Invite Rick for a drink, fail the waitress mini-game. Then listen to the conversation between Kate and Thomas upstairsHow to trigger kate 1 "If you stay the night at the inn (Claire quest or pay for your stay) you will see her talk to Thomas at 0am."? I wait until midnight and nothing happen
This is to give the player the illusion of an actual everyday life. You also have to eat and sleep in the game (otherwise you risk a debuff), occasionally farm certain materials that you need for something, and last but not least, build up the A and C of the respective Li. And it all works and is well thought out, you can really sit in front of the computer for hours and not even notice how time flies. An contrast to other games where you get really bored and grind/farm to death. Then there are the alternative routes, which also distinguish it from typical sandbox games.Been getting into this again and one thing I actually really appreciate is that despite some quests having long wait timers (Mira's 14 days, Henry recovery, and Rumah construction stuff for example), there's still so much other shit to do that you don't even really notice the wait. Kinda nice I don't have to just spam day skipping all the time since there's always something more I could be doing.
Hit the nail on the head. Going through this again really did remind me that there isn't much like it in the lewd game world of RPGs. It's almost refreshing in that way.This is to give the player the illusion of an actual everyday life. You also have to eat and sleep in the game (otherwise you risk a debuff), occasionally farm certain materials that you need for something, and last but not least, build up the A and C of the respective Li. And it all works and is well thought out, you can really sit in front of the computer for hours and not even notice how time flies. An contrast to other games where you get really bored and grind/farm to death. Then there are the alternative routes, which also distinguish it from typical sandbox games.
These well thought-out and interlocking features, if you get involved with them, give you the feeling of really being part of the game world and thus convey a pleasant atmosphere. I think that is what makes the game successful and sets it apart from the competition.![]()
you type a lot, but you could just write one word: "immersion"This is to give the player the illusion of an actual everyday life. You also have to eat and sleep in the game (otherwise you risk a debuff), occasionally farm certain materials that you need for something, and last but not least, build up the A and C of the respective Li. And it all works and is well thought out, you can really sit in front of the computer for hours and not even notice how time flies. An contrast to other games where you get really bored and grind/farm to death. Then there are the alternative routes, which also distinguish it from typical sandbox games.
These well thought-out and interlocking features, if you get involved with them, give you the feeling of really being part of the game world and thus convey a pleasant atmosphere. I think that is what makes the game successful and sets it apart from the competition.![]()
Exactly how I felt. If I'm forced to be picky and complain about the game, most of the time I only have a problem with the sleeping being inconsistent. In some beds you can sleep until noon; in another bed you don't; some beds use descriptive terms like noon, evening, or midnight, some use 7 am.This is to give the player the illusion of an actual everyday life. You also have to eat and sleep in the game (otherwise you risk a debuff), occasionally farm certain materials that you need for something, and last but not least, build up the A and C of the respective Li. And it all works and is well thought out, you can really sit in front of the computer for hours and not even notice how time flies. An contrast to other games where you get really bored and grind/farm to death. Then there are the alternative routes, which also distinguish it from typical sandbox games.
These well thought-out and interlocking features, if you get involved with them, give you the feeling of really being part of the game world and thus convey a pleasant atmosphere. I think that is what makes the game successful and sets it apart from the competition.![]()
that's quite annoying, especially if I wasn't exactly sure what time I was at in the first place and could end up sleeping to the next day.Exactly how I felt. If I'm forced to be picky and complain about the game, most of the time I only have a problem with the sleeping being inconsistent. In some beds you can sleep until noon; in another bed you don't; some beds use descriptive terms like noon, evening, or midnight, some use 7 am.
Preach brother, it is (even disregarding the porn) an amazing RPG and I will always cherish Chyos for creating such an amazing game, very immersive and the sexy parts are not only an addition but a legit game mechanic and just as big as the RPG part, it's pretty much a unique game which is why I pledged for a long time. I can only hope for Chyos to stay healthy and well so we get more amazing content for years to come.How the hell did I only discover this game now? This game is actually amazing in terms of gameplay. One of the greatest RPGM games available.
This is the only porn game that I actually play for the sake of playing it instead of a quick fap, that's how good the RPG mechanics are.Preach brother, it is (even disregarding the porn) an amazing RPG and I will always cherish Chyos for creating such an amazing game, very immersive and the sexy parts are not only an addition but a legit game mechanic and just as big as the RPG part, it's pretty much a unique game which is why I pledged for a long time. I can only hope for Chyos to stay healthy and well so we get more amazing content for years to come.
Netorase is heavier in this game.How many netori in this game? (Netori: A type of NTR where mc is the one who steal other's love interests, family members, friends etc.)
I've noticed that too, but it doesn't bother me. It's more of an atmospheric thing that is caused by the day/night cycle. There are only a few lighting effects that differ at different times of day. It's already daylight in the morning from 6am, then at 12pm it gets noticeably darker, as if it were evening. Then I think from 10pm it's already night. And all of this without any transition. I think this is what causes the confusion about the time of day. I would really appreciate it if the developer would do something more here.Exactly how I felt. If I'm forced to be picky and complain about the game, most of the time I only have a problem with the sleeping being inconsistent. In some beds you can sleep until noon; in another bed you don't; some beds use descriptive terms like noon, evening, or midnight, some use 7 am.