- Nov 6, 2020
- 5,200
- 11,169
I am also dead inside but I just gave up, ah!Yeah... I'm super lazy. I am so lazy I can't even be more lazy. Because if I do that it means I'm dead. And I am already dead inside, so that's really close.
But we can still dream about my game being finished... in teaser/demo version. Hah.
Maybe in another dimension the game is fully released and a newbie Chyos is struggling at releasing a demon.
If you publish a teaser we call ourselves satisfied.
Wall texts can be fun or entertaining if built over a looming sense of mystery or a gut wrenching emotional moment… or if they are simply well written (Star wars literally starts with a wall text, but there curiousity and movement play a major role), but ASWS would probably suffer from it.Well, you ain't the only one. Nobody likes walls of text. It's just tiredsome at the very begining, because... it's too much of text. But if you cut that text into few paragraphs, throw a dialogue here and there, character changing thier poses or moving thier mouths during dialoges, maybe some movement in the background, it's way easier to read, because something is happening. Sadly, there are cases when that wall of text is really needed, because you need to explain something important.
Chyos style is more fast, short sentences, impactful weight on plot twists, no unwieldy speeches on the aspects of the world and gods.
Wall of text can be found only in books and letters thorough out the game, which are expected to be heavy on word counting.
An ASWS VN wouldn’t work at all, Chyos ain’t that able to create an only VN structured game, pen essay Goethe style, the charm of ASWS it’s in his classic RPG characteristics, with whimsical circumstances and moving world.
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