Anyone willing to share
Progress On 0.5.9.5
Progress On 0.5.9.5
Good evening,
I would have loved to write this report after the release of 0.5.9.5, but now that it's getting late and I see the still open to do's I have decided to take a short break from work and write it quickly.
Ok, first looking back on the past week let's talk about what I worked on:
The main focus was again on the story, but I also decided to work on an defeat animation.
My original idea was to use the already existing defeat animation in case you lose to the goblins with Bianca in group. However that was still using the old goblin models and for the deep mine I wanted to have one that uses the new models. This is why I made this alternative version now.
I then worked on the interactions in the deep mine including new enemy groups similar to the camps on the first level of the mine but with some smaller additions to them and also with a certain respawn mechanic for them.
All together working on the story and the goblin groups has taken most of the time this week (setting patrol routes and positions).
And there is also another little something that I've worked on and don't want to spoil yet, but it has also taken some time.
All together I have gotten very close to a release, however a few things are still missing right now and also the bug-testing hasn't even started yet.
I really want to release this tonight, but at the same time I won't be doing crunch sessions to 3AM anymore, this usually leads to a lot of bugs and totally ruins the next day for me.
This is why I'm writing this report now, I don't think I can complete the update tonight. I will continue a few more hours, but when I feel like I can't focus anymore I'll make a break.
I'll release the update as soon as I can next week when the dialogs are polished and most of the bugs removed. I hope that will be on monday evening.
So for now I'll continue and wish you all a nice weekend!