree... the border is currently drawn along a natural one, namely a wide enough river, that appears on maps.
Van has sent Hekima to spy and sabotage Erics Camp... apparently he even managed to use Ophelia to kill a high ranking officer in Erics Camp.
At this point Eric has suffered more damage than Van simply by strategic operations.
The tactical aspect is of hardly any concern given that the front is at an standstill and at best several small skirmishes are fought every now and than.
I would also turn mercenary camp into a castle. It might not be the greatest location for a castle, but there's pond inside the cave and river and lake nearby, so a wet moat around would not only provide more water but also food. And camp is pretty close to that orc stronghold. To be honest If I would draw the line from Mercenary camp to orc outpust (turned into a fort) I would pass through Isha's house. And I don't think any orc would be crazy enough to bother her. So rather huge chunk of Darkwood would be secured. By two strongpoints and goddess of horny.
Though Isha plans of abondeining her exile in the dark woods to search for the elfes.
The woods are not dense enough to prevent travel among the trees as the raven has proven, but it makes large scale operation much harder, Imawyn also said that her magic is strained thin by now, she can't cover anymore areas and with that spell in place we don't need any fortifications for the camp... maybe upgrade those tends to barracks would be an Option to further increase their numbers and improve their supply storage.
As for bandit camp on the Arenfield pass is rather... troublesome. As a temporary camp or temporary storage depot for the frontline, sure. But turning it into proper fortification might be problematic. Anyone attacking from Arenfield road would have quite the advantage due to high ground, including any Van forces trying to attack Arenfield.
Only if they bring siege weapons... the distance from the highground to the camp is to much to make use off with bows, and the area is to narrow for such a thing... plus they are vurnable from ambushes like the mine... if they add some archer towers along the pallisade and maybe a scaffold along the already excisting paiisade they could do some serious damage to any passing footsoldier, there is also a dry moat infront of the pallisade makeing the use of simple siege weapons inefficient.
I would build towers and gates alongside Arenfield pass up to the Arenfield. One gate on the Arenfield pass, second gate near the Mine and third gate on the Arenfield entry road. It would save me some time, material and would cut the pass into three different area which enemy would have to conquer. Also there still is currently a little "pests" problem inside the mine. So making sure those pests won't just swarm the Arenfield pass and Arenfield is rather important in my opinion.
And in any case defenders always can just retreat to the upper game and towers. So somewhat 30 guys would be good enough to keep it. And, because it's close to Arenfield sending any aid would be quick.
I agree that Arenfield needs atleast a pallisade wall in the long rung... and some gates with scaffolds along the pallisade, though I think 5 men in each outpost should be sufficient.
we have 5 guys in the mine and 5 guys patrolling the roads to deal with small armies... MC reinforceing the areas under attack should probably be enough to deal with most smaller forces and both Eric and Van are stretched thin themselfes so they can't use numbers against them anyway.
First MC needs to take those prisoners out of there to boost Rumah, then he can think of a siege. But, to be honest, It would rather be taken by a storm, not a siege. There are three ways to enter there and orcs are without any meanigful means to block them. It would end in a blood bath on the green side.

Also, as for that orc stronghold, It was great opportunity, to assault it when MC was there talking with chief. He not only killed few of his bodyguards, but also had a perfect way to cut the head as they were fighting. In that moment Rumah could attack sentries with arrows while mercenaries pushed through in melee. In this chaos MC, Liv and Tia could rescue the prisoners and bang, one problem solved.
I'd use the siege to draw the Orcs attention than smuggle out the prisoners before they can be killed or used as meat shields.
That aside Madra Ghaz has Ballistas as defence and certainly more soldiers than Rumahs people.
I agree that Rumah itself doesn't stand a chance against Madra Ghaz even with MC cutting them off of reinforcements from Callan's Rest and the Outpost in the south but they can still be usefull for some strategies.
Yeah, they probably wonder why daemon they constantly calling doesn't pick up thier summoning anymore.
Well, she can't because she's bit busy with MC sword up inside her ass.

Anyway, let them come. I'll gladly aquire more health potions.
At this point I can't imagine the Cult to be in consort with Syfa... they were in posession of the obsidian mirror that could significantly weaken her... and they left it alone.
 
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zARRR

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Nov 6, 2020
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To quote Stali: "Quantity is quality of its own". Yes, on strategic level having more numbers is good. Problem is Van and Eric are not fighting on strategic level, but on tactical at best. They're fighting over a river crossing. And not a very wide one I might add. On the south is ocean and on the north moutains. I don't know about the area there, so I can only speculate, but we know there is a passage over there. After all the spy chief guy talked about it. So it isn't big, wide or easy to travel enough to move huge forces through there.

But, back to the river crossing, this is perfect area to defend, because it's a bottleneck. All Van has to do, or I think what he's doing, is to just build some fortifications alongside river from moutains to the ocean and... hold the line to wait for Eric to bleed out ouf supplies, money and manpower while harrasing his supply lines and storage depots with his spies and by hiring people (like Cult) not so happy with current ruler.

Sure, Eric might want to achive breakthrough by swarming the river on all possible places on which the river can be crossed and hoping Van forces won't hold the pressure, but, as I wrote, it's a bottleneck, so Van has a huge advantage when defending.
Also, let's not forget orcs are... orcs. While they are made for "fightnin' an' winnin'" they are not THAT (I might be wrong!) stupid and probably won't just mindlessly charge across the river when asked while also trying to keep them docile enough to NOT fuck him over... too much.

In my opinion Eric should focus on defending his part of the river while keeping his already stretch supply routes and settlement safe while also fortifying Arenfield pass. Then, when near the winter make retreat to Arenfield pass and split his forces in two. One to move to fortifications and the second over the river on the south to "make sure Van won't cross there" by fortyfing it to lure Van forces to proceed. Surely his commander would like to take the opportunity to at least cut off and starve to death half of enemy army at the south river. Then, fake retreat into the land through forest due to "lack of supplies", and when those commander take the bait, attack with forces from Arenfield pass and try to defeat them from both sides.



I wouldn't spread my thin forces (19 lads) so wide right now. The main focus is to protect Arenfield and mine. Darkwood is "secured" by halflings. Though, would be nice if I could FINALY have more of them than 5!!! to use.

But let's say we have more of lads. Like a mercenary company of 100 lads and Rumah is actually a village of 60 people, because orcs were nice enough and let go all the prisoners and we can spare 20 of halflings as fighters. Then yes.
Reinforcing abandoned orc outpust and turing it into somewhat of a fort is great idea, as it would greatly increase security of the local area and allow our Rumah halflings to hut in peace. Of crouse this outpost would be managed by that 20 halflings.

I would also turn mercenary camp into a castle. It might not be the greatest location for a castle, but there's pond inside the cave and river and lake nearby, so a wet moat around would not only provide more water but also food. And camp is pretty close to that orc stronghold. To be honest If I would draw the line from Mercenary camp to orc outpust (turned into a fort) I would pass through Isha's house. And I don't think any orc would be crazy enough to bother her. So rather huge chunk of Darkwood would be secured. By two strongpoints and goddess of horny.

As for bandit camp on the Arenfield pass is rather... troublesome. As a temporary camp or temporary storage depot for the frontline, sure. But turning it into proper fortification might be problematic. Anyone attacking from Arenfield road would have quite the advantage due to high ground, including any Van forces trying to attack Arenfield.

I would build towers and gates alongside Arenfield pass up to the Arenfield. One gate on the Arenfield pass, second gate near the Mine and third gate on the Arenfield entry road. It would save me some time, material and would cut the pass into three different area which enemy would have to conquer. Also there still is currently a little "pests" problem inside the mine. So making sure those pests won't just swarm the Arenfield pass and Arenfield is rather important in my opinion.
And in any case defenders always can just retreat to the upper game and towers. So somewhat 30 guys would be good enough to keep it. And, because it's close to Arenfield sending any aid would be quick.


First MC needs to take those prisoners out of there to boost Rumah, then he can think of a siege. But, to be honest, It would rather be taken by a storm, not a siege. There are three ways to enter there and orcs are without any meanigful means to block them. It would end in a blood bath on the green side.

Also, as for that orc stronghold, It was great opportunity, to assault it when MC was there talking with chief. He not only killed few of his bodyguards, but also had a perfect way to cut the head as they were fighting. In that moment Rumah could attack sentries with arrows while mercenaries pushed through in melee. In this chaos MC, Liv and Tia could rescue the prisoners and bang, one problem solved.



Yeah, they probably wonder why daemon they constantly calling doesn't pick up thier summoning anymore.
Well, she can't because she's bit busy with MC sword up inside her ass.

Anyway, let them come. I'll gladly aquire more health potions.
I'll just quote this to say "Ackshually Stalin didn't say that:geek:"

Cultists fucked it up as soon as they hired Thomas
 
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