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Denchik12312

Active Member
Jun 23, 2019
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There's also:
Katherin (Tia's mother) - 1 nature
Isha/Gwen (The Witch) & Sabrina (The Witch's Apprentice) - 1 witchcraft

After you've hit level 100, there is nowhere else to get talent points aside from the few freebies given by NPCs.

But you really don't need to be anywhere close to level 100 to get through this game.
nature and witchcraft, what kind of talent is this?
max point of hunting and thievery don't give me extra skills , is everyone like this?
and who learn mc how to use sword or another weapon?
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TheBeJoJo

Member
Sep 8, 2017
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well I do not understand why leveling so much anyway, nature and witchcraft are given to you when you advance on the route of Gween and Katherin
 

Pervy Sensei

Active Member
Donor
May 1, 2019
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when will the game end?
There is no end in sight. That's part of the appeal: it keeps on growing. How it grows partly depends on what patrons vote for in Patreon polls. There are main plot quests that appear though, and we just got one of those in the 0.3.9.0 update...which only patrons have access to, for the moment.

nature and witchcraft, what kind of talent is this?
max point of hunting and thievery don't give me extra skills , is everyone like this?
and who learn mc how to use sword or another weapon?
View attachment 1246380
As BeJoJo said, witchcraft and nature are learned from other characters. Witchcraft will eventually allow the use of spells, and Nature allows finding herbs randomly.

Hunting and Thievery don't yet give extra skills, this is true. I think Thievery will soon be getting a Backstab skill. Other talents don't provide skills at this time. Even Armor doesn't quite work right, I just reported a bug on this because chain mail isn't equippable even at Armor 3, for MC, but is for Lyvia.

MC cannot learn how to equip new types of weapons...yet. Swords go to Lyvia, and axes to Tia. MC gets knives/daggers and bows.

Hi any expert can advise what is the different version here 0.3.8.5C compare to on Patreon 0.3.9.5
Any update ending in a "5" is a work-in-progress, which means everyone here is usually playing a half-update that was bugged. This is why the public version is always an update that ends in a "0". 0.3.9.5 doesn't really add any new content beyond what 0.3.9.0 has, because 0.3.9.5 is a rework update that fixes code issues and implements new plugins. Tia's older images are being replaced with newer images to match her latest content update, but this isn't completed yet in 0.3.9.5., only partially.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
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Hunting and Thievery don't yet give extra skills, this is true. I think Thievery will soon be getting a Backstab skill.
Thievery unlocks sneaking via special training with Bianca. which makes the party invisible for enemies for a while, duration scales with level. Backstab will be an extension to that skill (in order to progress Bianca's story you need at minimum 5 thievery)
Any update ending in a "5" is a work-in-progress, which means everyone here is usually playing a half-update that was bugged. This is why the public version is always an update that ends in a "0". 0.3.9.5 doesn't really add any new content beyond what 0.3.9.0 has, because 0.3.9.5 is a rework update that fixes code issues and implements new plugins. Tia's older images are being replaced with newer images to match her latest content update, but this isn't completed yet in 0.3.9.5., only partially.
Not quiet correct.
.5 is an intermediate Update which already holds the beginning of Quests and some scenes that will be completed in the .0 Updates. Even the .5 Updates are in general public as they show a constant progress, this time might be an exception as it's a bug fix Update which drastically change some game mechanics
Patrons will always receive 1-2 Updates prior to the Public though
 
May 26, 2019
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Thievery unlocks sneaking via special training with Bianca. which makes the party invisible for enemies for a while, duration scales with level. Backstab will be an extension to that skill (in order to progress Bianca's story you need at minimum 5 thievery)
I know I'm going to get a lot of heat for expressing this very controversial opinion but it has to be said.

What you've just stated about needing a minimum of 5 thievery in order to progress Bianca's story is one of the main reasons why I have remained ambivalent toward this game's talent system.

Armour Proficiency is a talent that is used all the time in the game - decreasing the amount of damage that a player takes on during combat. Combat being one of the main/primary elements of this rpg.

Hunting is a talent that is used all the time in the game - allowing the player to better hunt down and skin the various wild life creatures found throughout the game. And by "various," I mean just rabbits, deer, and wolves.

Constitution is a talent that is used all the time in the game - decreasing the amount of rest a player spends on tasks such as farming, hunting, skinning animals, chopping trees, mining ores, and even fighting in combat.

Strength is a talent that is used all the time in the game - increasing the players chance of success for activities such as chopping trees, mining ores, intimidating others, breaking down doors, and hitting enemies harder.

Thievery, on the other hand, is a skill that is used very occasionally. It's good for picking locks and that's about it. Now I know people will state that it can now be used to sneak up on and/or past enemies. But here's the thing:

When you've hit level 10+ on each of the three combat skills (Armour Proficiency, Constitution, and Strength) and you also have a lot of the health items (healing potions, healing tinctures, bandages, and food) in your inventory, I've found there are very few enemies you actually need to sneak past.

In addition, most of the time, a player is able to quickly walk past and/or around certain enemies he does not wish to take on.

So then 2 questions must be asked -
  1. Why should a player invest the time it takes to gain 5 whole levels, just to upgrade a thievery talent that is barely used throughout the game?
  2. Why should a player have to choose between spending valuable talent points on a skill that's only really useful for progressing the story of a girl he likes vs spending those talent points on more useful/profitable skills?

Ultimately, I think this game's talent system is really unique and interesting. That being said, it is not without faults.
And making players spend lots of time grinding a talent they'll barely use outside of a single character's story arc is definitely one of those faults.


(P.S. I know that you technically, only have to grind for 4 talent points since the first thievery talent point is free! But this factoid isn't really important to my overall point.)
 

Evangelion-01

Devoted Member
Apr 12, 2018
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So then 2 questions must be asked -
  1. Why should a player invest the time it takes to gain 5 whole levels, just to upgrade a thievery talent that is barely used throughout the game?
  2. Why should a player have to choose between spending valuable talent points on a skill that's only really useful for progressing the story of a girl he likes vs spending those talent points on more useful/profitable skills?
1st you forgot the Nature skill... only applies very rarely and is pretty much wasted on the MC right now, even Chyos advices to only train Tia in that skill.
It's required to find herbs and Mushrooms in the wild aswell as learning new crafting recipes (again it suffices that Tia is proficient in this skill for the recipes to get unlocked).
2nd You forgot Witchcraft, you need this to be at minimum to be Level 2 in order to learn magic attack skills and advance Gwen's/Isha's and even Sabrina's Story.
3rd thievery is used on every occassion you open something locked. for example the church doors at night any Gold or Item chest.
From the learnable skills (opposing those available to any char from the beginning) so far it's the most commonly used skill actually.
Each Level of thievery unlocks another interaction with Bianca through training, which also means a new scene.
 
May 26, 2019
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1st you forgot the Nature skill... only applies very rarely and is pretty much wasted on the MC right now, even Chyos advices to only train Tia in that skill.
It's required to find herbs and Mushrooms in the wild aswell as learning new crafting recipes (again it suffices that Tia is proficient in this skill for the recipes to get unlocked).
2nd You forgot Witchcraft, you need this to be at minimum to be Level 2 in order to learn magic attack skills and advance Gwen's/Isha's and even Sabrina's Story.
3rd thievery is used on every occassion you open something locked. for example the church doors at night any Gold or Item chest.
From the learnable skills (opposing those available to any char from the beginning) so far it's the most commonly used skill actually.
Each Level of thievery unlocks another interaction with Bianca through training, which also means a new scene.
I didn't forget the nature and witchcraft talents. I just didn't mention them because they are not really apart of the discussion. If we instead had to grind 4 - 5 levels in either nature or witchcraft to progress a story, I'd probably be just as upset as I am now.

My argument isn't that thievery is the least used talent in the game. That title probably goes to witchcraft.

My argument is that thievery is not a talent that is so often used that it warrants the player spending the time to grind 4 - 5 levels to upgrade it just so he can progress one singular character's story-arc.

Why can't Bianca's route only require 2 or 3 talent points for Thievery?

Instead of each level of thievery unlocking another interaction (new scene) with Bianca through training, why not have Bianca give the MC certain thievery-related tasks?

Upon the completion of each thievery task (these tasks could be puzzles like Sabrina's spell-books or simple theivery-related fetch quests), the MC proves to Bianca that he is able and ready to learn more advanced stuff - new Bianca scenes.

I mean, you mention how Chyos has stated that Tia should be used for the nature skill.
Why can't the player also just use Bianca for the thievery skill? Why have the player grind so many levels?
 

Ottoeight

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Mar 13, 2021
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My humble advice on skills is:

be balanced and increase all of them 1 by 1.

Always be balanced.
 
Dec 7, 2020
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My humble advice on skills is:

be balanced and increase all of them 1 by 1.

Always be balanced.
i would definitely suggest against doing this, i've been leveling pretty much 3 core stats, with 10 str 10 con 10 armor prof, a little points here and there, like in dex hunting. but even with me focusing on these 3 stats i'm still starting to take dmg from the brigands again, since they level with u past level 21
 

Ottoeight

Forum Fanatic
Mar 13, 2021
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i would definitely suggest against doing this, i've been leveling pretty much 3 core stats, with 10 str 10 con 10 armor prof, a little points here and there, like in dex hunting. but even with me focusing on these 3 stats i'm still starting to take dmg from the brigands again, since they level with u past level 21
I daresay you chose the wrong quests' order.

My humblest advice is: there's a reason why the Author himself ordered the quests that way in HIS walkthrough.

My second humblest advice is: your game purpose IS NOT: "you have to fight and kill all your enemies". Remember: your purpose is: "FUCK LIKE AN ANIMAL ALL DAT PUSSIES YOU DAMN STALLION".

Do You think that combat stats are the most important stats? wrong: thievery, hunting, collecting herbs, and sorcery are more important abilities.
 
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