- Apr 12, 2018
- 10,850
- 7,309
currently there is nothing but the passiv gains, like str raising physical and int raising magic/skill damage, while armor proficienty raises defence.So I've been playing this almost since the beginning and recently I noticed that some of the talent points
say stuff about unlocking skills like Thievery will supposedly "enable new skills you can use with your dagger"
Same with Hunting and bows, and Armor 6 allegedly allows you to wear a buckler shield (which there don't
seem to be any of)
Do any of these work or is it just an unimplemented system?
Perception and Dexterity raise luck, agi and... I forgot the third Stat.
Nature is supposed to allow learning skills based on that, which likely means something like a Druid class.
However we might be able to unlock more armor once the Travel to Kirlic is unlocked, as it's supposed to be an actual big town or even city (currently we live in a village).
Also the Silver Dagger is supposed to be a level 2 weapon which grants the Blood Poison skill (not sure if that is bound to the thievery skill though)
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