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Mymy

Member
Game Developer
Aug 24, 2017
234
480
How you raise Kimmy rel and job accomplisment?
You need to raise your people-skill and gain the first perk in the stat in order to raise relationship by talking to her (talk command in the office)

job accomplishment can be raised either by working in your room (pc), or in the office (sales)
 
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DownTheDrain

Well-Known Member
Donor
Aug 25, 2017
1,735
3,853
I do agree that blocking contents is not the best idea in this business and, of course, in this site.

However, my friend, who is in charge of coding, still thinks that it is inevitable.

And, I do understand some of his concern, like, we have to give something to our patrons that is worth their support...
In my experience locked patreon content goes one of two ways, either it's popular enough that someone cracks it or leaks the full version, or it's quickly abandoned or forgotten in which case the lock doesn't matter anyway.
You do you, but you might want to think about other incentives instead, like allowing patrons to vote on which models to use, which new features to implement or how certain parts of the story play out.

On a related note, if you do charge for extra content you should probably try to remove all the watermarks from various porn sites, so it doesn't look like people are paying you for something you stole yourself.
 
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Mymy

Member
Game Developer
Aug 24, 2017
234
480
In my experience locked patreon content goes one of two ways, either it's popular enough that someone cracks it or leaks the full version, or it's quickly abandoned or forgotten in which case the lock doesn't matter anyway.
You do you, but you might want to think about other incentives instead, like allowing patrons to vote on which models to use, which new features to implement or how certain parts of the story play out.

On a related note, if you do charge for extra content you should probably try to remove all the watermarks from various porn sites, so it doesn't look like people are paying you for something you stole yourself.
Thank you for your kind answer.

I just contacted my friend, and we are going to discuss this matter in length soon.

I really appreciate your taking time to give advice for us.(y)

I hope you have a great week! :D
 

Gorse

Member
GFX Designer
Aug 16, 2020
308
1,244
Mymy, first let me say: it's apparant you (and your friend) have put work and effort into this game.
Alone from the UI a concept and structure is implemented to build something at least solid on it.

Unfortunately the huge issue you might currently have is not any locked patreon content or how many exclusive tier-versions you create. That's a matter to discuss generally in due time.
For me - having played your game today for 1,5 hours - the main problem is that the game progress does not work out...in sooooo many points:
  • in these 1,5 hours I neither was able to progress at all nor trigger at least one (lewd) event
    - the only thing I could do was grinding stats, resting, traveling, resting, working, resting, talking, resting, sleeping...
  • the energy level is much to low at the start ("5")- even if you always only go jogging for raising strength to get it to "8" you can't do much each day (except resting and grinding time)
  • the time-cycle of the day isn't limited as is, but for each action one timestep of it?! So breakfast for example takes from "late morning" to "noon"!!! Really??? That's a grinding waste of time!
  • Additionally you "loose" too much time to go to work and back! So the daily action is even more limited cause "traveling" to another place shifts time so immense (and 2 energy points each travel - simply too much!). Even more grinding waste of time!
  • the events can only be triggered by raising stats (well that's common grind-for-the-grind-of-it).
    BUT there are some stats that seem to be impossible to raise just right at the very start (for example the relationship ones that are needed to progress any further) - I simply found no option to raise them at work or at home!
  • even with the given hints you're still lost HOW to achieve progress and WHAT to do the whole day (talk with xyz, breakfast, drive to work, ...; ???). So you grind through without a plan and any real progress.
For the very start of this game these points alone are extremely off-putting. I lost interest in planlessly grinding through a game without any apparant ways to progress. And it's possible that I'm not alone...

No offence intended, but there are more issues than only adjustments to make this a solid game which isn't frustrating right from the start. Nevertheless I wish you all the best and eventually success with this one!
 
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Mymy

Member
Game Developer
Aug 24, 2017
234
480
Mymy, first let me say: it's apparant you (and your friend) have put work and effort into this game.
Alone from the UI a concept and structure is implemented to build something at least solid on it.

Unfortunately the huge issue you might currently have is not any locked patreon content or how many exclusive tier-versions you create. That's a matter to discuss generally in due time.
For me - having played your game today for 1,5 hours - the main problem is that the game progress does not work out...in sooooo many points:
  • in these 1,5 hours I neither was able to progress at all nor trigger at least one (lewd) event
    - the only thing I could do was grinding stats, resting, traveling, resting, working, resting, talking, resting, sleeping...
  • the energy level is much to low at the start ("5")- even if you always only go jogging for raising strength to get it to "8" you can't do much each day (except resting and grinding time)
  • the time-cycle of the day isn't limited as is, but for each action one timestep of it?! So breakfast for example takes from "late morning" to "noon"!!! Really??? That's a grinding waste of time!
  • Additionally you "loose" too much time to go to work and back! So the daily action is even more limited cause "traveling" to another place shifts time so immense (and 2 energy points each travel - simply too much!). Even more grinding waste of time!
  • the events can only be triggered by raising stats (well that's common grind-for-the-grind-of-it).
    BUT there are some stats that seem to be impossible to raise just right at the very start (for example the relationship ones that are needed to progress any further) - I simply found no option to raise them at work or at home!
  • even with the given hints you're still lost HOW to achieve progress and WHAT to do the whole day (talk with xyz, breakfast, drive to work, ...; ???). So you grind through without a plan and any real progress.
For the very start of this game these points alone are extremely off-putting. I lost interest in planlessly grinding through a game without any apparant ways to progress. And it's possible that I'm not alone...

No offence intended, but there are more issues than only adjustments to make this a solid game which isn't frustrating right from the start. Nevertheless I wish you all the best and eventually success with this one!

Oh, thank you!

I mean really!!

And, yes, after playing v0.4 for like 12 hours myself, I did figure that this game still has a lot to improve other than putting more contents. And, what you pointed out are cores of our concerns (except for one that we haven't really noticed until now)

I can't speak for my friend, but for me,
  • in these 1,5 hours I neither was able to progress at all nor trigger at least one (lewd) event
    - the only thing I could do was grinding stats, resting, traveling, resting, working, resting, talking, resting, sleeping...
* This point seems like the biggest issue this game should deal with, and covers all other points you mentioned if I'm not mistaken.
We intended to design this game to give some feeling of development (as opposed to where you get to woo girls so quickly within few 10 or 15 mins), but, as you said, the early phase of the game looks way long and too tiring for me and my friend also agreed to that. So, we did already planned to fix the early part of the game.

= We still have few points that we need to agree upon but made decision to change many things, which I'll lay out in your other points below.

  • the energy level is much to low at the start ("5")- even if you always only go jogging for raising strength to get it to "8" you can't do much each day (except resting and grinding time)
* On this point, we still (both of us) are kinda reluctant to change much, as commands like 'resting','watching tv', and etc are the ones we intend to make viable even in the late game. However, since we have put a lot of random event or scenes those commands for the reason I just mentioned, that alone might be enough and we can increase the maximum energy without much concern. Once you gain all the strength perks and other items (with permanent bonus), MC will have more that 20 max energy, but it takes time, so we do feel like there needs some change.

= Hmm, we decided to change other parts first and test-play to decide how much we need to increase the starting max energy so far.


  • the time-cycle of the day isn't limited as is, but for each action one timestep of it?! So breakfast for example takes from "late morning" to "noon"!!! Really??? That's a grinding waste of time!
* This point, to be honest, we both are opposed to some change for different reason.
1) For me, I think (with abundance in max energy and means to decrease or remove time and energy consumption),
it is good as is. But I might be being defensive here cuz it was solely my idea on the time-cycle system...
Some of the problem we have in this game at this time seems to stem from difference between early and mid-to late stage of the game. I intended to give some fulfilling and rewarding feelings to players by making some gap between the two, but the problem is that players waste too much time in the early phase.
2) My friend opposed to it for two reasons:
(1) that we have to stick to our initial game-plan since players haven't seen the mid-to-late phase of the game.
(2) and, changing all that now is too much work :)cry:LoL)

What we are hoping for now is changing other elements, and showing the mid to late stage of game can convince you and others who feel the same way about this system.

= So it is unlikely that we change this in v0.45 or even in 0.5, but it's not like we refuse to listen to suggestions.
For now, I can say this one is in the late order for us.


  • Additionally you "loose" too much time to go to work and back! So the daily action is even more limited cause "traveling" to another place shifts time so immense (and 2 energy points each travel - simply too much!). Even more grinding waste of time!
* We are going to introduce cars to the game in August (v0.5). And once MC get a car, it will decrease the time and energy from 2 to 1 or zero.

= I am really not sure if this alone will do, so I'm looking forward to listen to more opinions on it!


  • the events can only be triggered by raising stats (well that's common grind-for-the-grind-of-it).
    BUT there are some stats that seem to be impossible to raise just right at the very start (for example the relationship ones that are needed to progress any further) - I simply found no option to raise them at work or at home!
* This is the part that we are going to change a lot. Many of early quests or events require stats to be triggered.
We both think that we can solve many problems by losing lots of stat requirements in the game. Especially during the early phase of the game where MC has limited options to do anything.

= In addition to that, we are going to remove all the repeated events where you stack those stat points to shorten the early phase of the game.


  • even with the given hints you're still lost HOW to achieve progress and WHAT to do the whole day (talk with xyz, breakfast, drive to work, ...; ???). So you grind through without a plan and any real progress.


* Right. We planned to make a sand-box type game where players can choose to do do things on his own,
but, given the size of the space and complex system, player will be lost in the early games.

= We are thinking of shortening the early game phase and make it almost linear until the game reaches mid point
when MC has more power and options to do things.
However, I'm not sure if I can get this work done by v0.45 (since it will be release within 2 weeks..)



v0.45 (which we decided to make just yesterday) is aimed to fix these issues before we launch second half of Big Summer update (in which, a lot of new system and contents will be added).

We hope that we make a right decision on these points in v0.45, and your opinion is really welcomed, for we will discuss further even on those points we've already made decision.

I want you to know how much I am thankful. Thank you so much, sir!! :D
 
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Wick_master

Member
Game Developer
Mar 4, 2021
112
44
Hello, I am the co-developer of this game. I was going to ask my friend to write it because I am not fluent in English, but I think it's right to say it myself, so I'm writing this.

Since we developed this game, I assert my opinion about Patreon policy. I changed my mind after read your opinions.
First, I want to say thank you for share your opinion. And sorry to my co-worker including the other users. I honestly thought we have to give more advantages to someone who pays us. So, I strongly insisted my opinion about patreon policy, but it was my fault. Because I didn't understand this community and adult game's atmosphere. I hope you understand me. Because I am still a student, I don't think I understood the psychology of users because I lack development experience and social experience. I didn't understand f95 site much better because I first knew it through my friend.

But I just want you to know that I and my friend have been trying to provide you with good quality games.
I am not fluent in English, so my co-worker will explain how we will change our game after she come back from work.

I am sorry and thank you.
 
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Mymy

Member
Game Developer
Aug 24, 2017
234
480
Ok,

so, I've had a long discussion with my co-developer, and we could resolve our differences in patreon contents approach.

I could finally persuade him after showing him some of my recent conversation with users in this thread.


In short, he agreed to unblock all the exclusive contents for the future.
He was unsure about removing anti-cheat until the very last moment, but still agreed to remove that part as well.

And, I'm not saying I'm not the one to blame. After all, I agreed on blocking contents and implementing anti-cheat in the end at that time.



Regarding v0.45, it will be released as planned, so it will largely change the early phase of the game.
In fact, we will change it more than we initially planned.
We are going to remove repeating events, and some of stat checks, and etc (all the grind).

So the early phase of the game won't be grindy or stressful.

In addition, we will re-work some of the script of Tori and Cherry.
There weren't be much new contents since it was planned to fix those problems from the start.

However, the added scenes (random scenes with Tori and Cherry) were largely unfinished thanks to my clumsiness...,
so we will complete those scenes in this version.

In short, v0.45 will be a complete overhaul that will remove the grind and let players get to rewarding scenes with much less amount of time.



For patrons, we will continue to provide what we promised. And, we promise to work hard for your support.


I'd like to thank those users who took their time to share your advice and concerns.
Without you, it would have taken couple more month to bring this change.
I hope all of you to have a wonderful week!
 
Last edited:

back2front

New Member
Feb 21, 2021
8
10
Could you explain more? So that we can help you?

Did you use cheat?
when i try to open the mobile phone i get the following error:-

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/screens.rpy", line 501, in execute
  File "game/screens.rpy", line 501, in execute
  File "game/screens.rpy", line 511, in execute
  File "game/screens.rpy", line 518, in execute
  File "game/screens.rpy", line 521, in execute
  File "game/screens.rpy", line 523, in execute
  File "game/screens.rpy", line 531, in execute
  File "game/screens.rpy", line 531, in keywords
  File "game/screens.rpy", line 535, in <module>
NameError: name 'user_inv' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "map.rpyc", line 422, in script call
  File "map.rpyc", line 394, in script call
  File "map.rpyc", line 1004, in script
  File "renpy/ast.py", line 715, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1219, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/character.py", line 871, in do_display
    **display_args)
  File "renpy/character.py", line 621, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3693, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3693, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 501, in execute
  File "game/screens.rpy", line 501, in execute
  File "game/screens.rpy", line 511, in execute
  File "game/screens.rpy", line 518, in execute
  File "game/screens.rpy", line 521, in execute
  File "game/screens.rpy", line 523, in execute
  File "game/screens.rpy", line 531, in execute
  File "game/screens.rpy", line 531, in keywords
  File "game/screens.rpy", line 535, in <module>
NameError: name 'user_inv' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
A Tale of One City 0.4
Tue Jul 27 03:53:57 2021
no cheats used or known
 

Mymy

Member
Game Developer
Aug 24, 2017
234
480
What's the mind control element that this just got tagged with?
That element has just been added and introduced in the story.

It would be one of the main theme of the story.

MC will get power to corrupt woman (he has to discover what it can do through the story)

Obviously, the end goal is to corrupt all the woman around him.

However, it doesn't involve such as power that MC get to give specific order or something.

It's mostly regarding power to corrupt ppl and force them to be inclined to MC or his certain body part.


when i try to open the mobile phone i get the following error:-

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/screens.rpy", line 501, in execute
  File "game/screens.rpy", line 501, in execute
  File "game/screens.rpy", line 511, in execute
  File "game/screens.rpy", line 518, in execute
  File "game/screens.rpy", line 521, in execute
  File "game/screens.rpy", line 523, in execute
  File "game/screens.rpy", line 531, in execute
  File "game/screens.rpy", line 531, in keywords
  File "game/screens.rpy", line 535, in <module>
NameError: name 'user_inv' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "map.rpyc", line 422, in script call
  File "map.rpyc", line 394, in script call
  File "map.rpyc", line 1004, in script
  File "renpy/ast.py", line 715, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1219, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/character.py", line 871, in do_display
    **display_args)
  File "renpy/character.py", line 621, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3693, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3693, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 501, in execute
  File "game/screens.rpy", line 501, in execute
  File "game/screens.rpy", line 511, in execute
  File "game/screens.rpy", line 518, in execute
  File "game/screens.rpy", line 521, in execute
  File "game/screens.rpy", line 523, in execute
  File "game/screens.rpy", line 531, in execute
  File "game/screens.rpy", line 531, in keywords
  File "game/screens.rpy", line 535, in <module>
NameError: name 'user_inv' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
A Tale of One City 0.4
Tue Jul 27 03:53:57 2021
no cheats used or known
Sorry, for late reply.

It looks like your save file has been corrupted.

Is the save file from previous version of the game?

If so, you need to start it over with new save..
 
2.10 star(s) 29 Votes