4.60 star(s) 31 Votes

rereader

Member
Aug 7, 2023
129
83

<<set _vid = `video/maleskills/ass/grab/2/${random(1,1)}.mp4`>>
<<set _vid = `video/maleskills/ass/slap/2/${random(1,4)}.mp4`>>

folders /slap/2/ and /grab/2/ are absent in both online and offline versions. right in the beginning of the game during the very first fights some videos wasnt displaying, so i checked the code. not sure if it affects anything. just two examples, didnt check the rest.
also the fighting is awful. with all respect. stances, spells, perks, and the worst part is that f.ing chuck norris every f.ing turn. instantly deleted his f.ing jpg to make the game a billion times better (to me, some guys love to see chuck more than arousing girls) even with this combat system. as well as all other jpgs in that folder.
 

DrunkSuccubus

Active Member
Game Developer
May 31, 2019
593
521

<<set _vid = `video/maleskills/ass/grab/2/${random(1,1)}.mp4`>>
<<set _vid = `video/maleskills/ass/slap/2/${random(1,4)}.mp4`>>

folders /slap/2/ and /grab/2/ are absent in both online and offline versions. right in the beginning of the game during the very first fights some videos wasnt displaying, so i checked the code. not sure if it affects anything. just two examples, didnt check the rest.
also the fighting is awful. with all respect. stances, spells, perks, and the worst part is that f.ing chuck norris every f.ing turn. instantly deleted his f.ing jpg to make the game a billion times better (to me, some guys love to see chuck more than arousing girls) even with this combat system. as well as all other jpgs in that folder.
Yes, a certain amount of clips are missing, I'm aware. I simply have not created them yet. There is nothing wrong with the code and it doesn't affect anything.
Could you specify why you find combat awful? What specifically and why (other than the jpg files)? I'm going to rewrite a certain amount of the combat part of the game in the near future, so now is actually a very opportune time for some feedback/constructive criticism :)
 

Principal

Newbie
Sep 3, 2017
18
20
I like the combat. I can see how the UI could be streamlined, though. Spells could have their MP costs always visible (on the button or at the same line), and their tooltip could be something more relevant to what they do, because damned if I remember what "Darkbolt" or "Entice" does after a while of not opening the game. Same with tooltips for just about everything else in combat.

Tedious, boring work, but you only need to do it once if you use references, and it will improve usability a ton. :giggle:
I mean you can open the Player Stats and click the ability and read all details, but two clicks to remember Darkbolt can knock down and paralyze or that Tail Pull needs you down but your enemy standing isn't ideal UX.

I am also mulling over showing disabled buttons for currently unusable abilities instead of hiding them entirely is better or not, but I'm not sure. Perhaps a settings option?


What I would love is what I've mentioned before: A way to disable purchased Perks (I still haven't purchased Quick Recovery, because despite my tendency for completion, I enjoy the effects of not having it).
My suggestion was to handle this on the Player Stats page. Check if it's disabled on the list and make it red, and if a perk is clicked, have a button to enable/disable at the modal.
 

rereader

Member
Aug 7, 2023
129
83
some feedback/constructive criticism :)
feedback: the start was very tough for me. i died, lost gold, instantly got -100 gp for missing rent and i was locked in respawning. only cheats allowed me to properly come back to the game. i died at least 5-10 times until i finally understood that i have to use mesmerize or other skills to move forward in the "battle". since then i love the game, i've seen "another easy win" joke a lot and still smiling every time. that's perfect. i just tried a new playthrough, everything went much better, and i even reached the town pretty much early, not on 10+ levels. still dont use the heal spell because it heals almost 0 hp. "bottom armor" removing leads to extremely fast hp lost, etc.
that's it for my first hour or so in the game. if i'll have any idea, i'll write it. combat feels like it needs to be rebalanced, but i have only bad ideas for now. also, why motion jpegs? some browsers will never play it.
 

Ptelmar

Newbie
May 3, 2017
57
34
Since our dear dev asked for ideas regarding battlebalance, here are mine:

As most players are way over lvl 10 because we want those mastery lvl and perks, we need stronger enemies
- but since we loose HP fast, we need some sort of protection.

Therefore some ideas: first is a perk making men seeing the mc as frail, or similiar to their actual or first love, thus making them limit their strenght - best as % and not absolute numbers, thus working with all lvl.
Second is a spell like illusion, massively easing evasion of attacks.
Third is inspired by terrify: momentary transforming impacted skin to scales, maybe rising in efficiency per succubus lvl
Even dividing this in a weak but passive and a strong but active/ mana using version (maybe with arousal loss without extra perk) are options.
And since we are were we are: masochism as damage to lust converter is a choice with many fans....

I would although like to introduce a new enemy type: priest - little strenght and stamina, but lot of control and mana
This would make battles harder, because we make less damage, but their damage is bound to mana or low in general.
The mana option would allow ways to suck it out, be it via kiss or sucking other... parts ^^

As there are less options to spend money on in late game, magic jewellry with protection spells would work there.
And a bigger house (with pool, bibliothek -> training intelligence, needing even more gold for books filling it....) would cost more every week, limiting income... even fees for extra magic luring in men for better event %

Toys could add damage boni, or new options in battle (floggers/ whips for those nasty men-pigs ore hung horses ^^)

Thus far from me, godspeed to dev, and may those updates keep comming :cool:
 

Terakahn

Active Member
Oct 5, 2017
714
332
Yes, a certain amount of clips are missing, I'm aware. I simply have not created them yet. There is nothing wrong with the code and it doesn't affect anything.
Could you specify why you find combat awful? What specifically and why (other than the jpg files)? I'm going to rewrite a certain amount of the combat part of the game in the near future, so now is actually a very opportune time for some feedback/constructive criticism :)
If you are making combat adjustments, I'd suggest not making skills, spells, etc. dropdown menus and instead just have them all displayed at all times. I don't think it takes up that much space on the screen, and it's a bit tedious to have that extra click for no real benefit. Or perhaps giving players the option to have it default to expanded or collapsed would be nice.

Otherwise I find the combat pretty good, aside from the fact that the hardest enemy tops out a little low if you spent any time grinding levels and attributes (Though we can now use cheats to self balance). I'm curious what you plan to change, knowing what direction things are planned to change in, could help direct more constructive feedback. I would echo the points about being able to enable or disable perks though, I'd like to unlock them all but have the choice of when to use them, there could be some future bosses where I'd want to have different strengths/weaknesses.

I think my biggest gripe right now is that I want the freedom to perform sex acts, but I lose health too quickly unless I have really high defensive stats. And if I have really high defensive stats, those can impact other stats that I don't want as high. If I keep the clothes on, I don't need these defensive stats, but it also doesn't let me perform a lot of actions I otherwise would want to. There isn't really a good workaround to this other than having a shitload of endurance, and then re-equipping clothing once I get too low on hp. But if I remember correctly, re-equipping clothing can only be done once per battle? I don't remember for sure. Basically I wanted a low-medium threshold for orgasm, ability to have intercourse, but a lot of health/regeneration. I want to be put in passive/dominated combat positions, but without a high risk of dying. I'd even go so far as to say I want more benefits to being dominated than I do for being aggressive. Like a perk that minimizes or reduces damage taken when being taken advantage of. Or significant health recovery on orgasm, etc. Things like that.

I don't know that this is a problem for anyone else though so I've kind of just worked around it with the systems we have, raising health but reducing other endurance affected stats, for example. Lot of cheats used to nerf myself in some areas, but buff in others so I can't end combat in like 3 turns, but I also won't die to any orgasm abuse.

Some of this could cause conflicts with perks though. Some perks are designed to make you strong on the offensive, adding in perks that do the opposite could have the opposite effect, almost like a skill tree or specialization. Some examples:

You could have a perk that makes you take less damage from passive sex positions, but you begin to take hp and pleasure damage from active sex positions.
Or a perk that when they engage in orgasm abuse, they have a tough time stopping, and will take arousal and stimulation damage after the first turn.
Or a perk that lets you keep some residual effects of the clothing bonuses after they are removed by the opponent, but not when you remove the last piece yourself.
Or a perk that lets you use your tail to disarm their weapon so they do less damage per attack to your hp.
Or a new spell that reduces all damage taken over 5, down to 5. Like a shield or bubble spell.
Or a natural armor spell/perk that gives fixed damage reduction. Could be unlocked by taking a certain amount of total damage, so you've toughened up and feel less pain. Or your body adapted and your skin literally got tougher.
A mirror image type spell that increases dodge by a lot.
Or a perk that makes an enemy second guess their attack because they're too aroused.

Just some ideas. Like I said I don't know what direction you're taking things in right now, so I don't know if any of this would really fit in or not.
 
Last edited:

rereader

Member
Aug 7, 2023
129
83
"perks 0.2" is very useful. can we have the same for quests? i see some people have completed 17 quests in comments. i have 14/15 and 4 "is not completable in current version". what quests did i miss?

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4.60 star(s) 31 Votes