- Oct 9, 2020
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I had klub 17 like 4+ years ago on my old laptop. I remember it having a really good character creator, with a bit of community content.The program he uses to model is The Klub 17 if iam not mistaken, the quality of the models is related to the capabilities of the pc of the user, that's why some of the newer model tends to look better.
As for DAZ that's another platform to model that doesn't applies to this game, and this is as far that my knowledge go, i hope this was useful.(i know barely nothing of the devolopment of games so that's about it)
It's facial editor was like an updated version of what is used in the gamebryo Bethesda games (oblivion, fallout 3+NV).
You have different face and body sliders. and just like in the construction set and geck, you could grab and drag parts of the face and body directly.
Although in klub17, probably due to the higher poly mesh, it didn't warp unrelated features as much, which made making characters alot easier.
Although, I also remember the models looking really different than this game, with really matte skin, etc.
I also don't remember any system of asset quality vs performance built into it. Unless you mean buying/downloading community asset replacements and content?
Either way, if he is using klub 17. I'm really surprised with how messy some of the characters look. I mean. What happened with the MC, and hid father? They don't even look human!
The clothes never looked great on characters in klub17 though. Alot of them clipped with the character model, and didn't sit right. Clearly weren't rigged/boned amazingly.
Which may explain examples like tios regular attire.
I guess this brings me to another question. Is it legal to use klub17 as a base for your game? I know alot of people use koikatsu aswell, and other scene viewer games.