Based on your experience, would it be possible to use TK17 for all the avatars during actual gameplay but then use DAZ3D exclusively for the cut-scenes and animated scenes?
Would this workflow be more complicated because you're using 2 3D-modelling programs simultaneously or easier since DAZ3D is better for animated scenes than TK17?
Hmmm!
I think this might answer my questions.
But when did
Chyos start using Daz3D? Did I miss the memo?
If im not wrong you mean "models" when you say avatars? Like the actual .fbx or .obj files?
If so there's only one option as far as I know which it is "ninja ripper", it actually works with all games.
With that program you can pretty much export (steal) any model / mesh from any game. The work after that would be hard,
you would still have to go into blender and fix "things".
I actually exported models from Bannerlord and Personna with Ninja Ripper, but again such models are missing alot when they're ripped by ninja ripper.
Short answer is yes, but remember tk17 is a heavily modded game itself. People who make lewd games usually use it for animations and models, so in other words its a free model & animation creating app.
If you're already able to do that with Daz3d, I would suggest using that.
And the rest depends on your engine and preferences. You can easily import any .fbx or .obj model you used in daz3d, into lets say Unity or Unreal engine.
There's this thought process one should understand, yes daz3d looks way better, you can easily create models with blender and import them into daz3d or just buy models online. But such models dont have vaginas or penises, some even miss nipples, and its still a taboo for such comunities to acknowledge what the actual purpose people use daz3d for.
When you craft such things you may be sure you're in the black book forever, you'll always be known as the artist or dev that makes lewd games or models.
So devs like us have to find an easier way to create lewd models, some go for Honey Select & Illusion some go for tk17, which is rare, and some other maniacs like me prefer doing it by themselves on blender.
Or you just have money so you hire a 3d artist to do all of that for you.
And yes he's using daz3d to render the "still" images. Ok; think of any lewd scene / animation within the game, there are doors, walls, most likely a bed and other objects. These are "still" images. They're rendered beforehand, otherwise if they were to be rendered with the animation itself it would take "hours".
But Chyos is only using daz3d for still images, as i understand. Because as he explained he is animating the animation itself via the RPG maker engine itself.