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paxtn

Newbie
May 6, 2019
38
33
If possible, could you give us more detail on the bug such as error logs or circumstances?
This error occurs since the first dinner with aunt Cherry.
closing the game and loading the save doesn't fix it.
I can provide the save, if you want.
Is there a log file for the errors? If yes, where is it stored?

There is a bugfix for 1.2 one the last page. Maybe I will restart the game with the bugfix applied and look if there are as many errors as without the bugfix.
 
  • Like
Reactions: Mymy

MonkeyFunk

Member
Oct 27, 2017
342
313
I'm getting an error when I try to save now

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
RuntimeError: maximum recursion depth exceeded while calling a Python object

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 415, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 401, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
RuntimeError: maximum recursion depth exceeded while calling a Python object

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Thu Mar 31 16:04:45 2022
 

paxtn

Newbie
May 6, 2019
38
33
I restarted the game with the bugfix from the last page applied.
Couldn't find any errors till now.
 
  • Like
Reactions: Mymy

Morkar

Well-Known Member
Aug 9, 2016
1,128
642
I have no idea the second battle, no idea which one it will be because it doesn't give me the option to fight her again (last chance)
 

dark9898

New Member
Jun 26, 2017
3
0
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/map.rpy", line 754, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 678, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 959, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 959, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 754, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 678, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 956, in script call
' '
File "game/story/company/company_story.rpy", line 4444, in script
$ present_enemy = june_unique_enemy_1_type_1.enemy[0]
File "game/story/company/company_story.rpy", line 4444, in <module>
$ present_enemy = june_unique_enemy_1_type_1.enemy[0]
NameError: name 'june_unique_enemy_1_type_1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/map.rpy", line 754, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 678, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 959, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 959, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 754, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 678, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 956, in script call
' '
File "game/story/company/company_story.rpy", line 4444, in script
$ present_enemy = june_unique_enemy_1_type_1.enemy[0]
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/story/company/company_story.rpy", line 4444, in <module>
$ present_enemy = june_unique_enemy_1_type_1.enemy[0]
NameError: name 'june_unique_enemy_1_type_1' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Thu Mar 31 20:19:39 2022
```
 

Mymy

Member
Game Developer
Aug 24, 2017
234
479
I have no idea the second battle, no idea which one it will be because it doesn't give me the option to fight her again (last chance)
If you don't see 'Continue' option, then it's pick_up battle. The pick_up battle does not have 2 battles (Sex battle does)
 

Mymy

Member
Game Developer
Aug 24, 2017
234
479
I'm getting an error when I try to save now

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
RuntimeError: maximum recursion depth exceeded while calling a Python object

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 415, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 401, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
RuntimeError: maximum recursion depth exceeded while calling a Python object

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Thu Mar 31 16:04:45 2022
Try the bug-fix.



```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/map.rpy", line 754, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 678, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 959, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 959, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 754, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 678, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 956, in script call
' '
File "game/story/company/company_story.rpy", line 4444, in script
$ present_enemy = june_unique_enemy_1_type_1.enemy[0]
File "game/story/company/company_story.rpy", line 4444, in <module>
$ present_enemy = june_unique_enemy_1_type_1.enemy[0]
NameError: name 'june_unique_enemy_1_type_1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/map.rpy", line 754, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 678, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 959, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 959, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "beach")
File "game/map.rpy", line 754, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
File "game/map.rpy", line 678, in script call
$ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
File "game/map.rpy", line 956, in script call
' '
File "game/story/company/company_story.rpy", line 4444, in script
$ present_enemy = june_unique_enemy_1_type_1.enemy[0]
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/story/company/company_story.rpy", line 4444, in <module>
$ present_enemy = june_unique_enemy_1_type_1.enemy[0]
NameError: name 'june_unique_enemy_1_type_1' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Thu Mar 31 20:19:39 2022
```
It looks like an old save problem. Start new game and use save-update in the cheat menu.
 

paxtn

Newbie
May 6, 2019
38
33
Error occured:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/batlle/battle_night.rpy", line 1717, in script
    play music night_vic_toilet_bgm_2 loop
  File "renpy/common/000statements.rpy", line 123, in execute_play_music
    renpy.music.play(_audio_eval(p["file"]),
  File "renpy/common/000statements.rpy", line 32, in _audio_eval
    return eval(expr, locals=store.audio.__dict__)
  File "game/batlle/battle_night.rpy", line 1717, in <module>
    play music night_vic_toilet_bgm_2 loop
NameError: name 'night_vic_toilet_bgm_2' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/batlle/battle_night.rpy", line 1717, in script
    play music night_vic_toilet_bgm_2 loop
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 123, in execute_play_music
    renpy.music.play(_audio_eval(p["file"]),
  File "renpy/common/000statements.rpy", line 32, in _audio_eval
    return eval(expr, locals=store.audio.__dict__)
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/batlle/battle_night.rpy", line 1717, in <module>
    play music night_vic_toilet_bgm_2 loop
NameError: name 'night_vic_toilet_bgm_2' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Fri Apr  1 20:09:42 2022
happens on selecting the upper option:
1648836767612.png
 

gnolp

Newbie
Mar 1, 2021
15
17
The battle bug has already been fixed. Download it in the front page. (attachment) Overwrite the 'game' folder.

The USB problem seems to be either from old-save or using console cheat. We'll look into this as soon as my friend comes back from work, and could you give us more detail like if you have used old save or console commands?
We don't have any anti-cheat but it can still cause some weird errors.
thanks, i'll download the fix rn.
it's a new save but i used an editor (the same one used to "fix" the usb problem according to a post i found in this thread) to cheat a bunch of money, since i simply don't have the time available to grind such things in games usually. the stat-grind was already plenty time consuming since i had to start a new save.
 

Mymy

Member
Game Developer
Aug 24, 2017
234
479
Error occured:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/batlle/battle_night.rpy", line 1717, in script
    play music night_vic_toilet_bgm_2 loop
  File "renpy/common/000statements.rpy", line 123, in execute_play_music
    renpy.music.play(_audio_eval(p["file"]),
  File "renpy/common/000statements.rpy", line 32, in _audio_eval
    return eval(expr, locals=store.audio.__dict__)
  File "game/batlle/battle_night.rpy", line 1717, in <module>
    play music night_vic_toilet_bgm_2 loop
NameError: name 'night_vic_toilet_bgm_2' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/batlle/battle_night.rpy", line 1717, in script
    play music night_vic_toilet_bgm_2 loop
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 123, in execute_play_music
    renpy.music.play(_audio_eval(p["file"]),
  File "renpy/common/000statements.rpy", line 32, in _audio_eval
    return eval(expr, locals=store.audio.__dict__)
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/batlle/battle_night.rpy", line 1717, in <module>
    play music night_vic_toilet_bgm_2 loop
NameError: name 'night_vic_toilet_bgm_2' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Fri Apr  1 20:09:42 2022
happens on selecting the upper option:
View attachment 1734461
You can ignore this bug but in case you want a fix I'll attach it here and update the fix in the front page as well.
Thanks for the report!

thanks, i'll download the fix rn.
it's a new save but i used an editor (the same one used to "fix" the usb problem according to a post i found in this thread) to cheat a bunch of money, since i simply don't have the time available to grind such things in games usually. the stat-grind was already plenty time consuming since i had to start a new save.
It looks like the bug is from using console cheat. But, tbh, we haven't had enough time to go through all the possible cases (we've started on renewal + v1.4), I can't be 100% sure..
The USB bug was pretty big one few updates ago and we haven't had any report on it since we fixed it, we do think it's from editing as we did reproduce one similar case by using console commands.
Anyways, thanks for your report!
 
  • Like
Reactions: paxtn

Shardoom

Spunkbubble
Donor
May 4, 2017
1,596
1,885
This game is wayyyyyyyyyy too complicated.
I look at the pre-reqs to continue with each character and I have ZERO fucking clue what I'm meant to do next or in what order.
As for the 'sex battle' thing? Yeah, fuck that.

I like the premise of the game and there has obviously been a lot of work put into it, but I feel like it should come with a fucking 150 page manual and require and advanced degree in theoretical physics to actually be able to play the damn thing.
 

Mymy

Member
Game Developer
Aug 24, 2017
234
479
This game is wayyyyyyyyyy too complicated.
I look at the pre-reqs to continue with each character and I have ZERO fucking clue what I'm meant to do next or in what order.
As for the 'sex battle' thing? Yeah, fuck that.

I like the premise of the game and there has obviously been a lot of work put into it, but I feel like it should come with a fucking 150 page manual and require and advanced degree in theoretical physics to actually be able to play the damn thing.
Thanks for taking time to leave your feedback.
Regarding the pre-req, I think it'd help if you use hint tab accessible via hint button in the left menu.

Nonetheless, we do feel like the game needs some overhaul cuz of its complicated system and pace (grind).
That's why we are working on a renewal so far along with April contents update.

With the upcoming renewal on April (May public), we are going to fix the following:
1) Quality problem with early stories, especially Cherry and Tori story (image, video, script, and everything)
2) Pace and grind - we are going to significantly reduce it to reasonable state. (req. for events and so on)
3) Provide 'skip' option for battles in story.
4) Talk system to be overhauled (to reflect the changing circumstances with MC and make it more fun)
5) Random events to be added (to provide more interactive elements + more lively characters)


*One thing we haven't been able to come up with yet, is the stat grind...
By adding random events to the stat upgrade commands (exercise, study), it might make it better (less boring) but it doesn't seem like a final solution to it.



I agree with you about this.

I think there is enough help under the hint button to go through the game without any problems.
Thanks for the comment, and all the bug-reports for the past weeks.
I know we really had much bugs in the March public version... We'll be thorough with debugging from next update.

And, yeah, we'll be adding option (on renewal) to skip story battles for those whom are not quite enjoying them.
Plus, we'll add tabs in the hint menu so that you'd have to scroll much less.
 

hagare

Well-Known Member
Mar 27, 2019
1,151
631
how do you increase attractiveness?
already bought all the clothes
nv, bought the cars.
Now the May screen is stuck everywhere and I can't do the 2nd jackson fight.
because I keep getting errors/
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:
2.10 star(s) 29 Votes