My teacher always said: "You have to increase the pace with your words alongside the pace of the situation. If you write a heated argument between lovers don't use long sentences, even as narrator. Few words at best. Cut thier dialogues, they are arguing after all. If your main character is in the middle of battle, sweating, bleeding, fighting, don't write long sentences, don't write a wall of text about his state of mind. He is in danger, he might be dead in a second. He's fighting for his life. Use short sentences, even single words if needed. /He pulled his sword. Stabbbed man in front. Looked right. Left. Another man comming. He pulled his sword. Blocked enemy strike./ And don't treat your potential readers as retards, you don't have to explain everything to them. They will get it or reread the situation if needed."Wall texts can be fun or entertaining if built over a looming sense of mystery or a gut wrenching emotional moment… or if they are simply well written (Star wars literally starts with a wall text, but there curiousity and movement play a major role), but ASWS would probably suffer from it.
Chyos style is more fast, short sentences, impactful weight on plot twists, no unwieldy speeches on the aspects of the world and gods.
Wall of text can be found only in books and letters thorough out the game, which are expected to be heavy on word counting.
An ASWS VN wouldn’t work at all, Chyos ain’t that able to create an only VN structured game, pen essay Goethe style, the charm of ASWS it’s in his classic RPG characteristics, with whimsical circumstances and moving world.
Books and letters are understandable. They have to be long in order to provide players with more information in the shortest time possible. But, if I have to be honest, I did not even tried to read books and letters in ASS. After few words I just stopped. That font is making my eyes bleed.