If I'm not wrong in my guess of what you're talking about, that's something that only affects a few people, and I have no idea why, it seems to be a weird ren'py thing with how it parses lines in labels, and it messes up conditionals if there are empty lines.... for some people. Sometimes.
(it cuts off the mod label that sets up everything for the mod prematurely, so basically 90% of it doesn't exist.)
It's something I have fixed, but I forgot to upload the fix to here.
I'll add it to the mod post.
If you download the fix, you should test it with a new game to see if it works.
If that's not it, I would need to know what the errors say, to be able to do anything about it.
If it does work, and you load a save that had that broken version saved, it will still give errors.
What you need to do to fix it, is this:
Open the console with shift+O
Enter these lines:
event_system.enrole_on_time(coxTimeEvents)
event_system.enrole_on_day(coxDayEvents)
call coxSlutteryUnload()
Then exit the console with esc, choose "Reset to default" for the dialogue.
After the dialogue, enter the console again and type in:
call coxSlut()
That should load the mod label properly.